Achievements Discovered. Code: discover, confirm, carry out.
Achievements sorted as you progress through the story (Almost), and to search for the desired achievement by name, use the keyboard shortcut Ctrl F.
Complete Chapter Zero
You just need to get to the shower. Easy difficulty is the easiest to do..
And be careful with the transitions to the next level. Soldiers will disappear after loading, if they are far away!
Complete the Ashes chapter
For the medic to surrender, you need to first knock out his weapon from his hands. The leg of an elite soldier of the alliance is excellent for this.! Ahaha.
Then you need to press once for the interaction and after a while again. If you press twice fast enough, then the medic will just lie on the floor. Well, stay close to him all the time.
By the way, not only a doctor is suitable for achievement.
For example, this guy from the third cache also knows how to heal.
To achieve this, you need to play from the beginning of the chapter Contact Aberration.
Your aim – enter the gateway with four regular soldiers, plus Scar Zero (that one, who still needs a gun). The achievement is not hard to do even on the hardest difficulty., you just need to hide somewhere brothers during the shootings, and the most important thing, be sure to lead the squad forward in those places, where to start loading the next map. If you hurry, then after downloading someone will disappear.
Gotta kill the rebel, with springs and tau gun, when he's in the air, and the light on the armor is blue, not orange.
Get the achievement when you complete the first half of the Contact Abberation chapter., while passing through the gateway.
Defective turret from Aperture
Complete the second half of the Contact Abberation chapter. Achievement get in the elevator, that will bring to the surface.
[1-5] map ez2_c2_3
1. Right in front of the lock
2. After the sniper, on the first floor, on the left in the corner.
3. On the second floor. That room, where they throw a grenade through the ventilation into a room with a bunch of barrels and mines. The room is opened by throwing a grenade into the ventilation or after activating the button on the third floor.
4. On the third floor.
5.Ground floor, in the corridor.
[6-9] map ez2_c3_1
6. Right outside the gate
7. Right after the previous radio, turn left, and then look to the right.
8. Almost at the start of the chase, turn right side
9. Right after the previous radio, after the abyss, right opposite
[10-12] map ez2_c3_2
10. In ventilation, in the test chamber “meat bait”.
11. After the zombie maze.
12. Here, but behind the first door. To open the door, put Wilson in the right place.
[13-18] map ez2_c3_3
13. After another chase. Well it's hard to miss
14. Upstairs
15. Here, but already down on the table
16. Just before returning to the same room
17. After killing the gonom, immediately at the exit from the test chamber to the left.
18. Right after the hallway with zombies.
[19] map ez2_c4_1
19. Right after a small skirmish with the rebels
Just speed up and go to the side.
Hmm, but how to turn it back without having a gravity gun?
In other words, look at Boreas, after turning on three electrical panels.
After activating three shields and sticking to Borealis, go to the car, and then return to the same room.
Achievement description provided by Fabler.
Save them energy balls from AR2
Throw a Zen Grenade at him. Just keep in mind, that the guard of antlions will come to the place of the helicopter =)
[1-2] map ez2_c4_1
1. First stop.
2. Second stop.
[3] map ez2_c4_2b
3. Take Wilson to the Energy Ball Test Chamber. Room behind glass, opposite the entrance to the test chamber.
Fabler found this place.
[4] map ez2_c4_3
4. in the tunnel. As soon as you can move on, come back.
[5] map ez2_c4_4
5. In the basement of the house, under the stairs.
[6] map ez2_c4_5b
6. After supplying energy on the way, don't forget about this stash
[7] map ez2_c5_1
7. It's only real to miss if you forget Wilson
[8] map ez2_c5_2
8After the turret rooms.
[9] map ez2_c5_2a
9, Where the rebels burn the evidence
[10-11] map ez2_c5_3
10. After reaching the surface.
11. Leave Wilson here, and forget about it for a while.
Then the shifts, many shootouts. Dofigiska dead rebels, vorts, all sorts of rubbish from zen…
Shorter, when you run away with Judith, then you get the achievement, when you walk down this corridor again.
Take Wilson anyway, it will still be needed.
First | map ez2_c4_3
Second | map ez2_c5_2a
In a supply crate
The third | map ez2_c5_3
In a supply crate
Fourth | ???
60 different doors
You will meet him after the Entropy Control Center.. And prepare your defense…
Always wear it when moving to the next level, otherwise it will disappear.
When traveling on an armored personnel carrier, it can be attached to the back, on the roof.
In the zentarium, he must be put in the back of the second car and immediately sit in a chair, otherwise he might jump, and you leave without him.
Closer to the end, when it's already damaged, Wilson passes out after another hallucinogenic trip, but this is not the end, because upon arrival, just around the corner is an AI loading station.
Just don't kill the branch.
And by the way, save here. You will need it not only for the "Problem Soul" achievement, but also for "There will be pain", «Overwatch says “Stop kicking it”» and/or «There will be darkness»
Finish off the bastard during a conversation.
And I hope you survived before this? Well, to do the alternative achievement "Supposed Brothers", etc.?
This action automatically starts a battle with an advisor.
Alyx reference my respect.
At the first stage, it is enough just to run, and in the second, use the holes in the floor as cover.
Achievement will be given after the credits. (Although it is possible to give it immediately, but in that case, if Wilson was not uploaded to AI upload stations)
Accept the advisor's reward and do not harm him.
Achievement drops before the credits.
This refers to the complexity of Combine Soldier
This refers to the complexity of Combine Elite
Load Wilson into the AI loading station and kill the advisor.
After the credits there will be another small level.
8 cards and each 5 types of tests. Total, gotta go 40 trials!
I immediately feel, what pain will pass c6_2, taking as little damage as possible. On the rest of the maps, where you need to get through with almost no damage, you can use allied bots and / or shoot enemies from an extremely long distance.
Testing, where you need to spend as few bullets as possible, go through bots, explosives and physics (hit by a car for example)
In time trials, you pretend to be a speedrunner…
Of murders… well there's nothing to say. Although… throw zen grenades at objects.
But there really is nothing to say about tests with zen grenades.
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