Gnomes: Types of weapons and where, what got

Types of weapons and where, what got
You, probably, wondered, зачем нужен тот или иной amulet, какое оружие есть в игре и как их можно combine?
All information is taken from the personal detection of certain objects and when reading the scripts of the game.
True, I did not delve into the essence of the entire mechanics of the game, So, that I cannot tell you something about some parameters. I present a clipping from the table, and more details can be seen on the google tables link
Name in code (German) Name in Russian attack Protection rank a type <atv> minimum parameter value (<aniident>) this parameter is taken from the script and I do not understand its work Where saw
fight_weapon none 0,2 0,2 1,0 Kung Fu 2,5 0
//Ranged weapons:<name> //Ranged weapon:
fight_weapon Trainierbogen Training 0,0 0,0 6,0 ballist 1 0 the book { 9 } Dodge
fight_weapon Steinschleuder Slingshot 0,3 0,0 6,0 ballist 2 0 katschi { 13 } kraut, drop
fight_weapon PfeilUndBogen Bow and arrows 0,8 0,0 9,0 ballist 1,5 4 the book { 9 } kraut, drop
fight_weapon Buechse Gun 1,2 0,0 15,0 ballist 1 10 shotgun { -1 4 } kraut, drop
fight_weapon AK47 WHITE 47 3,0 0,0 8,0 ballist 1 0 if { -1 1 3 5 7 9 11 } not
fight_weapon MP5 MP5 1,0 0,0 6,0 ballist 1 0 mp5 { -1 1 3 5 7 9 } not
fight_weapon M4 M4 2,0 0,0 10,0 ballist 1 0 m4 { -1 1 4 7 } not
fight_weapon Para In order to 5,5 0,0 3,5 ballist 1 0 in order to { -1 1 4 7 10 13 16 19 22 25 28} not
fight_weapon M3_super_90 M3_super_90 100,0 0,0 3,0 ballist 1 0 m3_super_90 { -1 1 } not
fight_weapon Duals Two pistols 1,0 0,0 6,0 ballist 1 0 duals { -1 1 4 7 10 13 16 } not
fight_weapon Awp AWP 100,0 0,0 50,0 ballist 1 0 awp { -1 1 } not
fight_weapon Deagle Eagle 5,0 0,0 11,0 ballist 1 0 deagle { -1 1 9 } not
//Painter: // Shields:
fight_weapon Trainierschild Training Shield 0,0 0,2 0,0 shield 1 0 Dodge
fight_weapon Schild Wooden shield 0,0 0,3 0,0 shield 3 0 kraut, drop
fight_weapon Schild_1 Captured 0,0 0,4 1,0 shield 2 0 drop
fight_weapon Schild_2 Tin 0,0 0,4 1,0 shield 2 1 drop
fight_weapon Metallschild Iron shield 0,0 0,5 0,0 shield 2 3 kraut, drop
fight_weapon Schild_3 Improved 0,0 0,5 1,0 shield 2 4 drop
fight_weapon Kristallschild Crystal shield 0,0 0,6 0,0 shield 2 6 kraut, drop
fight_weapon Schild_unq_1 Ricochet 0,0 0,6 1,0 shield 1,5 7 2 act. Orc camp. 3 Orc Camp under the Lake in a Barrel Act
fight_weapon Schild_unq_2 Emerald 0,0 0,6 1,0 shield 1,5 8 2 act. A barrel under a dragon near a sunken ship
fight_weapon Drachenschuppe Dragon scales 0,0 0,7 1,0 shield 1 10
fight_weapon Trollschild_1 Troll Shield_1 0,0 0,3 1,0 shield 1 0
fight_weapon Trollschild_2 Troll Shield_2 0,0 0,6 1,0 shield 1 0
fight_weapon Trollschild_3 Troll Shield_3 0,0 0,7 1,0 shield 1 0
//One-handed: // one-handed:
fight_weapon Trainierschwert Training sword 0,0 0,0 1,0 sword 1 0 Dodge
fight_weapon Keule Mace 0,7 0,0 1,0 sword 2,5 0 kraut, drop
fight_weapon Dolch_2 Thorn 0,7 0,0 1,0 sword 2,4 1 drop
fight_weapon Axt_1 Ax 0,8 0,0 1,0 sword 2,3 2 drop
fight_weapon Schwert_1 Machete 0,8 0,0 1,0 sword 2,2 3 drop
fight_weapon Axt_unq_1 Emerald 0,8 0,0 1,0 sword 2 5 1 act. Closed door cave, where it needs to be flooded, to open the door
fight_weapon Schwert Sword 1,0 0,0 1,0 sword 2 7 kraut, drop
fight_weapon Axt_3 Large 1,5 0,0 1,0 sword 1,5 8 drop
fight_weapon Schwert_4 Saber 2,0 0,0 1,0 sword 1,2 12 drop
fight_weapon Axt_unq_3 Mighty 2,5 0,0 1,0 sword 1 18 3 act. Behind the closed door of the picture back of the castle Fidget
fight_weapon Dolch_1 Dagger_1 1,0 0,0 1,0 sword 1 0
fight_weapon Streitkolben Combat 1,5 0,0 1,0 sword 1 0
fight_weapon Krumsaebel Lying down 2,0 0,0 1,0 sword 1 0
//Two-handed: // two-handed:
fight_weapon Trainier_2h_Schwert Two-handed combat training 0,0 0,0 1,0 twohand 1 0 Dodge
fight_weapon Streitaxt Battle ax 1,2 0,0 1,0 twohand 2,5 0 drop
fight_weapon Schwert_2 Fire sword 1,4 0,0 1,0 twohand 2 2 act…
fight_weapon Axt_2 Two-handed 1,5 0,0 1,0 twohand 2,3 3 kraut, drop
fight_weapon Axt_unq_2 Scalpel 1,7 0,0 1,0 twohand 1,5 7 act…
fight_weapon Schwert_3 Palash 1,9 0,0 1,0 twohand 1,7 8 drop
fight_weapon lightsaber Lightsaber 2,2 0,0 1,0 twohand 1,5 12 kraut, drop
fight_weapon Axt_4 Dream 2,5 0,0 1,0 twohand 1,3 15 the act of killing a fairy, in a barrel
fight_weapon Axt_unq_4 Draconic 2,7 0,0 1,0 twohand 1 20 act…
fight_weapon Lanze_1 A spear 0,8 0,0 1,0 twohand 1 0
fight_weapon Lanze_2 A spear 1,7 0,0 1,0 twohand 1 0
fight_weapon Hellebarde Alebarda 2,7 0,0 1,0 twohand 1 0
fight_weapon Zauberstab Magic wand 2,9 0,0 1,0 twohand 1 0
Combinations
fight_weapon Axt_unq_1 Emerald 0,8 0,6 2,0 sword 2 5 { 2.0 1.5 } 1 act. Closed door cave, where it needs to be flooded, to open the door
fight_weapon Schild_unq_2 Emerald shield 1,5 8 2 act. A barrel under a dragon near a sunken ship
fight_weapon Axt_unq_2 Scalpel 1,7 0,0 1,0 twohand 1,5 7 { 2.0 0 } act…
Amulet_1 Simple Amulet 2 act, chest to the right of the octopus
fight_weapon Axt_unq_3 Mighty 2,5 0,6 2,0 sword 1 18 { 2.0 1.5 } 3 act. Behind the closed door of the picture back of the castle Fidget
fight_weapon Schild_unq_1 Ricochet shield 1,5 7 2 act. Orc camp. 3 Orc Camp under the Lake in a Barrel Act
fight_weapon Axt_unq_4 Draconic 2,7 0,0 1,0 twohand 1 20 { 2.0 0 } act…
Amulet_2 Dragon Tears Amulet 3 act. Troll Castle, throne room chest
fight_weapon Schwert_2 Fire sword 1,4 0,0 1,0 twohand 2 2 { 2.5 0 } act…
Amulet_3 Fire amulet 3 act. The very end, laser maze, to save the men. Aim laser at closed door.

Detailed description of weapons and combinations in the game Gnoy

From Mate

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