World War 3: Optimizing and increasing FPS

Increasing FPS in the game.

 

Way.

1) Go to% appdata% Local WW3 Saved Config WindowsClient delete all files, to reset the configuration (go to %appdata%LocalWW3SavedConfigWindowsClient and delete all files to reset configuration)

2) Launching the NVIDIA Control Panel (Launch NVIDIA control panel)

* choose “Controlling 3D parameters” > Adjusting picture settings > Advanced 3D Image Settings (3D Settings>Adjust image settings with pteview>Use the afvanced 3D image settings )

* choose “Software settings” (Manage 3D settings > Program Settings)
* push the button “Add”, “Overview”, specify the path to WW3-Win64-Shipping.exe, for example C:\SteamLibrarysteamappscommonWorld War 313_2002999WW3BinariesWin64 (add> browse>path to WW3-Win64-Shipping.exe)
We set the following values:
* Image scaling = Use global option / Off
* MIRACLES – GPUs = Use global setting
* Anisotropic Filtering = Application Control
* Vertical sync pulse = Use 3D application setting * synchronizes FPS with monitor frequency, if you enable synchronization in the game
* OpenGL Rendering GPU = Use Global Setting
* Prefabricated VR Frames = Use Global Parameter / Use 3d app setting
* Background lighting shading = Not supported for this app
* Max. frame rate = Use global setting
* Max. background app frame rate = Use global setting
* Multi-frame anti-aliasing (MFAA) = Off
* Streaming Optimization = Auto
* Low Latency Mode = Off * when using vertical sync switch to On / Ultra
* Power Management Mode = Maximum Performance Mode preferred
* Anti-aliasing – FXAA = Off
* Smoothing – gamma correction = On
* Smoothing – parameters = Use global parameter
* Smoothing – transparency = Off
* Smoothing – mode = Override application settings
* Triple buffering = On
* Filtering textures – Anisotropic Optimization by Sample = Off
* Filtering textures – quality = high performance
* Filtering textures – negative deviation UD = Allow
* Filtering textures – trilinear optimization = On

3) We go into the game and switch the settings: (Ingame settings)
SETTINGS>GAMEPLAY>ADVANCED
* CAMERA SHAKE = 50 (MIN) * removes camera shake
* HEAD ROLL = 0 (MIN) * removes the shaking of the head
* ENEMY NOISE = 100 (MAX) * increases sounds of enemies
* FPS COUNTER = ENABLED * turns on the FPS counter

SETTINGS>VIDEO
* QUICK QUALITY SETUP = MAX FPS * template for maximum performance
* DISPLAY MODE = FULLSCREEN * better performance in full screen mode
* V-SYNC = DISABLED * (From your preferences) * synchronizes FPS with monitor frequency
* FIELD OF VIEW CHANGE WHILE RUNNING = DISABLED * removes the change in the field of view when running
* DEPTH OF FIELD – SOLDER = 0 (MIN) * disables blur on focus change
* DEPTH OF FIELD – VEHICLE = 0 (MIN) * disables blur on focus change
* GPU BUFFERING = ENABLED * includes training of displayed personnel
* RESOLUTION SCALE = 100 * image scale in relation to screen resolution
* FRAMERATE LOCK = DISABLED * disables maximum FPS limitation
* HIGH DYNAMIC RANGE = DISABLED * (Turn on, if your monitor supports extended color rendering (HDR))
* FRAME RATE SMOOTHING = DISABLED * disables frame rate smoothing
* DYNAMIC RESOLUTION = DISABLED * disables zooming
* MOTION BLUR = 0 (MIN) * disables blur
* SHARPEN = 30* (From your preferences) *sharpness of the picture
* VOLUMETRIC FOG = DISABLE * turns off volumetric fog
* TEXTURES = LOW * minimum texture quality
* MESHES = LOW * minimum quality of models
* LIGHTING = LOW * minimum quality lighting
* EFFECTS = LOW * minimal effects
* POSTPROCESSING = LOW * minimal post-processing effects
* VIEW DISTANCE = * (quality should not be neglected) * viewing range
* SHADOWS = LOW * minimum quality of shadows
* FOLIAGE = LOW * minimum vegetation quality
* ANTILIASING = * (quality should not be neglected) * smoothing the edges of objects
* AMBIENT OCCLUSION = LOW * minimum volumetric light quality
* SCREEN SPACE REFLECTION = LOW * minimum quality of global illumination

SETTINGS>GAMEPLAY>COMMON
GAME LANGUAGE = RUSSIAN

4) Close the game. (Close game)
Заходим в %appdata%LocalWW3SavedConfigWindowsClient
Open Engine.ini (File changes can cause crashes, if they occur, delete the file – it will be recreated after entering the game) (Changes in the file can cause crashes, if they occur, delete the file – it will be recreated after entering in the game)
After the existing text, we indent the line and add the following to the file: (After the existing text, we indent the line and add the following to the file:)

[SystemSettings]
r.SkeletalMeshLODBias=1.5
r.ViewDistanceScale=0.8
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.Maxresolution=0
r.Shadow.radiusThreshold=0
r.Shadow.DistanceScale=0
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.AllowLandscapeShadows=0
r.MotionBlurQuality=0
r.AmbientOcclusionMipLevelFactor=1.0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionradiusScale=0
r.DepthOfFieldQuality=0
r.DepthOfField.MaxSize=0
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.BloomQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=0
r.Tonemapper.GrainQuantization=0
r.LightShaftQuality=0
r.Filter.SizeScale=0
r.Tonemapper.Quality=0
r.LightShaftDownSampleFactor=8
r.MaxAnisotropy=0
r.TranslucencyLightingVolumeDim=1
r.TranslucencyLightingVolumeInnerDistance=16
r.TranslucencyLightingVolumeOuterDistance=16
r.TranslucentLightingVolume=0

Close the file, open the Engine.ini properties and change the mode to Read Only

From SG_Sokar

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