The most powerful build for early dungeons at high difficulty levels, or how to bend over for a necromancer?
Introduction
For atypical passage “classic” Hack and slash project, I chose the class “Necromancer”, which has always been considered the best for playing hardcore (anyway, that's how it was in diablo 2).
I'll tell you right away, what 200+ I didn't get the level, and I'm going to stretch the game as much as possible before developers enter Steam achievements, multiplayer and workshop. But, I'll show you, as on 43-46 level to bend enemies 100 level, and also show secrets with stones.
The build itself
Beginning of the game:
Gradually pumping vitality and manna. We also pay attention to the strength. Agility is absolutely unnecessary for a necromancer. Hence, priority stones become purple, red and blue.
Count exactly as much strength, to wear gear. Main focus on magic and vitality, since the attack and life of the puppets depend on the magic attack and HP. Naturally, we go exclusively along the branch with calls. The most important thing – at the first opportunity to take a golem and start swinging it.
My build on 45+ LVL
Visual demonstration of the capabilities of the necromancer (more precisely – his “pets”)
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