FTL Faster Than Light: Tier list of weapons 2021

Separation of all weapons by shooting range. Designed to make your walkthrough easier. The guide includes weapons from the Advanced Edition.

 

Introduction

Attention!
Crystalline weapons have not yet been added to the guide, as they are very hard to find.
The entire shooting gallery is based on the personal opinion of the author., his gaming experience and information from the gaming wikipedia. Please point out errors in the manual, and I will also be happy to discuss the usefulness of this or that weapon in the comments. Hopefully the guide will be helpful to you during your FTL adventures.: Faster Than Light.

Tier S

Volley laser mod. II

Price: 80 units. scrap

Characteristics in the game:

Note: Second best weapon in the game. Good rate of fire, 3 shot in one volley and all this for 2 units. power. If there are several of these on the ship, then the battles will become much easier, but, Unfortunately, it is quite rare in stores.

Installation “Pica”

Price: 55 units. scrap

Characteristics in the game:

Note: Huge beam, allowing you to hook many compartments and enemy systems. The installation recharges quite quickly and requires only 2 units. power. Of the shortcomings: before use, you must shoot down the shield of an enemy ship.

Installation “Katana”

Price: 65 units. scrap

Characteristics in the game:

Note: Medium beam, but with increased damage in 2 units. for each compartment. Recharges very quickly too, but requires 3 units. power. Unlike “Peaks” can pierce 1 shield level, but the damage in all compartments will drop by one.

Salvo Cannon Mod. l

Price: 65 units. scrap

Characteristics in the game:

Note: Excellent weapon, allowing for one salvo, if he doesn't miss, completely knock down the enemy's shield or damage systems. Almost as efficient as a salvo laser mode. ll, as it carries out 3 shot for 2 units. power.

Improved salvo cannon

Price: 30 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed only on a cruiser “Shrike” (Lanius ship type B). Considered the best weapon in the game, because for 1 units. power we get three shots and reload for 8 seconds.

Tier A

Dual laser

Price: 25 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed on a ship “Owl” type A. For just a unit of power, we get two shots in a queue and a reload duration of 10 seconds.

Volley laser mod. I

Price: 50 units. scrap

Characteristics in the game:

Note: Almost the same, as the previous instance, but with that exception, which requires 2 units. power and takes one second longer to recharge. However, you can at least buy it.

Anti-hull laser

Price: 55 units. scrap

Characteristics in the game:

Note: Almost identical to the salvo laser mod. l, except that the recharge time 14 seconds, but with broken shields, you can do quite a lot of damage, if you shoot at compartments without systems.

Anti-hull beam

Price: 70 units. scrap

Characteristics in the game:

Note: The beam length is somewhere in between “Katanoi” and “Lance”. Compared to the last, then reloading is a little faster and there is double damage to compartments without systems. However, I believe, what “Pica” better precisely due to the beam length (100 vs 170), allowing you to cover more systems and compartments.

Firing laser salvo

Price: 65 units. scrap

Characteristics in the game:

Note: Extremely effective in protracted battles, which are due to powerful enemy shields.

Tier B

Volley laser mod. lll

Price: 95 units. scrap

Characteristics in the game:

Note: Despite the whole 5 shots in line, this laser is far from the best choice. The reason for this is the long recharge time and the whole 4 units. power, which are necessary for the functioning. Plus, it is also not capable of causing a fire in the affected compartment..

Installation “Ax”

Price: 95 units. scrap

Characteristics in the game:

Note: Beam length identical to installation “Katana” (80 units). Damage is equal 3 units, which allows you to pierce even two levels of the shield, but does it make sense for 4 units. power – this is a big question. Plus the recharge time is whole 25 seconds.

Volcano heated

Price: 95 units. scrap

Characteristics in the game:

Note: Also a rather controversial weapon. For 4 units. power we get a potentially rapid-fire laser, which still needs to be heated, what may not be so easy in a battle environment.

Incendiary beam

Price: 50 units. scrap

Characteristics in the game:

Note: The beam length is 140 units. Can't break through shields. Fires in multiple compartments are very effective, because the enemy's crew will be damaged while extinguishing, system repair time increases, and they, what is not extinguished, will gradually fail completely. The only exception is with a crew of boulders, who will hardly care about this beam.

Incendiary bomb

Price: 50 units. scrap

Characteristics in the game:

Note: Unlike the beam, the bomb completely passes through normal shields and additionally deals damage from the explosion to the crew members in the compartment. Does not damage the body.

Ion cannon

Price: 30 units. scrap

Characteristics in the game:

Note: Good in the first half of the game when using drones.

Ionic Shocker

Price: 35 units. scrap

Characteristics in the game:

Note: Almost identical to the ion cannon. It takes a little longer to recharge, but stuns the crew in the affected compartment on 5 seconds. Relevant in the first half of the game.

Anti-hull laser mod. ll

Price: 75 units. scrap

Characteristics in the game:

Note: Not a bad choice, because for 3 units. power we get 3 shot in line. The advantage is double damage to compartments without systems and the chances of causing a fire or hole, which, with a successful combination of circumstances, allows you to inflict very significant damage to the enemy ship's hull.

Heavy Laser Shield Breaker Mod. l

Price: 27 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed only on the ship “Shivan” (boulders cruiser type B). Completely ignores 1 shield level, making it an extremely powerful weapon early in the game, but then it gradually loses its relevance.

Rocket launcher “Roy”

Price: 65 units. scrap

Characteristics in the game:

Note: For 2 units. power we get a very good rocket launcher. Among the shortcomings can be noted a long recharge., if you shoot with a full charge, and also small damage for the rocket launcher (1 units. for each hit).

Heavy crystal mod. l

Price: 20 units. scrap

Characteristics in the game:

Note: Installed by default on cruisers “Tectite” (boulders ship type B) and “Bravais” (Type A crystalline ship). Like the Heavy Laser Shield Breaker Mod. l, ignores 1 level of shields and deals 2 units. damage on hit. Consumes 1 units. power. It is also an extremely formidable weapon at the beginning of the game and quite good in the middle., but later loses its relevance. So far the only crystalline weapon, which I added to the manual.

Storage laser

Price: 55 units. scrap

Characteristics in the game:

Note: Nice laser, for 2 units. power we get 2 shot with a reload duration of 12 seconds. The disadvantage is the inability to cause a fire in the affected compartment.

Laser with storage mod. ll

Price: 70 units. scrap

Characteristics in the game:

Note: It is a compromise between the salvo laser mod. ll and mod. lll. For 3 units. power we get 4 shot in line and the ability to set fire to the enemy.

Small bomb

Price: 45 units. scrap

Characteristics in the game:

Note: Not a bad bomb, for just a unit of power, it does 30 units. damage to the crew and 2 units. damage to systems, and also has a chance of arson. Ignores normal shields.

Bomb Penetration Mod. l

Price: 25 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed only on a cruiser “Clam” (type A slug ship). Very effective due to very fast reloading and high chance of leaving a hole, which will complicate the repair of a damaged system.

Salvo Cannon Mod. ll

Price: 80 units. scrap

Characteristics in the game:

Note: This weapon is just a thunderstorm of shields, if he doesn't miss. For 3 units. power we get whole 7 shots. Of the cons: long reloading time and poor accuracy of fire.

Tier C

Ion Cannon Mod. ll

Price: 70 units. scrap

Characteristics in the game:

Note: An extremely dubious cannon. Requires 3 units. power, and the ion damage is only 1 unit. Recharge 4 seconds are clearly not worth it.

Ion cannon with storage

Price: 50 units. scrap

Characteristics in the game:

Note: Also not the best option. Requires 2 units. power, full recharge takes place 18 seconds, and for each shot, only one unit of damage.

Heavy ion cannon

Price: 45 units. scrap

Characteristics in the game:

Note: It would be quite a good option, if not for a recharge duration of 13 seconds.

Warm-up ion cannon

Price: 55 units. scrap

Characteristics in the game:

Note: Also requires 3 units. power, which is unreasonable, considering recharge 13 seconds and damage growth as you fire. For maximum 4 damage, you need about 52 seconds, which is very long.

Mini beam

Price: 10 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed on a ship “Owl”. The smallest beam length in the game (45 units), which is the main drawback. Of the pluses: there is a chance of arson, extremely fast recharge and consumption for the beam 1 units. power. Not a bad starting weapon, but very quickly loses relevance.

Shielding laser mod. l

Price: 10 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed on cruisers “Sarych” (4 PC.) and “Venomtooth” (mantis ship type A, 1 PC.). Suitable only as a starting weapon, which is better to replace as soon as possible.

Heavy laser mod. l

Price: 50 units. scrap

Characteristics in the game:

Note: Almost identical to the previous instance. With that exception, what is the recharge 9 seconds, and the damage – 2 units, which is almost impossible to implement (only 1 unit of damage), and there is also a chance to stun the crew or form a hole (both lasers can ignite). Also good as a starting weapon, but then it's better to replace.

Heavy laser mod. ll

Price: 65 units. scrap

Characteristics in the game:

Note: Requires whole 3 units. power for 2 shot in line. The problem with the implementation of double damage also did not go away.. Quite easy to replace with something more efficient.

Rocket launcher “Latona”

Price: 10 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed on ships “Nis” (Federation cruiser type B) and “Arbitrator” (cruiser zoltanov type a). Not a bad starting rocket launcher with a good rate of fire for its class, but with reduced damage to 1 units per hit. Closer to the middle of the game, it loses its relevance.

Rocket launcher “Artemis”

Price: 19 units. scrap (impossible to buy, the sale price is indicated)

Characteristics in the game:

Note: Installed on ships “Falcon”, “The Stormwalker” (type B slug cruiser) and “Stronghold” (boulders cruiser type A). Also a good starting rocket launcher with a good rate of fire for its class and damage equal to 2 units per hit, but also quickly outdated.

Anti-hull missiles

Price: 65 units. scrap

Characteristics in the game:

Note: For 2 units. power we get a very good rocket launcher, capable of inflicting double damage to the enemy's corps, while ignoring enemy shields. Of the shortcomings, it is worth noting a rather long recharge..

Tier D

Ion bomb

Price: 55 units. scrap

Characteristics in the game:

Note: Practically useless due to a recharge duration of 22 seconds.

Bomb Penetration Mod. ll

Price: 60 units. scrap

Characteristics in the game:

Note: Not as effective as the first modification. This is due to increased energy consumption. (need to 2 units. power) and long recharge (17 seconds).

Repair charge

Price: 40 units. scrap

Characteristics in the game:

Note: Very useless, since we have crew members, who are also able to very quickly repair the systems we need. In addition, it cannot extinguish fires or repair holes..

A deafening bomb

Price: 45 units. scrap

Characteristics in the game:

Note: Practically useless due to long recharge, easier to use ion shocker.

Rocket launcher “Pegasus”

Price: 60 units. scrap

Characteristics in the game:

Note: Installation requires 3 units. power, that is, it is designed to be used around the middle of the game. However, with such a long recharge time and the presence of defensive drones in many enemies, this rocket launcher is practically useless.

Rocket launcher “Hermes”

Price: 45 units. scrap

Characteristics in the game:

Note: The same problems, as for “Pegasus”, but there is generally one rocket in line, and a fairly fast reload in the presence of drones at the enemy will not give any sense.

Rocket launcher “Breakdown”

Price: 65 units. scrap

Characteristics in the game:

Note: The same problems, that the two previous rocket launchers.

Tier F

Biodestructive Beam

Price: 50 units. scrap

Characteristics in the game:

Note: One of the most useless weapons in the game. The specificity of the application is limited only by boarding, which in itself is quite a rare occurrence. But there are a number of problems.:
1. Doesn't go through shields.
2. Requires fairly accurate targeting of crew members.
3. All sorts of bombs will perfectly cope with its function..

Healing charge

Price: 40 units. scrap

Characteristics in the game:

Note: Probably the most useless weapon in the game. There is no point in using it to heal your crew., since there is a first-aid post. For boarding, again, it is extremely situational.. Considering the recharge time, it will be easier and more reliable to teleport the crew back, to heal, and then throw it into battle again.

From Lurferk

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