Continuing the list of desirable advisors.
An advisor to start the game. Upgrades all economic cards in the deck (but new – not). Gives a very good ramp for money at the beginning of the game.
Best caught mid-game. Reduces the cost of military cards by 25%. Also, like the jailer, helps with a modest economy to create a huge armada.
. Universal, good no matter how you look. Increases the attack power of all rats by 25%. Although in this strategy at the end of the game, his contribution becomes less, but he is still an extremely useful advisor. Give – take.
It seems almost the same, as the blacksmith, but worse. Increases the HP of all warring rats by 25%. In this strategy – if your rats started dying from lack of hp, this can be compensated by the amount of money in the tanks (“Pirate” for 400-500 goldy – norm).
Most useful for starting the game. Gives +2/+8 all battle rats in the deck. Closer to the middle and end of the game, it ceases to be felt.
MUCH better than the assistant at the beginning of the game and MUCH worse in the middle and end. Reduces damage from enemy attacks by 1. For understanding – the initial infected rat has a total 2 damage, a salamander (21-oh and after the waves) – 14-18.
Nice addition, especially for the start of the game. In each hand they put 1 etheric military card. Thanks to, that the Navigator has a bunch of maps with mechanics “Notoriety”, provides in fact free labor.
The thicker our faces, the fatter healed. At the end of each wave, heals the entire army for 50% from maximum hp. At the beginning of the game is weak, in the end – wonderful.
The more rats – all the better. Gives +1 rat dweller for each building built (including those, that are already built and those, what will). Perfect at all stages of the game.
To consolidate success. Reduces the leader's CD ability by 20 seconds. Since our main build is based on “notoriety” of little use, but if you hooked the optional “Captain”, this will help him give good bonuses to attack speed “Treasure hunters”, because they are not high enough, to cut out everything and everyone.
Expert Advisor up to the tenth wave. Gives +1 a card to choose from when choosing new cards from chests. Will help you find the base of the build, but not more.