Greetings! I spied cards from the developers in the dev blog. I share them with you.
Loot level changes on maps.
In CBT2
Bright sands contained levels with 1 by 5.
Crescent Falls contained levels from 2 to 5.
For release
Bright sands will be with 1 by 4 level.
Crescent Falls will be from 3rd to 5th level.
Actual maps for release
Crescent Falls – release version
Closed rooms on locations
Firstly, all locked rooms can be counted on 1 level above, than the zone, in which they are. for example, the locked room in the swamp camp is the level 3. Boost rooms also follow this logic. Although, since T6 (until) not, Locked rooms in T5 zones will be especially juicy.
Secondly, I think, that in CBT2 we were too generous with weapon crates. It was too easy to run to the jungle camp or the lab at the top with a knife and loot a few crates of weapons.. In the release, we paid more attention to the placement of weapon crates and spawns behind locked doors.
Creatures by levels on locations
T1
Shatuny, Rattles
T2
Shatuny, Rattles (Same, as T1, only more)
T3
Shatuny, Heavy Connecting Rods, Rattles, adult rattlesnakes, Marauders
T4
Shatuny, heavy connecting rods, rattlesnakes, adult rattlesnakes, marauders (Same, as T3, emphasis on elite spawns)
T5
Shatuny, Heavy Connecting Rods, Rattles, adult rattlesnakes, Marauders, wild marauders
Crushers are manually placed and are exclusive to Crescent Falls.
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