Gnomes: Types of weapons and where, what got

Types of weapons and where, what got
You, probably, wondered, T123529.070 amulet, T123529.070 combine?
All information is taken from the personal detection of certain objects and when reading the scripts of the game.
True, I did not delve into the essence of the entire mechanics of the game, So, that I cannot tell you something about some parameters. I present a clipping from the table, and more details can be seen on the google tables link
Name in code (German) Name in Russian attack Protection rank a type <atv> minimum parameter value (<aniident>) this parameter is taken from the script and I do not understand its work Where saw
fight_weapon none 0,2 0,2 1,0 Kung Fu 2,5 0
//Ranged weapons:<name> //Ranged weapon:
fight_weapon Trainierbogen Training 0,0 0,0 6,0 ballist 1 0 the book { 9 } Dodge
fight_weapon Steinschleuder Slingshot 0,3 0,0 6,0 ballist 2 0 katschi { 13 } kraut, drop
fight_weapon PfeilUndBogen Bow and arrows 0,8 0,0 9,0 ballist 1,5 4 the book { 9 } kraut, drop
fight_weapon Buechse Gun 1,2 0,0 15,0 ballist 1 10 shotgun { -1 4 } kraut, drop
fight_weapon AK47 WHITE 47 3,0 0,0 8,0 ballist 1 0 if { -1 1 3 5 7 9 11 } not
fight_weapon MP5 MP5 1,0 0,0 6,0 ballist 1 0 mp5 { -1 1 3 5 7 9 } not
fight_weapon M4 M4 2,0 0,0 10,0 ballist 1 0 m4 { -1 1 4 7 } not
fight_weapon Para In order to 5,5 0,0 3,5 ballist 1 0 in order to { -1 1 4 7 10 13 16 19 22 25 28} not
fight_weapon M3_super_90 M3_super_90 100,0 0,0 3,0 ballist 1 0 m3_super_90 { -1 1 } not
fight_weapon Duals Two pistols 1,0 0,0 6,0 ballist 1 0 duals { -1 1 4 7 10 13 16 } not
fight_weapon Awp AWP 100,0 0,0 50,0 ballist 1 0 awp { -1 1 } not
fight_weapon Deagle Eagle 5,0 0,0 11,0 ballist 1 0 deagle { -1 1 9 } not
//Painter: // Shields:
fight_weapon Trainierschild Training Shield 0,0 0,2 0,0 shield 1 0 Dodge
fight_weapon Schild Wooden shield 0,0 0,3 0,0 shield 3 0 kraut, drop
fight_weapon Schild_1 Captured 0,0 0,4 1,0 shield 2 0 drop
fight_weapon Schild_2 Tin 0,0 0,4 1,0 shield 2 1 drop
fight_weapon Metallschild Iron shield 0,0 0,5 0,0 shield 2 3 kraut, drop
fight_weapon Schild_3 Improved 0,0 0,5 1,0 shield 2 4 drop
fight_weapon Kristallschild Crystal shield 0,0 0,6 0,0 shield 2 6 kraut, drop
fight_weapon Schild_unq_1 Ricochet 0,0 0,6 1,0 shield 1,5 7 2 act. Orc camp. 3 Orc Camp under the Lake in a Barrel Act
fight_weapon Schild_unq_2 Emerald 0,0 0,6 1,0 shield 1,5 8 2 act. A barrel under a dragon near a sunken ship
fight_weapon Drachenschuppe Dragon scales 0,0 0,7 1,0 shield 1 10
fight_weapon Trollschild_1 Troll Shield_1 0,0 0,3 1,0 shield 1 0
fight_weapon Trollschild_2 Troll Shield_2 0,0 0,6 1,0 shield 1 0
fight_weapon Trollschild_3 Troll Shield_3 0,0 0,7 1,0 shield 1 0
//One-handed: // one-handed:
fight_weapon Trainierschwert Training sword 0,0 0,0 1,0 sword 1 0 Dodge
fight_weapon Keule Mace 0,7 0,0 1,0 sword 2,5 0 kraut, drop
fight_weapon Dolch_2 Thorn 0,7 0,0 1,0 sword 2,4 1 drop
fight_weapon Axt_1 Ax 0,8 0,0 1,0 sword 2,3 2 drop
fight_weapon Schwert_1 Machete 0,8 0,0 1,0 sword 2,2 3 drop
fight_weapon Axt_unq_1 Emerald 0,8 0,0 1,0 sword 2 5 1 act. Closed door cave, where it needs to be flooded, to open the door
fight_weapon Schwert Sword 1,0 0,0 1,0 sword 2 7 kraut, drop
fight_weapon Axt_3 Large 1,5 0,0 1,0 sword 1,5 8 drop
fight_weapon Schwert_4 Saber 2,0 0,0 1,0 sword 1,2 12 drop
fight_weapon Axt_unq_3 Mighty 2,5 0,0 1,0 sword 1 18 3 act. Behind the closed door of the picture back of the castle Fidget
fight_weapon Dolch_1 Dagger_1 1,0 0,0 1,0 sword 1 0
fight_weapon Streitkolben Combat 1,5 0,0 1,0 sword 1 0
fight_weapon Krumsaebel Lying down 2,0 0,0 1,0 sword 1 0
//Two-handed: // two-handed:
fight_weapon Trainier_2h_Schwert Two-handed combat training 0,0 0,0 1,0 twohand 1 0 Dodge
fight_weapon Streitaxt Battle ax 1,2 0,0 1,0 twohand 2,5 0 drop
fight_weapon Schwert_2 Fire sword 1,4 0,0 1,0 twohand 2 2 act…
fight_weapon Axt_2 Two-handed 1,5 0,0 1,0 twohand 2,3 3 kraut, drop
fight_weapon Axt_unq_2 Scalpel 1,7 0,0 1,0 twohand 1,5 7 act…
fight_weapon Schwert_3 Palash 1,9 0,0 1,0 twohand 1,7 8 drop
fight_weapon lightsaber Lightsaber 2,2 0,0 1,0 twohand 1,5 12 kraut, drop
fight_weapon Axt_4 Dream 2,5 0,0 1,0 twohand 1,3 15 the act of killing a fairy, in a barrel
fight_weapon Axt_unq_4 Draconic 2,7 0,0 1,0 twohand 1 20 act…
fight_weapon Lanze_1 A spear 0,8 0,0 1,0 twohand 1 0
fight_weapon Lanze_2 A spear 1,7 0,0 1,0 twohand 1 0
fight_weapon Hellebarde Alebarda 2,7 0,0 1,0 twohand 1 0
fight_weapon Zauberstab Magic wand 2,9 0,0 1,0 twohand 1 0
Combinations
fight_weapon Axt_unq_1 Emerald 0,8 0,6 2,0 sword 2 5 { 2.0 1.5 } 1 act. Closed door cave, where it needs to be flooded, to open the door
fight_weapon Schild_unq_2 Emerald shield 1,5 8 2 act. A barrel under a dragon near a sunken ship
fight_weapon Axt_unq_2 Scalpel 1,7 0,0 1,0 twohand 1,5 7 { 2.0 0 } act…
Amulet_1 Simple Amulet 2 act, chest to the right of the octopus
fight_weapon Axt_unq_3 Mighty 2,5 0,6 2,0 sword 1 18 { 2.0 1.5 } 3 act. Behind the closed door of the picture back of the castle Fidget
fight_weapon Schild_unq_1 Ricochet shield 1,5 7 2 act. Orc camp. 3 Orc Camp under the Lake in a Barrel Act
fight_weapon Axt_unq_4 Draconic 2,7 0,0 1,0 twohand 1 20 { 2.0 0 } act…
Amulet_2 Dragon Tears Amulet 3 act. Troll Castle, throne room chest
fight_weapon Schwert_2 Fire sword 1,4 0,0 1,0 twohand 2 2 { 2.5 0 } act…
Amulet_3 Fire amulet 3 act. The very end, laser maze, to save the men. Aim laser at closed door.

Detailed description of weapons and combinations in the game Gnoy

From Mate

Be the first to comment

Leave a Reply

Your email address will not be published.


*