In this guide I will try to talk about the game mode in as much detail as possible. “Defense of the Frontier”
Hello!
What “Defense of the Frontier”?
it – Harvester
Harvester
When you receive damage, the following happens::
- If the shield strength scale is not completely used up, then the damage goes along it
- If the shield's strength bar is completely depleted, then the damage goes to the strength of the frame
- If both scales are used up, then the harvester is destroyed
When, if the shield strength scale is not full 100%, then the timer starts (approximately at 5 seconds), after which the shield will begin to gradually recover. If the harvester receives damage, then the timer starts again.
Waves
With each next wave, usually, stronger enemies appear, and there are more of them
The composition of the waves itself depends entirely on the map.. for example, on the map “Sunrise” Mortar Titans never spawn (I’ll tell you about them and other enemies later)
1. For completing a wave
2. For impeccable defense (The harvester received no damage to its main strength)
3. Best player of the wave
4. For no deaths (if you die at least once, there will be no bonus (Allied deaths have no effect – the bonus is not awarded only to them))
Accrual of currency for enemies:
- Mite – 0
- Infantryman – 5
- Mortar spectrum, hunter, plasma drone, camouflage drone – 10
- Reaper – 20
Arsenal
Soon I will add information about all the purchasable items in the arsenal
Mode selection
Difficulty level selection
- Light and normal are always available
- Complex – after receiving titanium 5 Sowed to rank (2 improvement)
- Master – after receiving titanium 11 Sowed to rank (4 improvement)
Selecting titanium in this menu essentially has no effect on anything, since you can choose it right before the start of the battle
Titanium selection
Attention!
Infantry
Just kill them from the effective range of your main weapon (but don't come too close, can hit well). If in titanium – you are drowning, or fight in hand-to-hand combat.
Vulnerable zone – head. However, almost all weapons kill infantry even in the body with only 2-3 hits, It makes sense to shoot in the head only if the weapon does very little damage.
On higher difficulties they are armed with a secondary weapon – energy rifle. Let the infantrymen shoot inaccurately, but this way they cause more significant damage to the Harvester, Yes, and titanium can do a little harm.
Catchers
Vulnerable areas:
1. Power supply on the back. Just one hit from any weapon – the block will start to explode. First a series of small explosions, then a powerful explosion, destroying the catcher. During explosions, the catcher becomes invulnerable to any damage. Personally, I do not recommend bypassing the catchers in order to destroy the power supply – there is an easier method.
2. Head. It seems like it takes more damage… It's just almost unnoticeable, in most cases you need to fire the same number of shots, how much in the torso. I don't recommend this method either..
3. Legs. Usually enough 1-3 hits, and the hunter's leg falls off, after that he can't run, just crawl slowly. If a catcher crawls without a leg 30 seconds (about) and won't have time to get to the Harvester, then he will switch off. Perhaps, the best way to destroy a hunter, since there is no need to spend a huge number of bullets to destroy. Moreover, the power supply of the catcher crawling on the ground is clearly visible, if you want to finish him off. Without legs, catchers lose the ability to jump high.
Just shoot in the legs and enjoy the sight of helpless robots :)
When playing as a titan, kill in melee combat, but never push them, because they explode and cause damage.
On higher difficulties, catchers are armed with EPU and shoot from them until, until they either start running, or they won't lose their leg
Mortar spectra
Vulnerable zone – head.
Pliers
1. If it's a pilot, then the ticks will stop first, then they will start to glow, and only after that later 2 seconds will explode
2. If it's titanium, then the pincers just jump and instantly explode
Reapers
The Reaper runs towards the Harvester
Reaper vulnerable areas glow red (like the titans).
Plasma drones
Cloaking drones
Cloaking drones have a special designation on the minimap.
Compared to plasma drones have much more health.
Nuclear Titans
Nuclear Titans always spawn with a shield, equal in strength 1 health bar.
For those, who doesn't know, how does a titan shield work: as long as there is a shield, titanium does not take damage to its main health. Moreover, shooting at vulnerable areas deals standard damage (without a shield, damage to vulnerable areas is increased). Unlike basic strength, The shield can be destroyed with any weapon, shooting at absolutely any part of titanium.
Mortar Titans
Titan Sniper
Doesn't go too close to the Harvester, and fires at him from a long distance.
Extremely important note: this titan fires at the Harvester only in that case, when there are no pilots or their titans in sight. Also this titan (and only him) can start chasing the pilot, if he took the battery out of it.
Regular titans
—General kits for titanium—
- Combat chip
- Stealth autocatapult
- Turbocharger
- Kernel overload
- Nuclear catapult
- Countermeasures
Let's look at each in more detail..
Combat chip
Good choice on easy and normal difficulties, since the auto titan begins to shoot much more accurately, and also uses all abilities, except the kernel (for example, Legion can switch shooting modes (but it is not exactly)).
On high difficulties, enemies will simply overwhelm the auto titan with the number of (he doesn't cope well with large numbers of enemy titans)
If you want to put the auto titan in security mode, then press the titan call key (default V), so that he stops accompanying you.
Stealth autocatapult
In fact, this set is only needed for PvP modes, because the terminators are playing there 1000 accumulated years, which can kill you after ejection. In this mode, even on maximum difficulty there are no such annihilators, so the benefit of this set is completely lost.
Turbocharger
Good choice if you lack mobility. More jerks (or a more frequent dash for heavy titans) will help you avoid damage from enemy titans, and just getting to the Harvester at a critical moment won’t hurt.
Kernel overload
With this set the titanium core will always be charged for at least 20%, below 20% the meaning cannot be. If you use the kernel often – take, very good choice
Nuclear catapult
A good choice if you plan to often take risks and lose strength points of your titanium. Just keep in mind – Enemy titans can dash and avoid damage (but, nuclear titans will not dodge – This set is incredibly effective against them).
But be careful – always make sure there is free space above you, otherwise you will hit the ceiling and die from the explosion (Only a timely used phase shift can save)
Countermeasures
Smoke on all titans except Monarch is used approximately… never. It only makes sense to take this set for the Monarch in a certain build., and that is very doubtful
—Drop off kits—
- Shield-dome
- Warp landing
The landing of titanium occurs in 5 seconds, after landing, the titanium is protected by a dome on 15 seconds. This dome deals damage over time to all enemies, and also does not allow bullets/shells/missiles/grenades to pass through it. A useful choice for blocking the passage of enemy titans for as long as possible. 15 seconds.
Disembarkation takes place in 2,5 seconds, after landing the dome is missing. Choose either if you have good skill in landing your titan on enemies, or if you don’t mind losing strength when landing in titanium, when you're under fire.
If you were killed and the titanometer scale was filled to 100%, you can be reborn not on a plane, and make a warp landing in your titan and immediately enter the battle (Instead of Space, press Enter). Set selection has no effect – there will always be a warp landing.
—Ion Kits—
- Energy Absorption
- Null stretch
- Strengthening the vortex
- Big gun
- Refractive Lens
Energy Absorption
Not a bad choice, allows you to restore energy by dealing damage to vulnerable areas of enemy titans. However, these areas are often covered with shields. If when playing Ion you have a severe lack of energy for abilities, and you know how to hit vulnerable areas – take, this set is for you.
Null stretch
With this set, you can constantly use laser stretch marks and not worry about wasting energy on them.. Stretch marks don't do much damage, but they distract enemies, thanks to which fewer shells will fly at you.
Strengthening the vortex
35% – not so much, but still not bad. Really useful set if you know how to collect Legion bullets
Big gun
Slightly increases laser core duration. With kernel overload, it makes sense to take, otherwise – not
Refractive Lens
Does not increase damage from secondary firing mode, only increases the affected area. Only useful against large groups of targets, useless against titans
—Sets for Scorch—
1. Fire
2. Hardened coating
3. Hell Shield
4. Feeding the fire
5. Scorched earth
Fire
After that, How did the ball hit the target?, he throws out an incendiary mixture. With this kit the mixture will cover a much larger area. All titans try not to be in it. An exception: nuclear titans. This set is very effective against them.
Hardened coating
Allows you to walk on your own fire and turns vulnerable areas into normal ones. The set is more for convenience, than to cause damage
Hell Shield
Without a set, the shield is removed for full use 1.5 health bars, with a set – 4.5. Turns shield into a really powerful ability
Feeding the fire
Simply reduces the cooldown time of the ability “Wall of fire”. If consider, that this ability is more likely to set fire to traps, than for combat, then the meaning of the set disappears
Scorched earth
With this set, after using the flamethrower core, a trail of fire will simply be added, which won't last long. It won't do much damage, so – not worth taking
1. Through shot
2. Improved warhead
3. Double trap
4. Engines “Gyurzy”
5. Enemy Selection
Through shot
Allows you to pierce through many enemies at once, and also completely ignores allied titans on the way, allowing you to shoot right through them
Improved warhead
Significantly increases both damage, and the area affected by cluster rocket explosions
Double trap
I think, description is unnecessary
Engines “Gyurzy”
On 50% increases mobility during flight. This set makes it much easier to dodge while using the Flight Core.
Enemy Selection
Useful on waves with smoke, otherwise – not
—Ronin Kits—
1. Bullets with ricochet
2. Storm
3. Temporal anomaly
4. Highlander
5. Phase reflex
Bullets with ricochet
Makes it easier to kill infantry and other small items in fewer salvos. However, the same infantry can be killed in just 1 blow of the sword…
Storm
If consider, that the arc wave is more likely to stun, than to cause damage, 1 the charge is enough
Temporal anomaly
Significantly increases mobility due to more frequent use of phase dash. Don't forget the combination “normal jerk” + “phase rush”, to make very long jerks at once
Highlander
When killing a Titan/Reaper, the core is replenished FULLY, which actually allows absolutely the entire wave to be with the core of the sword
Phase reflex
Upon reaching the doomed state, titanium goes into a phase shift. Really useful with a nuclear catapult
—Sets for Tone—
1. Improved guidance
2. Powerful force barrier
3. Echo pulse
4. Rocket salvo
5. Queue Loader
Powerful force barrier
Titans rarely destroy the barrier even without this set
Echo pulse
Approximately a second after the first pulse, the second occurs, thanks to which everything needs to be done according to goals 1 shot for full capture
Rocket salvo
Increases damage from a full salvo by… 0.3 health bars
Queue Loader
When aiming occurs “filling”, thanks to which you can do it right away 3 shot and get target lock
—Legion Packs—
1. Expanded Ammo
2. Sensor group
3. Bastion
4. Light alloys
5. Hidden compartment
Expanded Ammo
Increases the amount of ammo from 100 to 140
Sensor group
Bastion
Light alloys
Significantly increases movement speed when spinning the gun. Consider, that the auto titan constantly spins the gun, therefore, when playing with a combat chip, this set is the best
Hidden compartment
Monarch
Plans to improve management
1. arsenal
2. Aegis ranks of each titan
3. every card, all opponents for each wave
4. pilot tactics
5. pilot's weapon (including anti-titanium and pistols)
6. grenades
7. pilot kits
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