In this guide, I will talk about the classes in the game Magic Rampage and give advice.
+25% ax attack power
+25% spear damage
+20% armor
+5% jump force
Ability: Ranger slows down time, can triple jump and increase sword damage.
+20% staff damage
+30% to spear attack power
+3% speed
+6% jump power
Ability: The druid summons his trusty spider companion (Becomes stronger with the use of earth,water equipment)
+30% staff powers
+20% ax attack power
-30% hammer attack force
+2% speed
+4% jump power
Ability: The mage releases powerful fireballs (Balls become stronger with the use of fire equipment)
-30% ax attack power
-30% hammer attack force
+6% speed
+5% jump power
Ability: Rogue Triple Jump, slows down time and increases dagger damage.
+20% dagger attack power
+30% staff powers
-30% hammer attack force
+4% speed
+2% jump power
Ability: The dark magician releases powerful dark balls (attack increase with dark equipment)
-30% dagger attack power
+20% staff damage
+20% armor
+3% speed
+4% jump power
Ability: Priest becomes invulnerable for a while, slows down time.
+25% sword attack power
+20% to the attack power of the dagger
+20% ax attack power
+40% to spear attack power
+4% speed
Ability: What could be better,than calling a clone.
+30% dagger attack power
-30% staff attack power
+30% to hammer attack power
+6% speed
+7% jump power
Ability: Thief makes a high jump,which deals damage in an area + slows down time (larger jump radius when equipped with air)
P.S. My favorite class
+20% sword attack power
+20% ax attack power
+20% to hammer attack power
+20% armor
Ability: Paladin fires very powerful hammers + increased hammer damage (Hammer damage increases with air, light equipment)
-40% staff attack power
+30% ax attack power
+30% to hammer attack power
+30% armor
Ability: Warrior increases speed and armor. Also creates shields and has an area of effect.(Warrior ability is similar to Elite Warrior)
-40%staff attack power
+35% to ax attack power
+35% to hammer attack power
+40% armor
+5% jump power
Ability: Like a warrior)
High mage: +35% magical power
+20% sword attack power
+30% staff attack power
-30% hammer attack force
+6% speed
+4% jump power
Ability: Summon Fireballs (+damage to balls with dark and fire equipment)
medicine man: +30% magical power
+25% dagger attack power
+25% staff attack power
+5% speed
+6% jump power
Ability: Summon Skeletons (Skeletons are stronger, when there is equipment of darkness and light)
P.S This class is very good for competitions, because for killing an enemy they give much more points, namely 57. Also, when summoning skeletons, the loss of points is minimal., they can be called more than once.
Single company:
Elite Warrior
Warrior
Rogue
medicine man
a priest
Magician
Ranger
medicine man
Competitive:
High mage
medicine man
Druid
magician
plague doctor
The rest of the classes are fine too.. But right now these classes will bend the most. I am writing this guide for beginners and to support developers.. (if anything this is my first guide)
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