Slick Racing Game: All kinds of weapons. Types, sharpening, description

This guide introduces all existing weapons in SRG, his types, views, improvement, relevance and much more.

 

Primary weapon

1) Wilfried 830

A type: common item.
Characteristics:

  • Damage – 3.
  • Shot per second – 10.
  • Scatter – 0.3.
  • Range – 500.
  • Number of cartridges – 400.
  • Class – 10.

Sharpening step:

  • Damage –
  • Cartridges –

Receiving: purchase in the store for 4000 credits.
Disadvantage – low damage.
Relevance: is the player's standard starting weapon, it is recommended to change as soon as possible.

2) BASIS 511DT

A type: common item.
Characteristics:

  • Damage – 30.
  • Shot per second – 1.
  • Scatter – 6
  • Range – 100.
  • Number of cartridges – 70.
  • Class – 13.

Sharpening step:

  • Damage –
  • Cartridges –

Receiving: purchase in the store for 12000 credits.
Disadvantage – low rate of fire.
Relevance: useless junk, which is not worth buying.

3) AP-134 (minigan)

A type: common item.
Characteristics:

  • Damage – 3.
  • Shot per second – 20.
  • Scatter – 0.4.
  • Range – 700.
  • Number of cartridges – 1000.
  • Class – 40.

Sharpening step:

  • Damage –
  • Cartridges –

Receiving: purchase in the store for 43000 credits.
Disadvantage – low damage.
Relevance: interesting good temporary weapon.

4) Mercury – XJ 615 (mercury / merk)

A type: common item.
Characteristics:

  • Damage – 13.
  • Shot per second – 5.
  • Scatter – 0.25.
  • Range – 600.
  • Number of cartridges – 350.
  • Class – 70.

Sharpening step:

  • Damage – +1.
  • Cartridges – +70.

Receiving: purchase in the store for 70000 credits.
Disadvantage – can be attributed to low damage, but the weapon is average across all metrics. Compared to (sniper first / SVD) deals the same damage per second, even at the same level of improvement.
Relevance: universal top weapon.

5) LSR largrirn (sniper / LED)

A type: rare item.
Characteristics:

  • Damage – 90.
  • Shot per second – 0.66.
  • Scatter – 0.05.
  • Range – 1500.
  • Number of cartridges – 30.
  • Class – 75.

Sharpening step:

  • Damage – +6.
  • Cartridges – +6.

Receiving: craft.
Disadvantage – very low rate of fire
Relevance: Weapons for real perverts. Damage per second is the same as Mercury – XJ 615 (Mercury). Very low rate of fire – this is a huge disadvantage, in the dynamics of the battle affects the damage done, but the players keep playing with it.

6) Rifle – cotton

A type: special subject.
Characteristics:

  • Damage – 20
  • Shot per second – 3
  • Scatter – 0.25.
  • Range – 400.
  • Number of cartridges – 200.
  • Class – 30.

Sharpening step:

  • Damage – +.
  • Cartridges – +.

Receiving: new year gift / promotion.
Disadvantage – low accuracy (range + scatter).
Relevance: weapons focused on melee. Mercury is worth choosing due to low accuracy – XJ 615 (Mercury), he has more cartridges.)

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