Manual # 1 in the world ! In this guide, you will learn,how to use cheat codes in the game Valheim , as well as all console commands and IDs of all creatures and items !
Introduction ! Attention: It is very important!!!
Sons and Daughters of Battle,now I will tell you,how to use the console in Valheim ,in order to use the miracle of god ! Remember – this is very important wisdom !!!
- First thing you need to do is go to the Steam library !
- Find the game Valheim in the library !
- Right click on the game !
- Right-click on the Valheim game, select “Properties” !
- In the game properties go to the tab “General ” !
- In the tab “General” – Find the item ” Launch parameters” !
- Click on an empty line ( in point “Launch parameters”) command : -Console
- Close properties and start the game !
- In the game you will need to press the F5 button , which will launch the console !
- To make all console commands work – in the console line you need to enter the following command : devcommands
▼Консольные Команды▼
Player Commands :
help – This command will help you find out all the available commands.
save – Team to save the game
info – This command helps to find out information about the server
ping – This console command helps to find out the server ping
lodbias [number from 0 – to 5 ] – Sets the draw distance for the server
dpsdebug – The command turns on / off the display of damage per second
Developer teams :
devcommands – enable / disable developer commands in the game!
god – ON / OFF god mode (immortality)
ghost – ON / OFF ghost mode ( in this mode, all enemies will ignore you ! )
heal – Restore full health
pos – Find out your coordinates
puke – Relieve hunger, default health and stamina
exploremap – Explore the entire map
resetmap – Hide the whole map
killall – Kill all nearby enemies (up to 100 meters)
tame – Tame all nearby creatures (at a distance of up to 100m)
removedrops – Remove all nearby items (at a distance of up to 100m)
resetcharacter – Reset all your character data
location – Set a new resurrection site
goto [x] [with] – The command will teleport your character to the specified coordinates.
Attention :
- X axis – East, -X axis – west.
- Here is Z – cever, axis -Z – юг.players [number] – change server difficulty level ( Important: Difficulty level increases the damage and health of all mobs and bosses! The more people – the harder the level of the game ! Example : 1 player – 1 skills. difficulties ; 2 player – 2 skills. difficulties ; 10 players – 10 skills. difficulties )
skiptime [number] – rewind playing time
sleep – rewind the playing time one day forward
tod [number from -1 – to 1] – changes the time of day
- -1 – reset time of day to default
- 0 or 1 – night
- 0,5 – day
wind [direction angle 0-360] [Strength 0-1] – change direction angle and wind strength
- Strength 0 – windlessness
- Power from 0,1 to 0,3 – light wind
- Power from 0,4 to 0,6 – moderate wind and wind waves in the ocean
- Power from 0,7 to 1 – strong wind and storm in the ocean
resetwind – reset the direction angle and wind strength to default.
Creative Mode :
debugmode – turn creative mode on / off.
Creative abilities:
- Z button – enter or exit airplane mode.
- Button B – enter or exit build mode. In Build Mode, you
- You can build, repair and craft without a workbench and resources.
- K button – kill all nearby enemies.
Photo Mode :
freefly – enable or disable free flight of the camera.
ffsmooth 1 – enable smooth movement of the free camera.
ffsmooth 0 – turn off smooth motion free camera.
Character appearance :
model [number 0 or 1] – change the gender of your character
- 0 – man
- 1 – fighting woman
hair Hair [number from 1 – to 14] – change the character's hairstyle
hair – remove character hairstyle
beard Beard [number from 1 – to 10] – change the character's beard
beard – remove character's beard
Launching Raids (attacks) monsters :
event [event name] – fire the named event
randomevent – fire a random event
stopevent – stop the current event
- army_theelder – The forest is moving
- army_goblin – Goblin horde attack
- army_eikthyr – Eyktur unites the creatures of the forest
- skeletons – Uninvited bones
- wolves – You are being hunted
- foresttrolls – The earth is shaking
- surtlings – The smell of sulfur hangs in the air
- army_moder – Cold wind blows from the mountains
- army_bonemass – The stench from the swamp
Changing character skills :
raiseskill [skill] [level] – add the number of levels to the selected skill
- Minimum skill level: 0
- Maximum skill level: 100
- You can lower the skill level, put a minus in front of the number
resetskill [skill] – reset the selected skill to zero (to initial value)
- run – run
- jump – bounce
- swim – swimming
- sneak – stealth
- woodcutting – felling of timber
- blocking – blocking
- unarmed – unarmed
- axes – axes
- bows – bows
- clubs – cudgels
- knives – knives
- pickaxes – picks
- polearms – alebardi
- spears – spears
- swords -swords
▼ Commands for spawning game creatures and creature IDs ▼ :
Commands for spawning creatures :
spawn [mob] [quantity] [level from 1- to 3] – spawns the selected mob !
- 1 skills. – mob without stars
- 2 skills. – mob with one star
- 3 skills. – mob with two stars
Creature ID :
Friendly creatures :
- Deer – Deer ( Biomes : Meadows, Dark forest)
- Gull Seagal – Seagull ( Biomes : Meadows, Dark forest, Ocean, Plain )
- Crow – Crow ( Biomes : Dark forest, Swamp )
- Fish1 or Fish2 – A fish ( Biomes : Ocean, River )
- Leviathan – Leviathan ( Biomes : Ocean )
Hostile creatures :
- Boar – Boar – (Meadows)
- Neck – Knicks – (Meadows, Dark forest)
- Greyling – Grayling – (Meadows)
- Greydwarf – Gradeworth – (Dark forest, Misty Lands)
- Greydwarf_Shaman – Greydwarf Shaman – (Dark forest, Misty Lands)
- Greydwarf_Elite – Greydwarf Savage – (Dark forest, Misty Lands)
- Troll – Troll – (Dark forest, Troll cave)
- Skeleton – Skeleton – (Dark forest, Swamp,Burial rooms)
- Skeleton_Poison – Rotten skeleton (rotting remains) – (Burial rooms)
- Ghost – Spirit – ( Burial rooms )
- Wolf – Wolf – (Forest)
- Fenring – Fenring (werewolf) – (Mountain at night )
- StoneGolem – Stone golem – (Forest)
- Hatchling – The Dragon (baby dragon) – (Forest)
- Serpent – Floating snake – (Ocean)
- Lox – Locks – (Plain)
- Goblin – Goblin – (Plain)
- GoblinArcher – Goblin Archer – (Plain)
- GoblinShaman – Goblin Shaman – (Plain)
- GoblinBrute – Goblin berserk – (Plain)
- Deathsquito – Was dying (deadly mosquito) – (Plain)
- Leech – Leech – ( Swamp )
- Draugr – Draugr – (Swamp, Sunken crypts)
- Draugr_Elite – Elite Draugr – (Swamp)
- Blob – Thickening – ( Swamp, Sunken crypts)
- BlobElite – Slug – ( Swamp )
- Wraith – Ghost – ( Swamp at night )
- Surtling – Surtling – ( Swamp, Ash lands )
Bosses :
- Eikthyr – Eiktur ( The first boss of the Luga location )
- gd_king – Ancient ( The second boss of the Dark Forest location )
- Bonemass – Bone mass ( Giant Poisonous Boss) ( The third boss of the Swamp location )
- Dragon – Dragon Mother ( The fourth boss of the Mountain location )
- GoblinKing – Yaglut ( The final boss of the Plains location )
Other mobs :
- Valkyrie – Valkyrie
- odin – mysterious One (after sleeping “One” disappears immediately)
Dealer :
Haldor – trader Haldor ( After spawning an NPC, you cannot delete and kill the NPC )
▼ Commands for Spawning Items and IDs of all items ▼:
Commands for spawning items :
spawn [thing] [quantity] – create the desired item
P.S.
Item ID :
▼ Materials and Other Useful Resources ▼
<- BronzeNails – Bronze nails (Made of bronze (x1) in the smithy )
<- IronNails – Iron nails (Made from iron (x1) in the smithy)
<- Chain – Chain (Drops out of ghosts. Spawns randomly in sunken crypt chests)
<- SharpeningStone – Grindstone (made of stone (x5) in stone cutter)
<- Stone – A rock (Can be found on earth, mining pieces of stone with a pickaxe, copper and silver deposits. Dropped by Greydwarves (ordinary, savages, shamans) and stone golems )
<- Obsidian – Obsidian (Mined with an iron pickaxe in the mountain biome)
<- Coal – Coal (Drops from Surtlings and randomly appears in chests. Can be crafted in charcoal ovens or overcooking food)
<- Resin – Resin (Dropped by Greydwarves (ordinary, savages, shamans), and also when cutting birch)
<- Chitin – Hitin (Harvested from the backs of the ocean-dwelling kraken)
<- Crystal – Crystal (Dropped by Stone Golems in Mountains)
<- Flint – Flint (To be on the banks of the meadows. Can also be obtained by smashing tanneries in goblin camps.)
<- Ooze – Liquor (Drops from thickets and slugs)
<- Look – Slime (Located at the tops of trees in the swamps)
<- Entrails – A little (Dropped by Draugs (ordinary and elite))
<- Bloodbag – Tusha (Dropped by leeches in swamps)
<- BoneFragments Bone Fragments – Broken bones (Drops from skeletons, draurgov (ordinary and elite) and when mining piles of scrap metal. Also drops when excavating Viking cemeteries and stone graves )
<- WolfFang – Wolf Fang (Dropped by Wolves and Fenrings)
<- Needle – Needle (Drops from Deathstraws)
<- Feathers – Feathers ( Drops from gulls and ravens. Can be dropped when cutting trees. Occasionally can be found in chests in meadows and in a dark forest )
<- LinenThread – Linen thread (Made from flax (x1) on the spinning wheel)
<- GreydwarfEye – Greydwarf's eye (Dropped by Graylings, greydwarf (ordinary, savages and shamans) )
<- FreezeGland – Frost gland (Dropped by Dragons )
<- DragonTear – Dragon tear ( Dropped by the boss Mother )
<- YagluthDrop – Jaglut thing ( Dropped by Yaglut boss )
<- SurtlingCore – Surtling core (Dropped by Surtlings, may appear in chests. Often found in burial chambers )
<- Thistle – Thistle ( Gathers in dark woods or swamps, after collection, it is restored within 240 minutes )
<- Dandelion – Dandelion (Dropped by Savage Greydwarf. Grows in meadows, after collection, it is restored within 240 minutes )
<- QueenBee – Bee queen (Dropped by wild hives in abandoned houses)
<- BarleyFlour – Barley flour (Made from barley (x1) at the windmill)
<- Wood – Wood ( Drops out of the bushes, branches on the ground, greydwarfs and all kinds of trees )
<- RoundLog – Solid wood (Drops out of the pine )
<- FineWood – Quality wood (Drops from birch and oak. Can be obtained by dismantling shipwrecks off the shores of a dark forest. )
<- ElderBark – Ancient bark (Drops out of old trees. Found in Sunken Crypt Chests )
<- CopperOre – Copper ore (Deposits in the dark forest)
<- TinOre – Tin ore (Deposits along the coast in a dark forest)
<- IronScrap – Scrap metal (Inside crypts and underground (can be found using the bow) in the swamps. there is 30% slug drop chance )
<- SilverOre – Silver ore (Silver deposits in the snow-capped mountains )
<- BlackMetalScrap – Dark scrap metal (Dropped by goblins and chests in their settlements on the plains )
<- FlametalOre Fire Ore Mined in the ash lands
<- Copper – Copper (Smelting in a copper ore smelter)
<- Believe – (Tin Smelting in a tin ore smelter)
<- Bronze – Bronze (Crafting in a copper forge (x2) and tin (x1) )
<- Iron – Iron (Remelting in a scrap metal smelter)
<- Silver – Silver – Silver (Smelting in a silver ore smelter)
<- BlackMetal – Dark metal (Blast furnace remelting from dark ore )
<- Flametal – Fiery metal (Blast Furnace Smelting of Fire Ore)
<- LeatherScraps – Scraps of Leather (Dropped by boars, dirty piles of scrap metal and randomly appears in chests in the meadows)
<- DeerHide – Deer skin (Falls from deer, chests in meadows and in a dark forest, can also be obtained by smashing tanneries in goblin camps)
<- TrollHide – Troll hide (Drops from trolls and chests in a dark forest)
<- WolfPelt – Wolf skin (Dropped by wolves)
<- LoxPelt – Loks hide (Drops from locks)
<- SerpentScale – Snake scales (Drops out of a serpent in the ocean)
<- Coins – Coins (Can be obtained from the seller to the merchant: ruby, amber, amber pearls, silver necklace. Also drops from Trolls and Goblins. Random appears in chests)
<- Amber – Amber (Drops when excavating Viking stone graves and graveyards in meadows. Found in burial chambers and sunken crypts.:5 coins )
<- AmberPearl – Amber pearl (Drops when excavating Viking stone graves and graveyards in meadows. Found in burial chambers, sunken crypts and troll caves.:10 coins)
<- Ruby – Ruby (Drops when excavating Viking stone graves and graveyards in meadows. Found in burial chambers, sunken crypts and chests inside ruined towers and houses.:20 coins )
<- SilverNecklace – Silver necklace (Drops when excavating Viking stone graves and graveyards in meadows, as well as graves in the mountains.:30 coins)
<- CarrotSeeds – Carrot seeds ( Can be found in dark woods or by planting carrots)
<- TurnipSeeds – Turnip seeds (Found in swamps or by planting turnips)
<- BeechSeeds – Beech seeds (Dropped when chopping beech)
<- AncientSeed – Ancient seed (Dropped by Greydwarves (savages and shamans),
guaranteed drop from destroyed nests of greydwarves, can happen to be in chests)
<- PineCone – Pine cone (Dropped when cutting pine trees)
<- FirCone – Spruce cone (Dropped when chopping fir trees)
<- Barley – Barley (Grows in the fields of goblins and lies in their chests)
<- Flax – Flax (Grows in the fields of the goblins)
▼Трофеи ▼ :
<- TrophyBoar – Trophy: boar(Dropped by boars. Chance:15%)
<- TrophyDeer- Trophy: deer(Drops from deer. Chance:50%)
<- TrophyNeck – Trophy: никс(Dropped by nix. Chance:5%)
<- TrophyGreydwarf – Trophy: gradeworf(Dropped by Greydwarves. Chance:5%)
<- TrophyGreydwarfBrute – Trophy: greydwarf savage(Dropped by Savage Greydwarves. Chance: 10%)
<- TrophyGreydwarfShaman – Trophy: greydwarf shaman(Dropped by Greydwarf Shaman . Chance:10%)
<- TrophyFrostTroll – Trophy: troll(Dropped by trolls. Chance:50%)
<- TrophySkeleton – Trophy: skeleton (Drops from skeletons. Chance:10%)
<- TrophySkeletonPoison – Trophy: rotting remains (Dropped from Rotting Remains.:10%)
<- TrophyLeech – Trophy: leech (Dropped by leeches.:10%)
<- TrophyDraugr – Trophy: friend (Dropped by Draugs.:10%)
<- TrophyDraugrElite – Trophy: elite draug (Dropped by Elite Draugs.:10%)
<- TrophyWraith – Trophy: ghost (Drops from ghosts. Chance: 5%)
<- TrophySurtling – Trophy: surtling (Dropped by Surtlings.:5%)
<- TrophyBlob – Trophy: slime (Drops from thickets and slugs (big thickening ,which broke up into two little thickets – like hydras in warcraft 3 or stone golems in Dota 2).Chance:10% )
<- TrophyWolf – Trophy: wolf (Dropped by Wolves Chance:10% )
<- TrophyFenring – Trophy: fanning (Dropped by Fenrings.:10% )
<- TrophySGolem – Trophy: stone golem (Dropped by Stone Golems.:5%)
<- TrophyHatchling – Trophy: the Dragon (Dropped by Dragons.:5%)
<- TrophyGoblin – Trophy: goblin (Dropped by Goblins.:10%)
<- TrophyGoblinBrute – Trophy: goblin berserk(Dropped by Goblin Berserkers.:5%)
<- TrophyGoblinShaman – Trophy: goblin shaman (Dropped by Goblin Shamans.:10%)
<- TrophyLox – Trophy: lox Dropped by locks.:10%)
<- TrophyDeathsquito – Trophy: was dying (Dropped by Deathstraws.:1%)
<- TrophySerpent – Trophy: the serpent (Dropped by Sea Serpents.:33%)
<- TrophyEikthyr – Trophy: Eiktur (Dropped by the boss Aytur)
<- TrophyTheElder – Trophy: Ancient (Dropped by the boss Ancient)
<- TrophyBonemass – Trophy: Bone mass (Dropped by the boss Bone Mass)
<- TrophyDragonQueen – Trophy: Mother (Dropped by the boss Mother )
<- TrophyGoblinKing – Trophy: Yaglut (Dropped by the boss Yaglut)
<- HardAntler – Solid horn(Dropped by the boss Aytur)
<- CryptKey – Swamp key(Dropped by the boss Ancient)
<- WitheredBone – Withered bone(Drops from piles of scrap metal and can lie in sunken crypts)
<- GoblinTotem – Goblin Totem (Can be found in Goblin villages and outposts. Random drops from Goblin Berserkers )
<- DragonEgg – Dragon egg(Found in nests in the mountains, appears again in 480 minutes)
<- FishingBait – Pressing(Bought from a merchant for 10 coins)
<- YmirRemains Flesh of Ymir(Bought from a merchant for 120 coins)
<- Tankard – Cup(Crafted on a workbench from quality wood (x4) and resin (x2))
<- TankardOdin – Odin's Honey Horn (Crafted on a workbench from quality wood (x4), resins (x2) and a deer trophy (x1). Available only to beta testers)
▼ Food and Meads ▼ :
<- Turnip – Turnip (Grown from turnip seeds)
<- RawMeat – Raw meat (Drops from a boar, deer or wolf)
<- LoxMeat – Meat loha loxa (Drops from lox)
<- NeckTail – The tail is nothing (Drops out of the nyx)
<- FishRaw – Raw fish (Drops out of fish)
<- SerpentMeat – Snake meat (Drops from the sea serpent)
<- Carrot – Carrot (Grown from carrot seeds, full height takes 4 game day. 15 units. health and endurance,also +3 hp per minute! Act 600 seconds )
<- Raspberry – Raspberries (Grows in bushes in meadows, appears again in 300 seconds Health + 10, Stamina + 20, also health regeneration +3 hp per minute. Act 600 seconds )
<- Blueberries – Blueberry ( Grows in bushes in a dark forest, appears again in 300 seconds. Health + 15, stamina +20, +3 hp per minute. Action 600 seconds )
<- Mushroom – Mushroom(Grows in meadows, appears again in 240 minutes. Health + 15, stamina + 20, also +3 hp per minute. Active 600 seconds)
<- MushroomYellow – Yellow mushroom (Grows in troll caves and crypts in swamps, appears again in 240 minutes. Health + 20, stamina + 20, also +3 hp per minute. 600 seconds)
<- MushroomBlue – Blue mushroom Blue because of color,and not because of that,that he is gay (Currently available only through spawn from the console! Health + 20, stamina + 20, also +3 hp per minute. Active 600 seconds)
<- Honey – Honey (Obtained from hives. Health + 20, Stamina + 20, also +15 hp per minute. Acts 300 seconds)
<- NeckTailGrilled – Fried nyx tail (Obtained by cooking on a fire or in the hearth of a nyx tail. Health + 35, stamina + 20, also +6 hp per minute. Action 1000 seconds )
<- Cloudberry – Cloudberry ( Grows on the plains, appears again in 300 minutes Health + 15, Stamina + 25, also +3 hp per minute. Action 800 seconds )
<- FishCooked – Ready-
flax fish(Obtained by cooking on a fire or hearth, raw fish. Health + 45, stamina + 25, also +6 hp per minute. Action 1200 seconds)
<- CookedMeat – Ready-
flax meat(Obtained by cooking on a fire or hearth of raw meat. Health + 40, Stamina + 30, also +6 hp per minute. Action 1200 seconds)
<- QueensJam – Royal Jam (Cooking in a raspberry pot (x8) and blueberries (x8).Health + 30, stamina + 40, also +6 hp per minute. Action 1200 seconds)
<- Sausages – (Cooking in a giblet pot (x2), raw meat (x1) and thistle (x4). Health + 60, stamina + 40, also +9 hp per minute. Act 1600 seconds)
<- CookedLoxMeat – Ready-
loks flax meat ( Obtaining raw lox meat by cooking over a fire or hearth. Health + 70, stamina + 40, also +9 hp per minute. Action 2000 seconds)
<- SerpentMeatCooked – Ready-
flaxen snake meat ( Obtained by cooking snake meat on a fire or hearth. Health + 70, Stamina + 40, also +9 hp per minute. Action 2000 seconds.)
<- TurnipStew – Turnip stew(Cooking in a pot of raw meat (x1) and turnips (x3).Health + 50, stamina + 50, also +6 hp per minute. Active 1600 seconds)
<- BloodPudding – Blood sausage (Barley flour cooking (x4), thistle (x2) and showers (x2). Health + 90, stamina + 50, also +12 hp per minute. Action 2400 seconds)
<- CarrotSoup – Carrot soup(Cooking in a mushroom pot (x1) and carrots (x3). Health + 20, stamina + 60, also +6 hp per minute. Act 1500 seconds)
<- Bread – Bread (Barley flour cooking (x10), Health + 40, stamina + 70, also +6 hp per minute. Act 1800 seconds)
<- LoxPie – Lox pie(Cooking in a cloudberry pot (x2), cooked lox meat (x2) and barley flour (x4).Health + 80, stamina + 80, also +12 hp per minute. Act 2400 seconds)
<- SerpentStew – Snake stew ( Cooking in a mushroom pot (x1), cooked snake meat (x1) and honey (x2). Health + 80, stamina + 80, also +12 hp per minute. Action 2400 seconds)
<- FishWraps – Fish rolls (Cooking in a pot of cooked fish (x2) and barley flour (x4).Health + 60, stamina + 90, also +12 hp per minute. Action 2400 seconds)
<- MeadBaseTasty – The basis of mead: delicious (Made in a honey pot (x10), raspberries (x10) and blueberries (x5))
<- MeadBaseHealthMinor – The basis of mead: useful(Made in a honey pot (x10), raspberries (x10),blueberry (x5) and dandelion (x1))
<- MeadBaseHealthMedium – The basis of mead: very helpful (Made in a honey pot (x10), raspberries (x10), carcasses (x4) and dandelion (x1))
<- MeadBaseStaminaMinor – The basis of mead: endurance (Made in a honey pot (x10), raspberries (x10) and yellow mushrooms (x10))
<- MeadBaseStaminaMedium – The basis of mead: average endurance (Made in a honey pot (x10), cloudberries (x10) and yellow mushrooms (x10))
<- MeadBasePoisonResist – The basis of mead: resistance to poison (Made in a honey pot (x10), thistle (x5), tail niksa (x1) and coal (x10))
<- MeadBaseFrostResist – The basis of mead: frost resistance ( Made in a honey pot (x10), thistle (x5), carcasses (x2) and greydwarf eyes (x1) )
<- BarleyWineBase – Barley wine base: fire resistance (Made in a barley pot (x10) and cloudberries (x10))
<- MeadTasty – Delicious mead (Produced by placing the base of mead: delicious in a fermentation barrel.:10 seconds,-50% health regeneration and +300% regeneration of stamina)
<- MeadHealthMinor – Healthy mead (Produced by placing the base of mead: useful in a fermentation barrel. 2 seconds, during 10 seconds recover 10 hp, cumulative recovery 50 hp )
<- MeadHealthMedium – Very healthy mead (Produced by placing the base of the mead: very useful in a fermentation barrel. Restores 75 hp during 10 seconds)
<- MeadStaminaMinor – Warrior Mead (Produced by placing the base of the mead: stamina in a fermentation barrel. 80 endurance during 120 seconds )
<- MeadStaminaMedium – Strong Warrior Mead (Produced by placing the base of the mead: average stamina in a fermentation barrel. 160 endurance, increases the rate of recovery of stamina during the period of action )
<- MeadPoisonResist – Honeysuckle-antidote ( Produced by placing the base of the mead: resistance to poison in the fermentation barrel. 600 seconds significantly increases resistance to poison )
<- MeadFrostResist – Frost tolerant mead ( Produced by placing the base of the mead: resistance to frost in the fermentation barrel. 600 seconds significantly increases cold resistance )
<- BarleyWine – Fiery barley wine ( Produced by placing a base of barley wine: fire resistance in a fermentation barrel. 600 seconds significantly increases fire resistance )
▼ Tools and Weapons ▼ :
<- Torch – Torch (Crafted in wood inventory (x1) and resin (x1))
<- Hammer – Hammer (Crafted in wood inventory (x3) and stone (x2))
<- How – Motyga (Crafted in a wood workbench (x5) and stone (x2))
<- Cultivator – Propashnik (Crafted from solid wood in the forge (x5) and bronze (x5))
<- FishingRod – Fishing rod (Bought from a merchant for 350 coins)
<- PickaxeAntler – Antler pick (Piercing damage: 18.Crafted in a wood workbench (x10) and hard horn (x1))
<- PickaxeBronze – Bronze Pickaxe (Piercing damage:25(UR.1)/30(UR.2)/35(UR.3)/40(UR.4).Crafted in a solid wood workbench (x10) and bronze (x10) )
<- PickaxeIron – Iron pickaxe (Piercing damage: 33(UR.1)/38(UR.2)/43(UR.3)/48(UR.4) Crafted in a solid wood workbench (x10) and iron (x20))
<- AxStone – Stone ax ( Cleave Damage: 15(ur.1)/20(ur.2 / 25(ur.3) .Crafted in a wood workbench (x5) and stone (x4) )
<- AxFlint – Flint Ax ( Cleave Damage: 20(ur.1)/25(ur.2)/30(ur.3)/35(ur.4) .Crafted in a wood workbench (x4) and flint (x6) )
<- AxBronze – Bronze ax ( Cleave Damage: 35(ur.1)/40(ur.2)/45(ur.3)/50(ur.4) .Crafted in a wood forge (x4), bronze (x8) and leather scraps (x2) )
<- AxIron – Iron ax ( Cleave Damage: 55(ur.1)/60(ur.2)/65(ur.3)/70(ur.4) .Crafted in a wood forge (x5), gland (x20) and leather scraps (x2) )
<- Battleaxe – Battle ax ( Cleave Damage: 75(ur.1)/81(ur.2)/87(ur.3)/93(ur.4) .Crafted from ancient bark at the forge (x5), gland (x35) and leather scraps (x4) )
<- AxBlackMetal – Black metal ax ( Cleave Damage: 95(ur.1)/100(ur.2)/105(ur.3)/110(ur.4) .Crafted in a workbench from quality wood (x6), dark metal and linen thread (x5) )
<- KnifeFlint – Flint knife (Cleave damage + pricking: 6+6(ur.1)/7+7(ur.2)/8+8(ur.3)/9+9(ur.4).Crafted in a wood workbench (x2), flint (x4) and leather scraps (x2))
<- KnifeCopper – Copper knife (Cleave damage + pricking: 9+9(ur.1)/10+10(ur.2)/11+11(ur.3)/12+12(ur.4).Crafted in a wood forge (x2) and copper (x8))
<- KnifeChitin – A knife from the depths (Cleave damage + pricking: 12+12(ur.1)/13+13(ur.2)/14+14(ur.3)/15+15(ur.4).Crafted in a workbench from quality wood (x4), chitin (x20) and leather scraps (x2))
<- KnifeBlackMetal – Black metal knife (Cleave damage + pricking: 18+18(ur.1)/19+19(ur.2)/20+20(ur.3)/21+21(ur.4).Made in a forge from quality wood (x4), dark metal (x20) and linen thread (x2))
<- SwordBronze – Bronze sword(Cleave Damage: 35(ur.1)/41(ur.2)/47(ur.3)/53(ur.4).Crafted in a wood forge (x2), bronze (x8) and leather scraps (x2))
<- SwordIron – an iron sword (Cleave Damage: 55(ur.1)/61(ur.2)/67(ur.3)/73(ur.4).Crafted in a wood forge (x2), gland (x20) and leather scraps (x3))
<- SwordSilver – Silver sword (Cleave Damage: 75+30 in spirit(ur.1)/ 81+35 in spirit(ur.2)/ 87+40 in spirit(ur.3)/ 93+45 in spirit(ur.4) .Crafted in a wood forge (x10), silver (x40), leather scraps (x3) and iron (x5))
<- SwordBlackmetal – Black metal sword (Cleave Damage: 95(ur.1)/101(ur.2)/107(ur.3)/113(ur.4).Made in a forge from quality wood (x2), ferrous metal (x20) and linen thread (x5))
<- SwordIronFire – Dirnwin (Cleave Damage: 55+30 by fire(ur.1)/ 60+36 by fire(ur.2)/ 65+42 by fire(ur.3)/ 70+48 by fire(ur.4).Made in a forge from quality wood (x2), fire metal (x20), surfling kernels (x20) and leather scraps (x3))
<- SwordCheat – Cheat sword (Cleave Damage: 10000.Only accessible via spawn from the console)
<- Club – Dubina (Bludgeoning damage: 12.Crafted in wood inventory (x6))
<- SledgeStagbreaker – yours Deer Sorrow (Bludgeoning damage: 20+5 stabbing. Made in a workbench from solid wood (x20), deer trophies (x5) and leather scraps(x2))
<- MaceBronze – Bronze mace (Bludgeoning damage: 35(ur.1)/41(ur.2)/47(ur.3)/53(ur.4) Crafted in a wood forge (x4), bronze (x8), leather scraps (x3))
<- MaceIron – Iron mace (Bludgeoning damage: 55(ur.1)/61(ur.2)/67(ur.3)/73(ur.4).Crafted in a wood forge (x4), gland (x20), leather scraps (x3))
<- SledgeIron – Iron sledgehammer(Bludgeoning damage: 55(ur.1)/61(ur.2)/67(ur.3)/73 (ur.4).Crafted from ancient bark at the forge (x10), gland (x30), Ymir's flesh (x4) and the elite draugr trophy (x1))
<- MaceSilver – Ice sea (Bludgeoning damage: 35+40 ice + 20 spirit(ur.1)/ 35+46 ice +20 in spirit(ur.2)/ 35+52 ice +20 in spirit(ur.3)/ 35+58 ice +20 in spirit(ur.4).Crafted from ancient bark at the forge (x10), silver (x30), Ymir's flesh (x5) and frost gland(x5))
<- MaceNeedle – Porcupine(Bludgeoning damage: 50+45 pricking(ur.1)/ 50+51 pricking(ur.2)/ 50+57 pricking(ur.3)/ 50+63 pricking(ur.4).Made in a forge from quality wood (x5), metal (x20), needles (x5) and linen thread (x10))
<- SpearFlint – Flint spear (Piercing damage: 20(ur.1)/26(ur.2)/32(ur.3)/38(ur.4).Crafted in a wood workbench (x5) and flint (x10))
<- SpearBronze – Bronze spear (Piercing damage: 35(ur.1)/41(ur.2)/47(ur.3)/53(ur.4).Crafted in a wood forge (x5), bronze (x6) and deer skins (x2))
<- SpearChitin – Harpoon of the abyss (Piercing damage: 10.It is made in layout from valuable wood (x8), chitin (x30) and leather scraps (x3))
<- SpearElderbark – Ancient bark spear ( Piercing damage: 55(ur.1)/61(ur.2)/67(ur.3)/73(ur.4).Crafted from ancient bark at the forge (x20), wolf fang (x4), leather scraps (x2) and silver (x2))
<- SpearWolfFang – Wolf Fang Spear (Piercing damage: 70(ur.1)/76(ur.2)/82(ur.3)/88(ur.4).Crafted at the forge using troll hide (x4), gland (x10) and ancient bark (x10))
<- AtgeirBronze – Bronze halberd (Piercing damage: 45(ur.1)/51(ur.2)/57(ur.3)/63(ur.4) Crafted in a wood forge (x10), bronze (x8) and leather scraps (x2))
<- AtgeirIron – Iron halberd (Piercing damage: 65(ur.1)/71(ur.2)/77(ur.3)/83(ur.4) Crafted in a wood forge (x10), gland (x30) and leather scraps (x2))
<- AtgeirBlackmetal – Black metal halberd (Piercing damage: 105(ur.1)/111(ur.2)/117(ur.3)/123(ur.4) Crafted in a workbench from quality wood (x10), black metal (x30) and linen thread (x5))
<- Bow -Luk (Piercing damage: 22(ur.1)/25(ur.2)/28(ur.3)/31(ur.4).Crafted in a wood workbench (x10) and leather scraps (x8))
<- BowFineWood – Good bow (Piercing damage: 32(ur.1)/35(ur.2)/38(ur.3)/41(ur.4).Crafted in a workbench from quality wood (x10), solid wood (x10) and deer skins (x2))
<- BowHuntsman – Hunter bow (Piercing damage: 42(ur.1)/45(ur.2)/48(ur.3)/51(ur.4).Made in a forge from quality wood (x10), gland (x20), feathers (x10) and deer skins (x2))
<- BowDraugrFang – Click on the dragon (Piercing damage: 47+5 poison(ur.1)/ 50+10 poison(ur.2)/ 53+15 poison(ur.3)/ 56+20 poison(ur.4).Crafted from ancient bark at the forge (x10), silver (x20), deer skins (x2) and mucus (x10))
▼Снаряды▼ :
<- ArrowWood – Wooden arrow (Piercing damage: 14.Crafted in a wood workbench (x8))
<- ArrowFire – Firebolt (Piercing damage: 11+22 fire.Made in a workbench from wood (x8), resins (x8) and feathers (x2))
<- ArrowFlint – silicon tip(Piercing damage: 27.Crafted in a wood workbench (x8), flint (x2) and feathers (x2))
<- ArrowBronze – Bronze arrowhead(Piercing damage: 32.Crafted in a wood forge (x8), bronze (x1) and feathers (x2))
<- ArrowIron – Arrow with an iron tip(Piercing damage: 42.Crafted in a wood forge (x8), gland (x1) and feathers (x2))
<- ArrowSilver – Silver arrow(Piercing damage: 52+20 spirit.Made in the forge from wood (x8), silver (x1) and feathers (x2))
<- ArrowObsidian – Obsidian arrow (Piercing damage:52.Crafted in a wood workbench (x8), obsidian (x4) and feathers (x2))
<- ArrowPoison – Poisoned arrow (Piercing damage: 26+52 poison. Made in a workbench from wood (x8), obsidian (x4), feathers (x2) and focus (x2))
<- ArrowFrostIce Arrow (Piercing damage: 26+52 ice. Made in a workbench from wood (x8), obsidian (x4), feathers (x2) and frost gland(x1))
<- ArrowNeedle – Needle arrow(Piercing damage: 62.Crafted in a workbench from a needle (x4) and feathers (x2))
<- BombOoze – Rotten bomb (Damage:5.Discarding:40.Manufactured (5 PC.) in a workbench made of leather scraps (x5), zizhi (x10) and resin (x3))
▼Щиты▼ :
<- ShieldWood – Wooden shield(Blocking Strength: 20(ur.1)/25(ur.2)/30(ur.3).Parry power: 20(ur.1)/20(ur.2)/20(ur.3).Parry Bonus 1.5x Crafted in Wood Crafting Table (x10), resins (x4) and leather scraps (x2))
<- ShieldBronzeBuckler – Bronze Round Shield (Blocking Strength: 45(ur.1)/50(ur.2)/55(ur.3).Parry power: /30(ur.1)/30(ur.2)/30(ur.3).Parry Bonus 2x Crafted at a Bronze Forge (x10) and wood (x4))
<- ShieldBanded – Reinforced Shield (Blocking Strength: 60(ur.1)/65(ur.2)/70(ur.3).Parry power: 40(ur.1)/45(ur.2)/50(ur.3).Parry bonus 1.5x. Crafted at the iron forge (x8) and quality wood (x10))
<- ShieldSilver – Silver Shield (Blocking Strength: 75(ur.1)/80(ur.2)/85(ur.3).Parry power: 40(ur.1)/45(ur.2)/50(ur.3).Parry bonus 1.5x. Crafted at the silver forge (x8) and quality wood (x10))
<- ShieldBlackmetal – Black metal shield (Blocking Strength: 90(ur.1)/95(ur.2)/100(ur.3).Parry power: 50(ur.1)/55(ur.2)/60(ur.3).Parry Bonus 1.5x Crafted at the Dark Metal Forge (x8), quality wood (x10) and split (x5))
<- ShieldWoodTower – Wooden tower shield (35(ur.1)/40(ur.2)/45(ur.3).Crafted in a wood workbench (x10) and leather scraps (x6))
<- ShieldIronTower – Iron tower shield (75(ur.1)/80(ur.2)/85(ur.3).Made in a forge from quality wood (x15) and iron (x10))
<- ShieldSerpentscale – Serpentine shield (90(ur.1)/95(ur.2)/100(ur.3).Made in a forge from quality wood (x10), gland (x4) and the scales of a snake (x8))
<- ShieldBlackmetalTower – Black Metal Tower Shield (105(ur.1)/110(ur.2)/115(ur.3).Made in a forge from quality wood (x15), ferrous metal (x10) and split (x7))
▼Аксессуары▼ :
<- Wishbone – Bracket ( Dropped by the boss Bone Mass)
<- BeltStrength – Megingord (Bought from a merchant for 950 coins)
▼ Armor and Cloaks ▼:
<- HelmetOdin – Hood Odina (Armor: 1.Crafted from Leather Scraps in the Crafting Table (x10) and coal (x4). Available only to beta testers)
<- HelmetYule – Party hat ( Armor: 1.Bought from a merchant for 100 coins)
<- HelmetDverger – Wreath of dwarves ( Armor: 2.Bought from a merchant for 620 coins)
<- HelmetLeather – Leather helmet ( Armor: 2(ur.1)/4(ur.2)/6(ur.3)/8(ur.4).Crafted from a deer hide in a workbench (x6))
<- HelmetTrollLeather – Trollskin Helm ( Armor: 6(ur.1)/8(ur.2)/10(ur.3)/12(ur.4).Crafted in a workbench using troll hide (x5) and bone fragments (x3))
<- HelmetBronze – Bronze helmet ( Armor: 8(ur.1)/10(ur.2)/12(ur.3)/14(ur.4).Crafted in a bronze smithy (x5) and deer skins (x2))
<- HelmetIron – Iron helmet ( Armor: 14(ur.1)/16(ur.2)/18(ur.3)/20(ur.4).Crafted in an iron forge (x20) and deer skins (x2))
<- HelmetDrake – Dragon Helmet (Armor: 20(ur.1)/22(ur.2)/24(ur.3)/26(ur.4).Crafted in a silver forge (x20), wolf skins(x2) and the dragon's trophy (x2))
<- HelmetPadded – Padded helmet ( Armor: 26(ur.1)/28(ur.2)/30(ur.3)/32(ur.4).Crafted in an iron forge (x10) and linen thread (x15))
<- ArmorRagsChest – Canvas tunic (Armor: 1(ur.1)/2(ur.2).Crafted from Leather Scraps in the Crafting Table (x5))
<- ArmorLeatherChest – Leather tunic (Armor: 2(ur.1)/4(ur.2)/6(ur.3)/8(ur.4).Crafted from a deer hide in a workbench (x6))
<- ArmorTrollLeatherChest – Troll Skin Tunic (Armor: 6(ur.1)/8(ur.2)/10(ur.3)/12(ur.4).Crafted in a workbench using troll hide (x5))
<- ArmorBronzeChest – Bronze Breastplate(Armor: 8(ur.1)/10(ur.2)/12(ur.3)/14(ur.4).Crafted in a bronze smithy (x5) and deer skins (x2))
<- ArmorIronChest – Scaled iron armor ( Armor: 14(ur.1)/16(ur.2)/18(ur.3)/20(ur.4).Crafted in an iron forge (x20) and deer skins (x2))
<- ArmorWolfChest – Wolf bib (Armor:20(ur.1)/22(ur.2)/24(ur.3)/26(ur.4).Protection from cold. Made in the forge from silver (x20), wolf skins (x5) and split (x1))
<- ArmorPaddedCuirass – The inhabited cuirass (Armor:26(ur.1)/28(ur.2)/30(ur.3)/32(ur.4).Crafted in an iron forge (x20) and linen thread (x20))
<- ArmorRagsLegs – Canvas pants( Armor: 1(ur.1)/2(ur.2).Crafted from Leather Scraps in the Crafting Table (x5))
<- ArmorLeatherLegs – Leather pants( Armor: 2(ur.1)/4(ur.2)/6(ur.3)/8(ur.4).Crafted from a deer hide in a workbench (x6))
<- ArmorTrollLeatherLegs – Troll Skin Pants( Armor: 6(ur.1)/8(ur.2)/10(ur.3)/12(ur.4).Crafted in a workbench using troll hide (x5))
<- ArmorBronzeLegs – Bronze knee pads ( Armor: 8(ur.1)/10(ur.2)/12(ur.3)/14(ur.4).Crafted in a bronze smithy (x5) and deer skins (x2))
<- ArmorIronLegs – Iron knee pads ( Armor: 14(ur.1)/16(ur.2)/18(ur.3)/20(ur.4).Crafted in an iron forge (x20) and deer skins (x2))
<- ArmorWolfLegs – Wolf foot protection ( Armor: 20(ur.1)/22(ur.2)/24(ur.3)/26(ur.4).Crafted in a silver forge (x20), wolf skins (x5) and wolf fang (x1))
<- ArmorPaddedGreaves – Upholstered knee pads ( Armor: 26(ur.1)/28(ur.2)/30(ur.3)/32(ur.4).Crafted in an iron forge (x10) and linen thread (x20))
<- CapeOdin – Odin's Cloak ( Armor: 1.Crafted from Leather Scraps in the Crafting Table (x10) and coal (x4). Available only to beta testers)
<- CapeDeerHide – Deer Hide Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Crafted in a deerskin workbench (x4) and broken bones (x5))
<- CapeTrollHide – Trollskin Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Crafted in a workbench using troll hide (x10) and broken bones (x10))
<- CapeWolf – Wolf Hide Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Cold protection. Crafted in a silver workbench (x4), wolf skins (x6) and the trophy of the wolf (x2))
<- CapeLinen – Linen cloak ( Armor: 1(ur.1)/2(ur.2)/3(ур3.)/4(ur.4).Crafted in a silver workbench (x10) and linen thread (x20))
<- CapeLox – Lox Hide Cloak ( Armor: 1(ur.1)/2(ur.2)/3(ur.3)/4(ur.4).Cold protection. Crafted in a silver workbench (x2) and lox skins (x6))
From ⚡ELECTRoWoLF⚡
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