Fallout Shelter: All kinds of rooms

Hello, guys! I would like to acquaint all of you with the assortment of rooms in the Fallout Shelter toy. Drove!

 

Loot and other rooms

  • Elevator T122403.710.
  • Living room T122403.710, and further increases the total number of allowed residents (maximum – 200 human).
  • Generator T122403.710.
  • Canteen T122403.710.
  • Water treatment station - allows residents to get water.
  • Pantry - designed for storing weapons, costumes, trash and pets (improvement increases this number).
  • - allows residents to get water - used for the manufacture and storage of Stimulants (very useful things).
  • Laboratory - needed for the manufacture and storage of Antiradin (although radiation may not be treated).
  • Caretaker's Office - allows residents to get water, makes it possible to send residents to various Quests outside the Vault.
  • - allows residents to get water - used to attract new residents, although sometimes it can attract raiders with death claws.
  • Weapons workshop - allows residents to get water.
  • Costume workshop - allows residents to get water (do not run naked!).
  • Workshop themes - allows residents to get water, with which you can change the design of some rooms.
  • Salon - makes it possible for residents to change their hairstyle, hair color, and with improvement – facial features.
  • Nuclear reactor Salon (although more expensive), allows you to generate a lot of energy.
  • Garden - a more efficient version of the Canteen, in it, residents will be able to produce significantly more food.
  • Water filtration room Salon, makes it possible to extract water in decent quantities.
  • Salon - the most expensive room, produces both water and food, just a gun.

S.P.E.C.I.A.L upgrade rooms.

  • Fitness room Salon (Strength).
  • Salon - pumping parameter A (Agility).
  • Armory room Salon (Perception).
  • Cool room - pumping parameter I (Intelligence).
  • - pumping parameter I - pumping parameter E (Endurance).
  • - pumping parameter I - pumping parameter C (Charisma).
  • Game room - pumping parameter I (Luck).

Lifehack))

Also, all production rooms can be used to speed up production (depending on the probability of this acceleration), which, if successful, will bring the necessary resource + Lids, and in case of failure – will lead to an Occurrence.

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