Valheim: Console commands,IDs of creatures and items

Manual # 1 in the world ! In this guide, you will learn,how to use cheat codes in the game Valheim , as well as all console commands and IDs of all creatures and items !

 

Introduction ! Attention: It is very important!!!

Important!!! : In the introduction, you will learn step by step,how to use the console in the game!!!

Sons and Daughters of Battle,now I will tell you,how to use the console in Valheim ,in order to use the miracle of god ! Remember – this is very important wisdom !!!

To turn on the console in the game – you need :
  1. First thing you need to do is go to the Steam library !
  2. Find the game Valheim in the library !
  3. Right click on the game !
  4. Right-click on the Valheim game, select “Properties” !
  5. In the game properties go to the tab “General ” !
  6. In the tab “General” – Find the item ” Launch parameters” !
  7. Click on an empty line ( in point “Launch parameters”) command : -Console
  8. Close properties and start the game !
  9. In the game you will need to press the F5 button , which will launch the console !
  10. To make all console commands work – in the console line you need to enter the following command : devcommands
Everything – now you have learned the information about,how to use the console and enter commands ,now go to the lists of teams and IDs of game items and creatures !

▼Консольные Команды▼

Player Commands :

help – This command will help you find out all the available commands.

save – Team to save the game

info – This command helps to find out information about the server

ping – This console command helps to find out the server ping

lodbias [number from 0 – to 5 ] – Sets the draw distance for the server

dpsdebug – The command turns on / off the display of damage per second

Developer teams :

devcommands – enable / disable developer commands in the game!

god – ON / OFF god mode (immortality)

ghost – ON / OFF ghost mode ( in this mode, all enemies will ignore you ! )

heal – Restore full health

pos – Find out your coordinates

puke – Relieve hunger, default health and stamina

exploremap – Explore the entire map

resetmap – Hide the whole map

killall – Kill all nearby enemies (up to 100 meters)

tame – Tame all nearby creatures (at a distance of up to 100m)

removedrops – Remove all nearby items (at a distance of up to 100m)

resetcharacter – Reset all your character data

location – Set a new resurrection site

goto [x] [with] – The command will teleport your character to the specified coordinates.

Attention :

  • X axis – East, -X axis – west.
  • Here is Z – cever, axis -Z – юг.players [number] – change server difficulty level ( Important: Difficulty level increases the damage and health of all mobs and bosses! The more people – the harder the level of the game ! Example : 1 player – 1 skills. difficulties ; 2 player – 2 skills. difficulties ; 10 players – 10 skills. difficulties )

    skiptime [number] – rewind playing time

    sleep – rewind the playing time one day forward

    tod [number from -1 – to 1] – changes the time of day

    • -1 – reset time of day to default
    • 0 or 1 – night
    • 0,5 – day

    wind [direction angle 0-360] [Strength 0-1] – change direction angle and wind strength

    • Strength 0 – windlessness
    • Power from 0,1 to 0,3 – light wind
    • Power from 0,4 to 0,6 – moderate wind and wind waves in the ocean
    • Power from 0,7 to 1 – strong wind and storm in the ocean

    resetwind – reset the direction angle and wind strength to default.

Creative Mode :

debugmode – turn creative mode on / off.

ATTENTION – it is very important :

Creative abilities:

  • Z button – enter or exit airplane mode.
  • Button B – enter or exit build mode. In Build Mode, you
  • You can build, repair and craft without a workbench and resources.
  • K button – kill all nearby enemies.

Photo Mode :

freefly – enable or disable free flight of the camera.

ffsmooth 1 – enable smooth movement of the free camera.

ffsmooth 0 – turn off smooth motion free camera.

Character appearance :

model [number 0 or 1] – change the gender of your character

  • 0 – man
  • 1 – fighting woman

hair Hair [number from 1 – to 14] – change the character's hairstyle

hair – remove character hairstyle

beard Beard [number from 1 – to 10] – change the character's beard

beard – remove character's beard

Launching Raids (attacks) monsters :

Attention : The name of events must be written without capital letters and without spaces after the name of the event, otherwise an error is thrown: “no event found”

event [event name] – fire the named event

randomevent – fire a random event

stopevent – stop the current event

Event names :
  • army_theelder – The forest is moving
  • army_goblin – Goblin horde attack
  • army_eikthyr – Eyktur unites the creatures of the forest
  • skeletons – Uninvited bones
  • wolves – You are being hunted
  • foresttrolls – The earth is shaking
  • surtlings – The smell of sulfur hangs in the air
  • army_moder – Cold wind blows from the mountains
  • army_bonemass – The stench from the swamp

Changing character skills :

raiseskill [skill] [level] – add the number of levels to the selected skill

  • Minimum skill level: 0
  • Maximum skill level: 100
  • You can lower the skill level, put a minus in front of the number

resetskill [skill] – reset the selected skill to zero (to initial value)

Skill names (we write without capital letters) :
  • run – run
  • jump – bounce
  • swim – swimming
  • sneak – stealth
  • woodcutting – felling of timber
  • blocking – blocking
  • unarmed – unarmed
  • axes – axes
  • bows – bows
  • clubs – cudgels
  • knives – knives
  • pickaxes – picks
  • polearms – alebardi
  • spears – spears
  • swords -swords

▼ Commands for spawning game creatures and creature IDs ▼ :

Commands for spawning creatures :

Attention!!! : Do not forget to write with the first capital letter in the name of the mob !

spawn [mob] [quantity] [level from 1- to 3] – spawns the selected mob !

  • 1 skills. – mob without stars
  • 2 skills. – mob with one star
  • 3 skills. – mob with two stars

Creature ID :

Friendly creatures :
  • Deer – Deer ( Biomes : Meadows, Dark forest)
  • Gull Seagal – Seagull ( Biomes : Meadows, Dark forest, Ocean, Plain )
  • Crow – Crow ( Biomes : Dark forest, Swamp )
  • Fish1 or Fish2 – A fish ( Biomes : Ocean, River )
  • Leviathan – Leviathan ( Biomes : Ocean )
Hostile creatures :
Important!!! : ( the name of the location will be indicated in parentheses,on which the creature will inhabit) :
  • Boar – Boar – (Meadows)
  • Neck – Knicks – (Meadows, Dark forest)
  • Greyling – Grayling – (Meadows)
  • Greydwarf – Gradeworth – (Dark forest, Misty Lands)
  • Greydwarf_Shaman – Greydwarf Shaman – (Dark forest, Misty Lands)
  • Greydwarf_Elite – Greydwarf Savage – (Dark forest, Misty Lands)
  • Troll – Troll – (Dark forest, Troll cave)
  • Skeleton – Skeleton – (Dark forest, Swamp,Burial rooms)
  • Skeleton_Poison – Rotten skeleton (rotting remains) – (Burial rooms)
  • Ghost – Spirit – ( Burial rooms )
  • Wolf – Wolf – (Forest)
  • Fenring – Fenring (werewolf) – (Mountain at night )
  • StoneGolem – Stone golem – (Forest)
  • Hatchling – The Dragon (baby dragon) – (Forest)
  • Serpent – Floating snake – (Ocean)
  • Lox – Locks – (Plain)
  • Goblin – Goblin – (Plain)
  • GoblinArcher – Goblin Archer – (Plain)
  • GoblinShaman – Goblin Shaman – (Plain)
  • GoblinBrute – Goblin berserk – (Plain)
  • Deathsquito – Was dying (deadly mosquito) – (Plain)
  • Leech – Leech – ( Swamp )
  • Draugr – Draugr – (Swamp, Sunken crypts)
  • Draugr_Elite – Elite Draugr – (Swamp)
  • Blob – Thickening – ( Swamp, Sunken crypts)
  • BlobElite – Slug – ( Swamp )
  • Wraith – Ghost – ( Swamp at night )
  • Surtling – Surtling – ( Swamp, Ash lands )
Bosses :
  • Eikthyr – Eiktur ( The first boss of the Luga location )
  • gd_king – Ancient ( The second boss of the Dark Forest location )
  • Bonemass – Bone mass ( Giant Poisonous Boss) ( The third boss of the Swamp location )
  • Dragon – Dragon Mother ( The fourth boss of the Mountain location )
  • GoblinKing – Yaglut ( The final boss of the Plains location )
Other mobs :
  • Valkyrie – Valkyrie
  • odin – mysterious One (after sleeping “One” disappears immediately)

Dealer :

Haldor – trader Haldor ( After spawning an NPC, you cannot delete and kill the NPC )

▼ Commands for Spawning Items and IDs of all items ▼:

Commands for spawning items :

Attention !!! : Do not forget to capitalize the name of the subject !

spawn [thing] [quantity] – create the desired item

Item name :
Important!!! : For ease of searching, use the keyboard shortcut Ctrl + F, and then enter the desired name in the line that appears. Items in the manual in Russian. Item ID, usually, this is the english translation of the subjects, written together!
P.S.

Item ID :

▼ Materials and Other Useful Resources ▼

⚙️ Materials ⚙️ :

<- BronzeNails – Bronze nails (Made of bronze (x1) in the smithy )

<- IronNails – Iron nails (Made from iron (x1) in the smithy)

<- Chain – Chain (Drops out of ghosts. Spawns randomly in sunken crypt chests)

<- SharpeningStone – Grindstone (made of stone (x5) in stone cutter)

<- Stone – A rock (Can be found on earth, mining pieces of stone with a pickaxe, copper and silver deposits. Dropped by Greydwarves (ordinary, savages, shamans) and stone golems )

<- Obsidian – Obsidian (Mined with an iron pickaxe in the mountain biome)

<- Coal – Coal (Drops from Surtlings and randomly appears in chests. Can be crafted in charcoal ovens or overcooking food)

<- Resin – Resin (Dropped by Greydwarves (ordinary, savages, shamans), and also when cutting birch)

<- Chitin – Hitin (Harvested from the backs of the ocean-dwelling kraken)

<- Crystal – Crystal (Dropped by Stone Golems in Mountains)

<- Flint – Flint (To be on the banks of the meadows. Can also be obtained by smashing tanneries in goblin camps.)

<- Ooze – Liquor (Drops from thickets and slugs)

<- Look – Slime (Located at the tops of trees in the swamps)

<- Entrails – A little (Dropped by Draugs (ordinary and elite))

<- Bloodbag – Tusha (Dropped by leeches in swamps)

<- BoneFragments Bone Fragments – Broken bones (Drops from skeletons, draurgov (ordinary and elite) and when mining piles of scrap metal. Also drops when excavating Viking cemeteries and stone graves )

<- WolfFang – Wolf Fang (Dropped by Wolves and Fenrings)

<- Needle – Needle (Drops from Deathstraws)

<- Feathers – Feathers ( Drops from gulls and ravens. Can be dropped when cutting trees. Occasionally can be found in chests in meadows and in a dark forest )

<- LinenThread – Linen thread (Made from flax (x1) on the spinning wheel)

<- GreydwarfEye – Greydwarf's eye (Dropped by Graylings, greydwarf (ordinary, savages and shamans) )

<- FreezeGland – Frost gland (Dropped by Dragons )

<- DragonTear – Dragon tear ( Dropped by the boss Mother )

<- YagluthDrop – Jaglut thing ( Dropped by Yaglut boss )

<- SurtlingCore – Surtling core (Dropped by Surtlings, may appear in chests. Often found in burial chambers )

<- Thistle – Thistle ( Gathers in dark woods or swamps, after collection, it is restored within 240 minutes )

<- Dandelion – Dandelion (Dropped by Savage Greydwarf. Grows in meadows, after collection, it is restored within 240 minutes )

<- QueenBee – Bee queen (Dropped by wild hives in abandoned houses)

<- BarleyFlour – Barley flour (Made from barley (x1) at the windmill)

🌲 Wood 🌲 :

<- Wood – Wood ( Drops out of the bushes, branches on the ground, greydwarfs and all kinds of trees )

<- RoundLog – Solid wood (Drops out of the pine )

<- FineWood – Quality wood (Drops from birch and oak. Can be obtained by dismantling shipwrecks off the shores of a dark forest. )

<- ElderBark – Ancient bark (Drops out of old trees. Found in Sunken Crypt Chests )

🧱 Ore 🧱 :

<- CopperOre – Copper ore (Deposits in the dark forest)

<- TinOre – Tin ore (Deposits along the coast in a dark forest)

<- IronScrap – Scrap metal (Inside crypts and underground (can be found using the bow) in the swamps. there is 30% slug drop chance )

<- SilverOre – Silver ore (Silver deposits in the snow-capped mountains )

<- BlackMetalScrap – Dark scrap metal (Dropped by goblins and chests in their settlements on the plains )

<- FlametalOre Fire Ore Mined in the ash lands

🔩 Metals 🔩 :

<- Copper – Copper (Smelting in a copper ore smelter)

<- Believe – (Tin Smelting in a tin ore smelter)

<- Bronze – Bronze (Crafting in a copper forge (x2) and tin (x1) )

<- Iron – Iron (Remelting in a scrap metal smelter)

<- Silver – Silver – Silver (Smelting in a silver ore smelter)

<- BlackMetal – Dark metal (Blast furnace remelting from dark ore )

<- Flametal – Fiery metal (Blast Furnace Smelting of Fire Ore)

🦌 Skins 🦌 :

<- LeatherScraps – Scraps of Leather (Dropped by boars, dirty piles of scrap metal and randomly appears in chests in the meadows)

<- DeerHide – Deer skin (Falls from deer, chests in meadows and in a dark forest, can also be obtained by smashing tanneries in goblin camps)

<- TrollHide – Troll hide (Drops from trolls and chests in a dark forest)

<- WolfPelt – Wolf skin (Dropped by wolves)

<- LoxPelt – Loks hide (Drops from locks)

<- SerpentScale – Snake scales (Drops out of a serpent in the ocean)

💰 Values ​​💰 :

<- Coins – Coins (Can be obtained from the seller to the merchant: ruby, amber, amber pearls, silver necklace. Also drops from Trolls and Goblins. Random appears in chests)

<- Amber – Amber (Drops when excavating Viking stone graves and graveyards in meadows. Found in burial chambers and sunken crypts.:5 coins )

<- AmberPearl – Amber pearl (Drops when excavating Viking stone graves and graveyards in meadows. Found in burial chambers, sunken crypts and troll caves.:10 coins)

<- Ruby – Ruby (Drops when excavating Viking stone graves and graveyards in meadows. Found in burial chambers, sunken crypts and chests inside ruined towers and houses.:20 coins )

<- SilverNecklace – Silver necklace (Drops when excavating Viking stone graves and graveyards in meadows, as well as graves in the mountains.:30 coins)

🌾 Seeds 🌾:

<- CarrotSeeds – Carrot seeds ( Can be found in dark woods or by planting carrots)

<- TurnipSeeds – Turnip seeds (Found in swamps or by planting turnips)

<- BeechSeeds – Beech seeds (Dropped when chopping beech)

<- AncientSeed – Ancient seed (Dropped by Greydwarves (savages and shamans),
guaranteed drop from destroyed nests of greydwarves, can happen to be in chests)

<- PineCone – Pine cone (Dropped when cutting pine trees)

<- FirCone – Spruce cone (Dropped when chopping fir trees)

<- Barley – Barley (Grows in the fields of goblins and lies in their chests)

<- Flax – Flax (Grows in the fields of the goblins)

▼Трофеи ▼ :

🐺 Trophies🐺:

<- TrophyBoar – Trophy: boar(Dropped by boars. Chance:15%)

<- TrophyDeer- Trophy: deer(Drops from deer. Chance:50%)

<- TrophyNeck – Trophy: никс(Dropped by nix. Chance:5%)

<- TrophyGreydwarf – Trophy: gradeworf(Dropped by Greydwarves. Chance:5%)

<- TrophyGreydwarfBrute – Trophy: greydwarf savage(Dropped by Savage Greydwarves. Chance: 10%)

<- TrophyGreydwarfShaman – Trophy: greydwarf shaman(Dropped by Greydwarf Shaman . Chance:10%)

<- TrophyFrostTroll – Trophy: troll(Dropped by trolls. Chance:50%)

<- TrophySkeleton – Trophy: skeleton (Drops from skeletons. Chance:10%)

<- TrophySkeletonPoison – Trophy: rotting remains (Dropped from Rotting Remains.:10%)

<- TrophyLeech – Trophy: leech (Dropped by leeches.:10%)

<- TrophyDraugr – Trophy: friend (Dropped by Draugs.:10%)

<- TrophyDraugrElite – Trophy: elite draug (Dropped by Elite Draugs.:10%)

<- TrophyWraith – Trophy: ghost (Drops from ghosts. Chance: 5%)

<- TrophySurtling – Trophy: surtling (Dropped by Surtlings.:5%)

<- TrophyBlob – Trophy: slime (Drops from thickets and slugs (big thickening ,which broke up into two little thickets – like hydras in warcraft 3 or stone golems in Dota 2).Chance:10% )

<- TrophyWolf – Trophy: wolf (Dropped by Wolves Chance:10% )

<- TrophyFenring – Trophy: fanning (Dropped by Fenrings.:10% )

<- TrophySGolem – Trophy: stone golem (Dropped by Stone Golems.:5%)

<- TrophyHatchling – Trophy: the Dragon (Dropped by Dragons.:5%)

<- TrophyGoblin – Trophy: goblin (Dropped by Goblins.:10%)

<- TrophyGoblinBrute – Trophy: goblin berserk(Dropped by Goblin Berserkers.:5%)

<- TrophyGoblinShaman – Trophy: goblin shaman (Dropped by Goblin Shamans.:10%)

<- TrophyLox – Trophy: lox Dropped by locks.:10%)

<- TrophyDeathsquito – Trophy: was dying (Dropped by Deathstraws.:1%)

<- TrophySerpent – Trophy: the serpent (Dropped by Sea Serpents.:33%)

🐲 Boss Trophies 🐲 :

<- TrophyEikthyr – Trophy: Eiktur (Dropped by the boss Aytur)

<- TrophyTheElder – Trophy: Ancient (Dropped by the boss Ancient)

<- TrophyBonemass – Trophy: Bone mass (Dropped by the boss Bone Mass)

<- TrophyDragonQueen – Trophy: Mother (Dropped by the boss Mother )

<- TrophyGoblinKing – Trophy: Yaglut (Dropped by the boss Yaglut)

⚙️Miscellaneous⚙️ :

<- HardAntler – Solid horn(Dropped by the boss Aytur)

<- CryptKey – Swamp key(Dropped by the boss Ancient)

<- WitheredBone – Withered bone(Drops from piles of scrap metal and can lie in sunken crypts)

<- GoblinTotem – Goblin Totem (Can be found in Goblin villages and outposts. Random drops from Goblin Berserkers )

<- DragonEgg – Dragon egg(Found in nests in the mountains, appears again in 480 minutes)

<- FishingBait – Pressing(Bought from a merchant for 10 coins)

<- YmirRemains Flesh of Ymir(Bought from a merchant for 120 coins)

<- Tankard – Cup(Crafted on a workbench from quality wood (x4) and resin (x2))

<- TankardOdin – Odin's Honey Horn (Crafted on a workbench from quality wood (x4), resins (x2) and a deer trophy (x1). Available only to beta testers)

▼ Food and Meads ▼ :

🥩 Food (ATTENTION : Not edible,not cooked yet ! ) 🥩:

<- Turnip – Turnip (Grown from turnip seeds)

<- RawMeat – Raw meat (Drops from a boar, deer or wolf)

<- LoxMeat – Meat loha loxa (Drops from lox)

<- NeckTail – The tail is nothing (Drops out of the nyx)

<- FishRaw – Raw fish (Drops out of fish)

<- SerpentMeat – Snake meat (Drops from the sea serpent)

🥕 Edible food (1 part) 🥧 :

<- Carrot – Carrot (Grown from carrot seeds, full height takes 4 game day. 15 units. health and endurance,also +3 hp per minute! Act 600 seconds )

<- Raspberry – Raspberries (Grows in bushes in meadows, appears again in 300 seconds Health + 10, Stamina + 20, also health regeneration +3 hp per minute. Act 600 seconds )

<- Blueberries – Blueberry ( Grows in bushes in a dark forest, appears again in 300 seconds. Health + 15, stamina +20, +3 hp per minute. Action 600 seconds )

<- Mushroom – Mushroom(Grows in meadows, appears again in 240 minutes. Health + 15, stamina + 20, also +3 hp per minute. Active 600 seconds)

<- MushroomYellow – Yellow mushroom (Grows in troll caves and crypts in swamps, appears again in 240 minutes. Health + 20, stamina + 20, also +3 hp per minute. 600 seconds)

<- MushroomBlue – Blue mushroom Blue because of color,and not because of that,that he is gay (Currently available only through spawn from the console! Health + 20, stamina + 20, also +3 hp per minute. Active 600 seconds)

<- Honey – Honey (Obtained from hives. Health + 20, Stamina + 20, also +15 hp per minute. Acts 300 seconds)

<- NeckTailGrilled – Fried nyx tail (Obtained by cooking on a fire or in the hearth of a nyx tail. Health + 35, stamina + 20, also +6 hp per minute. Action 1000 seconds )

<- Cloudberry – Cloudberry ( Grows on the plains, appears again in 300 minutes Health + 15, Stamina + 25, also +3 hp per minute. Action 800 seconds )

<- FishCooked – Ready-
flax fish(Obtained by cooking on a fire or hearth, raw fish. Health + 45, stamina + 25, also +6 hp per minute. Action 1200 seconds)

<- CookedMeat – Ready-
flax meat(Obtained by cooking on a fire or hearth of raw meat. Health + 40, Stamina + 30, also +6 hp per minute. Action 1200 seconds)

🥧 Edible food (2 part) 🥕

<- QueensJam – Royal Jam (Cooking in a raspberry pot (x8) and blueberries (x8).Health + 30, stamina + 40, also +6 hp per minute. Action 1200 seconds)

<- Sausages – (Cooking in a giblet pot (x2), raw meat (x1) and thistle (x4). Health + 60, stamina + 40, also +9 hp per minute. Act 1600 seconds)

<- CookedLoxMeat – Ready-
loks flax meat ( Obtaining raw lox meat by cooking over a fire or hearth. Health + 70, stamina + 40, also +9 hp per minute. Action 2000 seconds)

<- SerpentMeatCooked – Ready-
flaxen snake meat ( Obtained by cooking snake meat on a fire or hearth. Health + 70, Stamina + 40, also +9 hp per minute. Action 2000 seconds.)

<- TurnipStew – Turnip stew(Cooking in a pot of raw meat (x1) and turnips (x3).Health + 50, stamina + 50, also +6 hp per minute. Active 1600 seconds)

<- BloodPudding – Blood sausage (Barley flour cooking (x4), thistle (x2) and showers (x2). Health + 90, stamina + 50, also +12 hp per minute. Action 2400 seconds)

<- CarrotSoup – Carrot soup(Cooking in a mushroom pot (x1) and carrots (x3). Health + 20, stamina + 60, also +6 hp per minute. Act 1500 seconds)

<- Bread – Bread (Barley flour cooking (x10), Health + 40, stamina + 70, also +6 hp per minute. Act 1800 seconds)

<- LoxPie – Lox pie(Cooking in a cloudberry pot (x2), cooked lox meat (x2) and barley flour (x4).Health + 80, stamina + 80, also +12 hp per minute. Act 2400 seconds)

<- SerpentStew – Snake stew ( Cooking in a mushroom pot (x1), cooked snake meat (x1) and honey (x2). Health + 80, stamina + 80, also +12 hp per minute. Action 2400 seconds)

<- FishWraps – Fish rolls (Cooking in a pot of cooked fish (x2) and barley flour (x4).Health + 60, stamina + 90, also +12 hp per minute. Action 2400 seconds)

🍲 Mead Basics 🍲 :

<- MeadBaseTasty – The basis of mead: delicious (Made in a honey pot (x10), raspberries (x10) and blueberries (x5))

<- MeadBaseHealthMinor – The basis of mead: useful(Made in a honey pot (x10), raspberries (x10),blueberry (x5) and dandelion (x1))

<- MeadBaseHealthMedium – The basis of mead: very helpful (Made in a honey pot (x10), raspberries (x10), carcasses (x4) and dandelion (x1))

<- MeadBaseStaminaMinor – The basis of mead: endurance (Made in a honey pot (x10), raspberries (x10) and yellow mushrooms (x10))

<- MeadBaseStaminaMedium – The basis of mead: average endurance (Made in a honey pot (x10), cloudberries (x10) and yellow mushrooms (x10))

<- MeadBasePoisonResist – The basis of mead: resistance to poison (Made in a honey pot (x10), thistle (x5), tail niksa (x1) and coal (x10))

<- MeadBaseFrostResist – The basis of mead: frost resistance ( Made in a honey pot (x10), thistle (x5), carcasses (x2) and greydwarf eyes (x1) )

<- BarleyWineBase – Barley wine base: fire resistance (Made in a barley pot (x10) and cloudberries (x10))

🍯 Ready Meads 🍯 :

<- MeadTasty – Delicious mead (Produced by placing the base of mead: delicious in a fermentation barrel.:10 seconds,-50% health regeneration and +300% regeneration of stamina)

<- MeadHealthMinor – Healthy mead (Produced by placing the base of mead: useful in a fermentation barrel. 2 seconds, during 10 seconds recover 10 hp, cumulative recovery 50 hp )

<- MeadHealthMedium – Very healthy mead (Produced by placing the base of the mead: very useful in a fermentation barrel. Restores 75 hp during 10 seconds)

<- MeadStaminaMinor – Warrior Mead (Produced by placing the base of the mead: stamina in a fermentation barrel. 80 endurance during 120 seconds )

<- MeadStaminaMedium – Strong Warrior Mead (Produced by placing the base of the mead: average stamina in a fermentation barrel. 160 endurance, increases the rate of recovery of stamina during the period of action )

<- MeadPoisonResist – Honeysuckle-antidote ( Produced by placing the base of the mead: resistance to poison in the fermentation barrel. 600 seconds significantly increases resistance to poison )

<- MeadFrostResist – Frost tolerant mead ( Produced by placing the base of the mead: resistance to frost in the fermentation barrel. 600 seconds significantly increases cold resistance )

<- BarleyWine – Fiery barley wine ( Produced by placing a base of barley wine: fire resistance in a fermentation barrel. 600 seconds significantly increases fire resistance )

▼ Tools and Weapons ▼ :

⚒️Tools⚒️ :

<- Torch – Torch (Crafted in wood inventory (x1) and resin (x1))

<- Hammer – Hammer (Crafted in wood inventory (x3) and stone (x2))

<- How – Motyga (Crafted in a wood workbench (x5) and stone (x2))

<- Cultivator – Propashnik (Crafted from solid wood in the forge (x5) and bronze (x5))

<- FishingRod – Fishing rod (Bought from a merchant for 350 coins)

"Picks" :

<- PickaxeAntler – Antler pick (Piercing damage: 18.Crafted in a wood workbench (x10) and hard horn (x1))

<- PickaxeBronze – Bronze Pickaxe (Piercing damage:25(UR.1)/30(UR.2)/35(UR.3)/40(UR.4).Crafted in a solid wood workbench (x10) and bronze (x10) )

<- PickaxeIron – Iron pickaxe (Piercing damage: 33(UR.1)/38(UR.2)/43(UR.3)/48(UR.4) Crafted in a solid wood workbench (x10) and iron (x20))

🪓Axes🪓 :

<- AxStone – Stone ax ( Cleave Damage: 15(ur.1)/20(ur.2 / 25(ur.3) .Crafted in a wood workbench (x5) and stone (x4) )

<- AxFlint – Flint Ax ( Cleave Damage: 20(ur.1)/25(ur.2)/30(ur.3)/35(ur.4) .Crafted in a wood workbench (x4) and flint (x6) )

<- AxBronze – Bronze ax ( Cleave Damage: 35(ur.1)/40(ur.2)/45(ur.3)/50(ur.4) .Crafted in a wood forge (x4), bronze (x8) and leather scraps (x2) )

<- AxIron – Iron ax ( Cleave Damage: 55(ur.1)/60(ur.2)/65(ur.3)/70(ur.4) .Crafted in a wood forge (x5), gland (x20) and leather scraps (x2) )

<- Battleaxe – Battle ax ( Cleave Damage: 75(ur.1)/81(ur.2)/87(ur.3)/93(ur.4) .Crafted from ancient bark at the forge (x5), gland (x35) and leather scraps (x4) )

<- AxBlackMetal – Black metal ax ( Cleave Damage: 95(ur.1)/100(ur.2)/105(ur.3)/110(ur.4) .Crafted in a workbench from quality wood (x6), dark metal and linen thread (x5) )

🔪Knives🔪 :

<- KnifeFlint – Flint knife (Cleave damage + pricking: 6+6(ur.1)/7+7(ur.2)/8+8(ur.3)/9+9(ur.4).Crafted in a wood workbench (x2), flint (x4) and leather scraps (x2))

<- KnifeCopper – Copper knife (Cleave damage + pricking: 9+9(ur.1)/10+10(ur.2)/11+11(ur.3)/12+12(ur.4).Crafted in a wood forge (x2) and copper (x8))

<- KnifeChitin – A knife from the depths (Cleave damage + pricking: 12+12(ur.1)/13+13(ur.2)/14+14(ur.3)/15+15(ur.4).Crafted in a workbench from quality wood (x4), chitin (x20) and leather scraps (x2))

<- KnifeBlackMetal – Black metal knife (Cleave damage + pricking: 18+18(ur.1)/19+19(ur.2)/20+20(ur.3)/21+21(ur.4).Made in a forge from quality wood (x4), dark metal (x20) and linen thread (x2))

⚔️Swords⚔️:

<- SwordBronze – Bronze sword(Cleave Damage: 35(ur.1)/41(ur.2)/47(ur.3)/53(ur.4).Crafted in a wood forge (x2), bronze (x8) and leather scraps (x2))

<- SwordIron – an iron sword (Cleave Damage: 55(ur.1)/61(ur.2)/67(ur.3)/73(ur.4).Crafted in a wood forge (x2), gland (x20) and leather scraps (x3))

<- SwordSilver – Silver sword (Cleave Damage: 75+30 in spirit(ur.1)/ 81+35 in spirit(ur.2)/ 87+40 in spirit(ur.3)/ 93+45 in spirit(ur.4) .Crafted in a wood forge (x10), silver (x40), leather scraps (x3) and iron (x5))

<- SwordBlackmetal – Black metal sword (Cleave Damage: 95(ur.1)/101(ur.2)/107(ur.3)/113(ur.4).Made in a forge from quality wood (x2), ferrous metal (x20) and linen thread (x5))

<- SwordIronFire – Dirnwin (Cleave Damage: 55+30 by fire(ur.1)/ 60+36 by fire(ur.2)/ 65+42 by fire(ur.3)/ 70+48 by fire(ur.4).Made in a forge from quality wood (x2), fire metal (x20), surfling kernels (x20) and leather scraps (x3))

<- SwordCheat – Cheat sword (Cleave Damage: 10000.Only accessible via spawn from the console)

🎆 Crushing🎆 :

<- Club – Dubina (Bludgeoning damage: 12.Crafted in wood inventory (x6))

<- SledgeStagbreaker – yours Deer Sorrow (Bludgeoning damage: 20+5 stabbing. Made in a workbench from solid wood (x20), deer trophies (x5) and leather scraps(x2))

<- MaceBronze – Bronze mace (Bludgeoning damage: 35(ur.1)/41(ur.2)/47(ur.3)/53(ur.4) Crafted in a wood forge (x4), bronze (x8), leather scraps (x3))

<- MaceIron – Iron mace (Bludgeoning damage: 55(ur.1)/61(ur.2)/67(ur.3)/73(ur.4).Crafted in a wood forge (x4), gland (x20), leather scraps (x3))

<- SledgeIron – Iron sledgehammer(Bludgeoning damage: 55(ur.1)/61(ur.2)/67(ur.3)/73 (ur.4).Crafted from ancient bark at the forge (x10), gland (x30), Ymir's flesh (x4) and the elite draugr trophy (x1))

<- MaceSilver – Ice sea (Bludgeoning damage: 35+40 ice + 20 spirit(ur.1)/ 35+46 ice +20 in spirit(ur.2)/ 35+52 ice +20 in spirit(ur.3)/ 35+58 ice +20 in spirit(ur.4).Crafted from ancient bark at the forge (x10), silver (x30), Ymir's flesh (x5) and frost gland(x5))

<- MaceNeedle – Porcupine(Bludgeoning damage: 50+45 pricking(ur.1)/ 50+51 pricking(ur.2)/ 50+57 pricking(ur.3)/ 50+63 pricking(ur.4).Made in a forge from quality wood (x5), metal (x20), needles (x5) and linen thread (x10))

🔱 Spears and Halberds (Stabbing weapon)🔱 :
SPEAR :

<- SpearFlint – Flint spear (Piercing damage: 20(ur.1)/26(ur.2)/32(ur.3)/38(ur.4).Crafted in a wood workbench (x5) and flint (x10))

<- SpearBronze – Bronze spear (Piercing damage: 35(ur.1)/41(ur.2)/47(ur.3)/53(ur.4).Crafted in a wood forge (x5), bronze (x6) and deer skins (x2))

<- SpearChitin – Harpoon of the abyss (Piercing damage: 10.It is made in layout from valuable wood (x8), chitin (x30) and leather scraps (x3))

<- SpearElderbark – Ancient bark spear ( Piercing damage: 55(ur.1)/61(ur.2)/67(ur.3)/73(ur.4).Crafted from ancient bark at the forge (x20), wolf fang (x4), leather scraps (x2) and silver (x2))

<- SpearWolfFang – Wolf Fang Spear (Piercing damage: 70(ur.1)/76(ur.2)/82(ur.3)/88(ur.4).Crafted at the forge using troll hide (x4), gland (x10) and ancient bark (x10))

ALEBARDY :

<- AtgeirBronze – Bronze halberd (Piercing damage: 45(ur.1)/51(ur.2)/57(ur.3)/63(ur.4) Crafted in a wood forge (x10), bronze (x8) and leather scraps (x2))

<- AtgeirIron – Iron halberd (Piercing damage: 65(ur.1)/71(ur.2)/77(ur.3)/83(ur.4) Crafted in a wood forge (x10), gland (x30) and leather scraps (x2))

<- AtgeirBlackmetal – Black metal halberd (Piercing damage: 105(ur.1)/111(ur.2)/117(ur.3)/123(ur.4) Crafted in a workbench from quality wood (x10), black metal (x30) and linen thread (x5))

🏹Luki🏹 :

<- Bow -Luk (Piercing damage: 22(ur.1)/25(ur.2)/28(ur.3)/31(ur.4).Crafted in a wood workbench (x10) and leather scraps (x8))

<- BowFineWood – Good bow (Piercing damage: 32(ur.1)/35(ur.2)/38(ur.3)/41(ur.4).Crafted in a workbench from quality wood (x10), solid wood (x10) and deer skins (x2))

<- BowHuntsman – Hunter bow (Piercing damage: 42(ur.1)/45(ur.2)/48(ur.3)/51(ur.4).Made in a forge from quality wood (x10), gland (x20), feathers (x10) and deer skins (x2))

<- BowDraugrFang – Click on the dragon (Piercing damage: 47+5 poison(ur.1)/ 50+10 poison(ur.2)/ 53+15 poison(ur.3)/ 56+20 poison(ur.4).Crafted from ancient bark at the forge (x10), silver (x20), deer skins (x2) and mucus (x10))

▼Снаряды▼ :

➳ Arrows ➳ :

<- ArrowWood – Wooden arrow (Piercing damage: 14.Crafted in a wood workbench (x8))

<- ArrowFire – Firebolt (Piercing damage: 11+22 fire.Made in a workbench from wood (x8), resins (x8) and feathers (x2))

<- ArrowFlint – silicon tip(Piercing damage: 27.Crafted in a wood workbench (x8), flint (x2) and feathers (x2))

<- ArrowBronze – Bronze arrowhead(Piercing damage: 32.Crafted in a wood forge (x8), bronze (x1) and feathers (x2))

<- ArrowIron – Arrow with an iron tip(Piercing damage: 42.Crafted in a wood forge (x8), gland (x1) and feathers (x2))

<- ArrowSilver – Silver arrow(Piercing damage: 52+20 spirit.Made in the forge from wood (x8), silver (x1) and feathers (x2))

<- ArrowObsidian – Obsidian arrow (Piercing damage:52.Crafted in a wood workbench (x8), obsidian (x4) and feathers (x2))

<- ArrowPoison – Poisoned arrow (Piercing damage: 26+52 poison. Made in a workbench from wood (x8), obsidian (x4), feathers (x2) and focus (x2))

<- ArrowFrostIce Arrow (Piercing damage: 26+52 ice. Made in a workbench from wood (x8), obsidian (x4), feathers (x2) and frost gland(x1))

<- ArrowNeedle – Needle arrow(Piercing damage: 62.Crafted in a workbench from a needle (x4) and feathers (x2))

💣Bombs💣:

<- BombOoze – Rotten bomb (Damage:5.Discarding:40.Manufactured (5 PC.) in a workbench made of leather scraps (x5), zizhi (x10) and resin (x3))

▼Щиты▼ :

🛡️Round shields🛡️ :

<- ShieldWood – Wooden shield(Blocking Strength: 20(ur.1)/25(ur.2)/30(ur.3).Parry power: 20(ur.1)/20(ur.2)/20(ur.3).Parry Bonus 1.5x Crafted in Wood Crafting Table (x10), resins (x4) and leather scraps (x2))

<- ShieldBronzeBuckler – Bronze Round Shield (Blocking Strength: 45(ur.1)/50(ur.2)/55(ur.3).Parry power: /30(ur.1)/30(ur.2)/30(ur.3).Parry Bonus 2x Crafted at a Bronze Forge (x10) and wood (x4))

<- ShieldBanded – Reinforced Shield (Blocking Strength: 60(ur.1)/65(ur.2)/70(ur.3).Parry power: 40(ur.1)/45(ur.2)/50(ur.3).Parry bonus 1.5x. Crafted at the iron forge (x8) and quality wood (x10))

<- ShieldSilver – Silver Shield (Blocking Strength: 75(ur.1)/80(ur.2)/85(ur.3).Parry power: 40(ur.1)/45(ur.2)/50(ur.3).Parry bonus 1.5x. Crafted at the silver forge (x8) and quality wood (x10))

<- ShieldBlackmetal – Black metal shield (Blocking Strength: 90(ur.1)/95(ur.2)/100(ur.3).Parry power: 50(ur.1)/55(ur.2)/60(ur.3).Parry Bonus 1.5x Crafted at the Dark Metal Forge (x8), quality wood (x10) and split (x5))

🛡️Tower shields🛡️:

<- ShieldWoodTower – Wooden tower shield (35(ur.1)/40(ur.2)/45(ur.3).Crafted in a wood workbench (x10) and leather scraps (x6))

<- ShieldIronTower – Iron tower shield (75(ur.1)/80(ur.2)/85(ur.3).Made in a forge from quality wood (x15) and iron (x10))

<- ShieldSerpentscale – Serpentine shield (90(ur.1)/95(ur.2)/100(ur.3).Made in a forge from quality wood (x10), gland (x4) and the scales of a snake (x8))

<- ShieldBlackmetalTower – Black Metal Tower Shield (105(ur.1)/110(ur.2)/115(ur.3).Made in a forge from quality wood (x15), ferrous metal (x10) and split (x7))

▼Аксессуары▼ :

👜Accessories👜 :

<- Wishbone – Bracket ( Dropped by the boss Bone Mass)

<- BeltStrength – Megingord (Bought from a merchant for 950 coins)

▼ Armor and Cloaks ▼:

🧢 Helmets and Hats 🧢 :

<- HelmetOdin – Hood Odina (Armor: 1.Crafted from Leather Scraps in the Crafting Table (x10) and coal (x4). Available only to beta testers)

<- HelmetYule – Party hat ( Armor: 1.Bought from a merchant for 100 coins)

<- HelmetDverger – Wreath of dwarves ( Armor: 2.Bought from a merchant for 620 coins)

<- HelmetLeather – Leather helmet ( Armor: 2(ur.1)/4(ur.2)/6(ur.3)/8(ur.4).Crafted from a deer hide in a workbench (x6))

<- HelmetTrollLeather – Trollskin Helm ( Armor: 6(ur.1)/8(ur.2)/10(ur.3)/12(ur.4).Crafted in a workbench using troll hide (x5) and bone fragments (x3))

<- HelmetBronze – Bronze helmet ( Armor: 8(ur.1)/10(ur.2)/12(ur.3)/14(ur.4).Crafted in a bronze smithy (x5) and deer skins (x2))

<- HelmetIron – Iron helmet ( Armor: 14(ur.1)/16(ur.2)/18(ur.3)/20(ur.4).Crafted in an iron forge (x20) and deer skins (x2))

<- HelmetDrake – Dragon Helmet (Armor: 20(ur.1)/22(ur.2)/24(ur.3)/26(ur.4).Crafted in a silver forge (x20), wolf skins(x2) and the dragon's trophy (x2))

<- HelmetPadded – Padded helmet ( Armor: 26(ur.1)/28(ur.2)/30(ur.3)/32(ur.4).Crafted in an iron forge (x10) and linen thread (x15))

👘 Armor 👘:

<- ArmorRagsChest – Canvas tunic (Armor: 1(ur.1)/2(ur.2).Crafted from Leather Scraps in the Crafting Table (x5))

<- ArmorLeatherChest – Leather tunic (Armor: 2(ur.1)/4(ur.2)/6(ur.3)/8(ur.4).Crafted from a deer hide in a workbench (x6))

<- ArmorTrollLeatherChest – Troll Skin Tunic (Armor: 6(ur.1)/8(ur.2)/10(ur.3)/12(ur.4).Crafted in a workbench using troll hide (x5))

<- ArmorBronzeChest – Bronze Breastplate(Armor: 8(ur.1)/10(ur.2)/12(ur.3)/14(ur.4).Crafted in a bronze smithy (x5) and deer skins (x2))

<- ArmorIronChest – Scaled iron armor ( Armor: 14(ur.1)/16(ur.2)/18(ur.3)/20(ur.4).Crafted in an iron forge (x20) and deer skins (x2))

<- ArmorWolfChest – Wolf bib (Armor:20(ur.1)/22(ur.2)/24(ur.3)/26(ur.4).Protection from cold. Made in the forge from silver (x20), wolf skins (x5) and split (x1))

<- ArmorPaddedCuirass – The inhabited cuirass (Armor:26(ur.1)/28(ur.2)/30(ur.3)/32(ur.4).Crafted in an iron forge (x20) and linen thread (x20))

👖 Leggings👖 :

<- ArmorRagsLegs – Canvas pants( Armor: 1(ur.1)/2(ur.2).Crafted from Leather Scraps in the Crafting Table (x5))

<- ArmorLeatherLegs – Leather pants( Armor: 2(ur.1)/4(ur.2)/6(ur.3)/8(ur.4).Crafted from a deer hide in a workbench (x6))

<- ArmorTrollLeatherLegs – Troll Skin Pants( Armor: 6(ur.1)/8(ur.2)/10(ur.3)/12(ur.4).Crafted in a workbench using troll hide (x5))

<- ArmorBronzeLegs – Bronze knee pads ( Armor: 8(ur.1)/10(ur.2)/12(ur.3)/14(ur.4).Crafted in a bronze smithy (x5) and deer skins (x2))

<- ArmorIronLegs – Iron knee pads ( Armor: 14(ur.1)/16(ur.2)/18(ur.3)/20(ur.4).Crafted in an iron forge (x20) and deer skins (x2))

<- ArmorWolfLegs – Wolf foot protection ( Armor: 20(ur.1)/22(ur.2)/24(ur.3)/26(ur.4).Crafted in a silver forge (x20), wolf skins (x5) and wolf fang (x1))

<- ArmorPaddedGreaves – Upholstered knee pads ( Armor: 26(ur.1)/28(ur.2)/30(ur.3)/32(ur.4).Crafted in an iron forge (x10) and linen thread (x20))

🧥 Raincoats 🧥 :

<- CapeOdin – Odin's Cloak ( Armor: 1.Crafted from Leather Scraps in the Crafting Table (x10) and coal (x4). Available only to beta testers)

<- CapeDeerHide – Deer Hide Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Crafted in a deerskin workbench (x4) and broken bones (x5))

<- CapeTrollHide – Trollskin Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Crafted in a workbench using troll hide (x10) and broken bones (x10))

<- CapeWolf – Wolf Hide Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Cold protection. Crafted in a silver workbench (x4), wolf skins (x6) and the trophy of the wolf (x2))

<- CapeLinen – Linen cloak ( Armor: 1(ur.1)/2(ur.2)/3(ур3.)/4(ur.4).Crafted in a silver workbench (x10) and linen thread (x20))

<- CapeLox – Lox Hide Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Cold protection. Crafted in a silver workbench (x2) and lox skins (x6))

From ⚡ELECTRoWoLF⚡

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