Lone Survivor The Director’s Cut: All endings and dreams

This manual describes, how to get each ending

 

Dreams from pills

Green dream

Your bed may have a green pill (causes drowsiness, but have a positive effect on the psyche). When you fall asleep, then you will find yourself in a dream with a man with a box on his head. Talk to him. He can share batteries or food with you, if you run out of them. Once you find yourself in this room, when you run out of batteries in the hazardous area, but only once!

Correct answers in conversation with him:
– Man with box: you don't understand yet? Why do I prefer to carry a box?
– Answer: Hide.

– Man with box: i can't expect this, is not it? Otherwise, why did they call me Human, who carries the box?
– Answer: This is not your real name.

– Man with box: i am so, what i am. We can only really help ourselves, is not it? Do you agree?
– Answer: Any, Besides “You are talking nonsense”

– Man with box: you must suspect, that now you are not alone. You even wrote it down in your diary.. Is not it?
– Answer: I can do it.

Blue dream (harmful to the psyche)

Also you will come across blue pills. (also cause drowsiness, but harmful to the psyche). From this pill, you will find yourself in a dream with a man in a chair.. He can share patrons with you, if you run out of them. If you run out of ammo during the battle, then you will also find yourself here one-time, but not more than one.

Correct answers in conversation with him:
– Man in blue: You, sure, feel it in your gut ..?
– Answer: I dont know.

– Man in blue: You know, you haven't even asked yet, what is my name.
– Answer: So what is it?

– Man in blue: If I'm not real, why do you come here all the time?
– Answer: Any, Besides “Drugs / Medicines”

– Man in blue: You are more like me, than ever.
– Answer: Who are you?

Hank – the man from the green dream


Suicide
During a conversation with Henk, multiple answer options will appear. You can invite him to commit suicide. And although he won't do it, your psyche will be deteriorated.

Bright light
Henk doesn't like bright lights. So don't turn on the flashlight next to it.. It looks like this will also negatively affect the psyche of the character..

Exchange
Henk is feeling really bad. So he asks the hero to bring him blue pills, but in exchange, he will give ammo for the pistol. However, these pills won't help him, but they will only make it worse. And this will negatively affect our character's psyche.. But if you need ammo, then consider, that they found an endless supply. Just grab the pills from the sink in your room and drag them here..

Another exchange
In addition to pills, Henk can be given rare healing tonics., scattered around the city. All of them can be found 5 pieces. Thanks to him, Henk will feel much better, and the psyche of our hero will improve. However, tonics are very useful for our character, as they completely restore health.

Endings

1) Red ending – complete the game with very low mental health:
- do not spare the monsters
- drink all the blue and red pills you find
- eat bad food (preferably rats)
- do not sleep for a long time or, on the contrary, sleep as often as possible
- give Henk the blue pills
- never raise mental health (don't play a video game, don't tame the cat, don't eat good food, etc.)
- perform actions, negatively affecting the psyche (give blue pills to the man with the box, hint to him about suicide, etc.).

2) Blue ending – complete the game with low mental health:
- kill everyone
- eat bad food
- take a lot of red and blue pills
- do not sleep for a long time / sleep too often
- give Hank pills

3) Green ending – Beat the game with moderate to high mental health:
- eat hot / combination food
- tame the cat
- drink coffee no more than once a day, play a video game, listen to music, drink water once a day
- water Chuck flower always, when it's possible
- give Henk a healing drink more often (Wellness tonic, all of them 5 pieces)
- don't shine a flashlight on Henk, he is afraid of the light
- not kill anyone at all (use hand flares instead of cartridges, if necessary)
- do not take blue and red pills.

4) White ending – complete the game with mental health “S”, that is, the maximum:
- avoid enemies or use signal flares
- eat hot / combination food
- tame the cat
- drink coffee no more than once a day, play a video game, listen to music, drink water once a day
- water Chuck flower always, when it's possible, give Henk a healing drink as often as possible (restorative tonic)

5) Yellow ending:
- before that you need to complete the game for the white ending
- in “NO +” try to give the sleeping cat doll to the following characters: Kenny, Bendizo, Or, Director (after that, how to give all comics), as soon as you enter the room to your tamed cat (after that, how do you feed him all the cat food) and Hank (after that, how to give him all the restorative tonics).

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