Growing Up: Complete guide

Complete guide to the game “Growing Up”: achievements, characters, locations, buying useful items, mood management, brain map tactics, exams and endings.

To unlock all achievements, it will be required from 4 passes. No difficult achievements, but there are random ones, the game can stubbornly not give some character as a possible friend, or generate unsuccessful situations in exams.


Achievements - Story

These achievements are so simple, what will most likely be unlocked during the first playthrough.

Hello, peace!
Complete the baby stage.

Leaving home
Complete the Preschool Stage.

The first steps
Explore 10 skills.

The light of my eyes
Execute wait.

Big world
Complete Elementary School Stage.

Master 20 skills.

Someone's in trouble!
Don't live up to the expectation.

My personal belongings!
Buy an item for the first time.

Choosing a path
Make a choice of a path on the skill tree.

Get an A on the exam.

Use brain map bonuses 100 time.

Complete the high school stage.

Mind games
Receive in total 300 attribute points on one brain map.

FROM 9 to 5
Execute 10 expectations.

Take a trip!

Ready for life
Explore 50 skills.
Explore = “buy” for knowledge points.

Wise man
Master 40 skills.
Master = completely fill the skill learning meter (by adding a skill to the schedule or spending action points).

I will definitely rent
Get fully prepared for the exam.
Preparation is enhanced by learning and mastering skills from the school curriculum, hobbies do not affect.

Pride of parents
Buy special request.
Raise Parental Satisfaction Higher 70, to unlock Special Requests.

Take part in entertainment activities 100 time.
In one playthrough.

Achievements - Endings

Quite grown up!
End life!
Finish the game, passing the final exam for any grade.

American dream
Get the best ending for any career.
You need to get an A grade for the final exam. Raise your preparation up 100, this will give more moves. Try to bring together software 8+ cells, each such combination will give an Eureka amplifier, with which you can remove all cells of the same color.

Lucky next time
Get a bad ending.
The game has two bad endings (one of which is not so bad), they can be obtained, dropping to zero Parental Satisfaction or Peace of Mind. The first 2 the Disruption counter will increase by times, the third will be the final. Available from elementary school.

  • Decrease Parental Satisfaction. Sit back, have fun all day, do not study at all. As a result, the ancestors will get it, and they will kick you up your ass to the military academy.
  • Reduce Peace of Mind. Learn and never rest, overwork, earn depression and that's it.

Complete the game without friends.
Ignore all three characters, whom the game will give you as possible friends. By the middle of high school, they should all fall off.

Apple from apple tree
Name the child after the parent.
Continue playing for “dynasty”, naming the child the same way, what was your character's name.

Achievements - Stories

Friends Stories

The game randomly selects three characters from the list, and adds as possible friends: 1 in kindergarten, 1 in middle school, 1 in high school. There is no dependence on stats and decisions, characters are always random. The only way to influence the appearance is to continue playing as your character's child after the end of the plot (the game never adds the same friends, what the parents had). But after a generation, reruns will inevitably begin.

To complete the story, do not ignore and do not send characters openly, then they will remain friends, and towards the end of high school the achievement will unlock.

Number one
Complete Alex's story!
Appears in kindergarten.

This is how the future sounds
Complete Richard's story!
Appears in kindergarten.

Complete Alicia's story!
Appears in high school.

Wendy Krueger
Complete Wendy's story!
Appears in high school.

Escape from fate
Complete Nathan's story.!
Appears in high school.

Spirit of youth
Complete Patty's story!
Appears in high school.

Toilet stories
Complete Felicity's story.!
Appears in high school.

Two worlds
Complete Kato's story!
Appears in high school.

Public pressure
Complete Sam's story!
Appears in high school.

School love
Marry a school friend
Flavor any of the characters, after the finale he / she will become your spouse.

Adult stories

Adult characters are tied to locations. When you first get to a location where there is an adult, introductory scene is shown, and then you have the opportunity to learn a new hobby.

To complete the story of an adult, you need to open the last step of the hobby (master, adding to the schedule, not necessary). At the moment of opening, the final scene with the participation of an adult will take place, and the achievement will open.

Stone head
Complete Trainer Story!
In a school gym or stadium, locations open according to the plot.

Real jam
Complete Mei's story!
In the cafe “Checkers”, the location opens according to the plot.

In the eye of the beholder
Complete Elliot's story!
In the shopping center “Northern pines”, the location opens according to the plot.

In some kingdom
Complete Sergio's story!
In the park “Ghostly smooth surface”, the location opens according to the plot.

Game of the Year
Complete the Nile story!
IN “Starkade 80”. The location will open:

  • along the way, if friends have Alex, Richard or Wendy.
  • if you ask your parents for a ticket to slot machines.

New beginnings
Complete Parul's story!
At the Museum of Art. The location will open:

  • along the way, if friends have Alicia.
  • if you buy a ticket to the shopping center or ask your parents.

I protest!
Complete Alessandra's story.!
At the Orpheus Theater. The location will open:

  • along the way, if friends have Richard or Wendy
  • if you buy a ticket to the shopping center.

Camera! Motor!
Complete Luke's story!
IN “Cinema complex 8”. The location will open during the passage, if you have Richard as a friend, Wendy or Nathan.

Complete Ming's story!
In the club “Zone”. The location will open:

  • along the way, if you have Richard as a friend, Vivica or Nathan.
  • if you buy a ticket to the shopping center.

Serve and protect
Complete Riley's story!
At the police station. The location opens, only if the game has added Wendy or Vivica as possible friends.

  • Wendy - in high school (after skipping classes and going to the cinema)
  • Vivica - in high school (when she gets spotted for drawing graffiti).

There are no other ways to open the location, or I didn't find them.

Achievements - Miscellaneous

Dependence on parents
To spend 3500 units. pride in requests.
In one playthrough. Meet all expectations in a row, accumulating enough pride points is not a problem. Begging in elementary school, otherwise, the ancestors may run out of gifts earlier, what will be typed in the amount 3500.

We were never friends
Lose a friend.
Start ignoring any of your friends. Can be combined with earning an achievement “Loner”.

Young entrepreneur
Take part in work activities 50 time.
In one playthrough.

Talented student
Increase the passive growth of any attribute to 50.
Collect Attribute and Rainbow Hexes (bonus to all skills), accumulate without problems.

Ready to fight
Master SAT Activity.
Master the penultimate stage in any of the school subjects, after which only SAT II remains.

Taste all dishes at least once.
Buy all available food in locations: School canteen, Cafe “Checkers”, A restaurant “La Royale”.

Methodical study
Become fully prepared for all exams.
The problem can only arise with the very first exam (in kindergarten), all is given to prepare for it 2 course. To get for sure 100% preparation for the first exam, you need to develop a character from birth along the path of Empathy and Imagination, since these skills are mainly used in kindergarten. If you go by Physique (climbing the wardrobes), preparation may not be enough. For all other exams, there are many more preparation moves., there should be no further problems.

Sleepless nights
Get an A on all exams.
Raise your preparation up 100, to get maximum moves. Try to collect together 6+ cells (on the final exam 8+ cells), to get amplifiers. Don't waste all your moves at once, leave in the stock of moves before choosing answers 5, to, if necessary, pick up cells of the missing color. The exam can be restarted at any time, until the button is pressed “Finish the exam”, to do this, go back to the menu and load the save. There are more detailed exam tips below..

No cheat sheets
Use 10 eureka boosters during the final SAT exam.
Eureka Amplifier appears for collecting 8+ cells with one click. Raise your final exam preparation to 100, to get maximum moves. Collect cells in groups of at least 8 pieces, remove groups from a smaller number, only if it helps to connect 8+ cells.

Black Friday
Buy in total 50 items in different stores.
In one playthrough. Any goods are considered, even carrot sticks in the school cafeteria. If the final exam is near, but 50 items are missing, you can buy all the clothes in the mall.

Resourceful apprentice
Use amplifiers for the exam 50 time.
Amplifier - Bonus, removing several cells at a time (bomb, clear row, eureka amplifier). Everytime, when you remove with one touch 6+ cells, a new amplifier appears on the field.

And what did you expect?
Collect 15 stuck.
In one playthrough. Sticks appear on the Brain Map in High School. In an ordinary situation, there is no point in collecting them.. To achieve the opposite, you need to start collecting sticking, as soon as they start to appear on the map. By this time, the points of convolution should be enough for such a useless waste. Use neurons to find sticking faster “eye” and “open the whole map”.

Characters (edit)

The game randomly selects three characters from the list, and adds as possible friends: 1 in kindergarten, 1 in middle school, 1 in high school. There is no dependence on stats and decisions, characters are always random. The only way to influence the appearance is to continue playing as your character's child after the end of the plot (the game never adds the same friends, what the parents had). But after a generation, reruns will inevitably begin.


Locations in this game open in a strange way. Their discovery is tied to the stories of friends., and need, so that the game sends you to the location according to the plot. In most cases, there are alternative ways to open (buy a ticket or upgrade a skill), but there are places, where it is impossible to get, if the game does not give out the required character as a friend. Sometimes it leads to absurd situations., eg, can I finish school, never knowing, where are the school toilet and library.

Below are the conditions for unlocking. If the conditions are met “have such and such a character as friends”, the location will open as the story progresses.

Cafe “Checkers”
Opens at the start of High School.

TC “Northern pines”
Opens at the start of High School.

Park “Ghostly smooth surface”
Opens as the story progresses, with any of the characters.

Starkada 80

  • Opens with any of the starting characters (Alex or Richard).
  • Ask your parents for a ticket to slot machines.

Fair of wonders

  • If your friends have Alex or Alicia.
  • Request a ticket from parents.

A restaurant “La Royale”

  • If Vivica is a friend, you need to agree to dinner with her parents.
  • Develop Cooking, when learning a skill “Fish dishes” the restaurant will open on the map.

Cinema complex 8
If friends if there is Richard, Wendy or Nathan.

Animal shelter

  • If your friends have Nathan.
  • Develop the skill of empathy, choose the path of Zoology. When learning the first skill of Zoology (“Invertebrates”) the shelter will open on the map.

If friends have Alex, Alicia, Felicity, Nathan or Vivica.

Police station
If friends have Wendy or Vivica.

  • Wendy - Plot opens at Primary School (after skipping classes and going to the cinema)
  • Vivica - site opens at high school (when she gets spotted for drawing graffiti).

Art museum

  • If your friends have Alicia.
  • Buy a ticket to the mall or ask your parents.

Orpheus Theater

  • If your friends have Richard or Wendy.
  • Buy a ticket to the shopping center.

Club “Zone”

  • If Richard is a friend, Vivica or Nathan.
  • Buy a ticket to the shopping center.

Library (Old school)
If friends have Alex, Richard, Wendy, Nathan, Shout or Like.

  • Richard, Wendy, Nathan, Vivica or Kato - will open automatically.
  • Alex - try to find her in the library.

Restroom (Old school)
If your friends have Nathan, Alicia, Felicity, Vivica or Sam. There are two toilets in the school (M and F), if you have the necessary characters, you can unlock both (no benefit from it, both sell the same cheat sheets).

Useful shopping

The most useful items are those that give extra pocket money and action points. Goggles are less useful, they are already collected in sufficient quantities from the Brain Map, but if there is extra money, why not buy.

Action points

Pocket money

If you start buying items from high school, giving a bonus to pocket money, already at the beginning of high school, you can have passive income +$60 in progress, and don't know money problems.

Another way to get extra money is to master a job. (eg, Chef assistant). The result of any action in the game can be successful and unsuccessful. (you can see it in the hand-drawn sketch at runtime). For successful completion, the character receives additional +50% to attribute and money, and the mastered activity will always be completed successfully. for example, in the case of the Chef Assistant, it will work like this: basic pay – $15, and the payment for the mastered skill – $23.

Gyrus glasses

Graph cells

There are two scales in the game: Peace of Mind and Parental Satisfaction. At first glance it may seem, that it is quite difficult to balance them, since increasing one, evenly reduce the other. Ancestors are enraged by everything in the world, if this is not training or work. Sometimes they can give you absurd expectations like “go down and whisper, nothing to sit at home”, but that will piss them off too, because shopping is entertainment.

How to be? There are several tactics:

  • Buying food. For some reason, this is the only way to improve your mood without a penalty.. Food can be bought at the school cafeteria, Cafe “Checkers” or Restaurant “La Royale”.
  • Work. Doesn't affect Parental Satisfaction in any way (if there is no Expectation, work-related) and lowers the mood. Wherein, she gives much needed pocket money, which can be spent on buying food, restore lost mood and still stay in the black. The more free action points, the more benefit you can get from work.
  • Journey. Improves mood significantly less, than food, plus spends the rest of the turn (you cannot use the schedule). Compensates for this a bit, giving extra attribute points. Remember to use all Action Points before traveling..
  • Fulfilling Parental Expectations. Satisfaction bonus small, it makes sense to do them sooner, to earn Pride, which to spend later on something useful. If any expectation falls, which does not suit you at all (type, repeat the already learned skill 10 time), you can just not do it, penalty is also small.
  • Temporary Increase in Parental Satisfaction. It is not necessary to keep it in the green zone all the time. (70+), can only be raised before, how to purchase a Special Request. When you have accumulated the required amount of Pride, be an exemplary child for a couple of moves, doing exclusively study, lose your mood, but you can buy what you need. Then cheer up back.
  • Maintaining high Parental Satisfaction. Remember, that she can't get higher 100. If you raised your Satisfaction close to this level, you can safely add expensive entertainment activities to your schedule (prefix, board, all that). for example, schedule first actions “Tabletop RPGs” (+8 moods), fill in the rest with training. Satisfaction will go down, and then immediately comes back.

Bonuses from high Parental Satisfaction and Peace of Mind.

  • Parental satisfaction is higher 70 gives an additional bonus at the end of the turn +20% to pocket money. If your income +$5 in progress, this will not play a role, but with +$50 already more interesting.
  • Peace of mind above 70 gives an additional plot cell, it is useful in elementary and middle school. In high school, the number of cells will increase to 7 naturally, plus by this time you will most likely have purchased a Planner or Polyphasic Sleep Guide, which will add up 8 cells, regardless of mood.

Brain map: tactics

Top priority points on the Brain Map:

Superozarenie (opens the whole map). Get it, as soon as you see.

Gyrus glasses. Recovers spent Brains Points and shows adjacent neurons for free. Just watch, so that glasses are not wasted (you cannot accumulate more than the maximum).

Action Point Hex. Increases maximum AP by +5.

Hex izvilin. Increases the maximum points of convolutions by +5, works with the next brain map.

Enlightenment. Opens neurons around in a radius of 2 to 4, see description. If the radius opens 4, take, if a 3 - see the situation. With radius 2 almost always useless.

Next card. You don't need to take it right away, but open the passage to it in advance.

Hex of the Rainbow. Adds +15 to all attributes (+75 in total) and increases the passive bonus of all attributes by +1.

Attribute hexes (+17-30 to the attribute and +1-2 to the passive bonus, depends on the age of the character). If you develop a specialized character, you can only take your main attribute, ignore the rest. If you want to develop comprehensively, collect all hexes in a row and generally ignore small neurons, the character will still very much raise skills due to the passive bonus.

Everything else makes sense to take, only if it lies on the way to points of interest, or useful points are over.

Shock wave. Passes, collecting content 5-10 adjacent neurons (see description) and shows adjacent neurons. It makes sense to take on an unexplored map, to increase the visible area. It is of little use in the explored areas of the map. Shock wave, dead end, may get stuck and not collect anything.

Teleport. It makes sense to take, only if there are distant valuable points on the map, gives a chance to get close to them faster, without opening unnecessary.

If nothing useful is left, take any neuron, connected to as many other neurons as possible (preferably, from 6).

Neuron Uber-attribute (collects all neurons of the same type).
Not bad, but shows up too late in high school, by this time he is no longer really needed. Without Super Enlightenment, revealing the whole map, of little use.

Knowledge, superknowledge. Useless, the character already gets a lot of knowledge from mastering skills. The only way to collect them, if the Knowledge is urgently needed, and there is not enough money to buy cribs and junk from the fair.

Surprise. The only option is to take it - the whole map is open, and from it there is no transition to the next. There is an extremely small chance (about 10%) randomize the transition, mostly useless junk drops.

Knowledge Hex (-10% to the cost of all available skills). The most useless thing. Below the minimum cost of a skill cannot fall, and if you take this hex in the calculation to get a discount on an expensive skill, then subsequent skills in the branch will still remain expensive, and it is wiser to download the corresponding attribute to lower the cost.

Exams and endings

The ending depends on two factors: Which skill tree did the character move farthest on?, and what is the mark received for the final exam.

If you have mastered several skill lines, profession will be chosen in the final, related to the first of the mastered skills. for example, fully mastered Zoology and Cooking, Zoology mastered first, the character will follow the path of veterinary medicine.

Final exam score (A, B, C, D, F) affects the level in the received career. A is the top (Olympic medalist, bestselling author, all that), F - nothing outstanding (always an office clerk, regardless of skills). You can't become a homeless person or a drug addict, although I tried very hard.

Exams total 4 (Kindergarten, Primary School, high school, and final in high school), the final profession is only affected by the final. Tips for those, who's bad with Candy Crush:

  • Raise your preparation up 100, to get maximum moves. The level of preparation is influenced by the study and development of school skills (hobbies do not affect). You can get about 90 preparation, just learning skills (without mastering, So, cleanly opened a textbook once), to 100 have to learn a little.
  • During high school, the library can be used to learn skills, using Action Points. Use, if you need to speed up the preparation for the final exam.
  • Collect together on 6+ cells, to get amplifiers, remove small groups, only if it helps to unite a large pile of cells.
  • For the final exam, put together 8+ cells, to get Eureka boosters (allowing to remove from the field all cells of the same color). If there are many cells of the same color on the field, like Eureka amplifier - use, if it is not enough, do not touch it yet, Wait, until cells accumulate.
  • Don't waste all your moves at once, leave in the stock of moves before choosing answers 5, to, if necessary, pick up cells of the missing color.
  • The exam can be restarted. Any time, until the button is pressed “Finish the exam”, you can go back to the menu, choose “Proceed” and the exam will start from the very beginning.

Meet, this is a very dumb guy Jimmy. He managed to finish school, not learning how to write and count. All his life he's been kicking a bulldozer, skipped classes and occasionally worked part-time at a local diner as a chef's assistant, hoping to get rich and save up for a yellow Ford Mustang. Eventually, which is logical, he passed the final exam for a count, and now works as an office clerk. Don't be like Jimmy.

From zalihvast


  1. listen, you have a small error in the table with Characters, it is impossible to develop a romantic relationship with Wendy

    • Of course it's been over a year.… but there is no error. You can develop a romantic relationship with Wendy. Main conditions – Advise her to join the theater club, and at that moment when she will try to avenge the bullying with the help of an artificial arm, refuse to help. Then our character will dissuade her from this act, and in the next scene you can choose the relationship and everything will work :3

Leave a Reply

Your email address will not be published.