The Life and Suffering of Sir Brante: The perfect ending for Bezudelny

This guide was inspired by fellow CodyPhilips, who has released excellent guides on the nobleman and the priest, but left us without a runaway. I decided to fix this gap, that all three paths of Sir Brunt find their place in the hall of fame.

I highly recommend not using it as a guide for your first playthrough, so as not to spoil the impression of the game, the whole point of which is, so that you fail and overcome them (I personally needed 3 attempts to identify this pattern). The chain of elections itself is not perfect, and you are free to make your changes, if they fit into the main requirements for achieving the perfect ending.

Briefly about the results of this walkthrough all key characters are alive and well, the family is alive and well, the land is flourishing, people gained rights and freedoms, romance with sophia is impossible, as a result she was executed

The main requirement, if you are going to deviate from the leadership: have 20 Secret plans at the end, to stop Sophia.

 

1. Childhood

Determination should be the main stat, as she is in charge of the skill “Secret plans”, which will decide the outcome of the game. Recommended value 5.

It is also recommended to hit the grandfather, as in the end, if you don't play the fool, will be all 2 of death (including death while saving Sophia in Chapter II), and from +1 you should not refuse to both stats.
Also, I will not write a relationship with my grandfather., since they are the only ones in the game do not affect anything.

As I already said, the pattern is not perfect, but a worker. Childhood can be spent as you see fit, the main thing is to get 5/5.

Birth
– reach for a fist (Determination + 1 = 1)

Hide and seek
– look for a house (Determination + 1 = 2)

Descent
– repeat line (Sensitivity + 1 = 1)

Lot – to suffer
– demand an explanation (Sensitivity + 1 = 2)

Gloria's Poems
– offer to write poetry together (!*Sensitivity > or = 2; Sensitivity + 1 = 3)

Crying baby
– snatch a brother from mother's hands (!*Power reserve -5 = -5; Nathan: thanks, Nathan + 1 = + 2)

Toy soldiers
– tell the truth (Determination + 1 = 3)

Invasion
-hit grandfather (Determination + 1 = 4, Sensitivity + 1 = 4, Death + 1 = 1)
………………………………………………………………………………………………………………………………………..
Special events:
Ant farm
– play alone (Unity -1 = 5, Sensitivity + 1 = 5)

Father's sword
– agree with the father (Stamina + 5 = 0, Robert Brante + 1 = 3)
(author's comment: if you want to achieve a very perfect ending, Robert will have to be persuaded to stand up for the mutiny, so we cling to the plus signs, since you will have time to spoil the relationship with him even in the inevitable moments. however, no one forbids not to force Robert to join the rebellion, I personally always persuade the family to support the chosen side)
…………………………………………………………………………………………………………………………………………

Distinguished guest
– demand that the mother be introduced (!*Sensitivity >4 or Thanks to Robert; Unity + 1 = 6, Reputation -1 = 2)
(author's comment: don't care about reputation, since in this walkthrough we are hosting Gloria)

Kaleidoscope
-look into a kaleidoscope (Stamina + 10 = 10)

Temptation by sweetness
– admit (Sensitivity + 1 = 6, Stamina -5 = 5)

Participle
– intercept the whip (Determination + 1 = 5, Sensitivity -1 = 5)

2: Adolescence


It is important to get all special events.
As before, useless relationships with both grandfather and Zhanna do not fit in
Reputation doesn't count either, since it's useless

Neighbor down the street
– listen to brother (!*Nathan: Gratitude; Unity + 1 = 7, Stamina + 10 = 15, Thomas + 1 = + 1)

Dashing horses
– obscure the sofa (All skills + 1 = 1, Stamina -5 = 10, Death + 1 = 2, Sophia +1)

Stefan's arrival
– keep the conversation going (Nobility + 1 = 2)

Shawl on the pavement
– leave as a keepsake (Stamina + 10 = 20)

A storm of expectations
– go to the aid of thomas (Resourcefulness + 1 = 2)

Noble children
– give out to teachers (Resourcefulness + 1 = 3, Thomas + 1 = 3)

White wood
– stay with the pilgrim (Spirituality + 1 = 2)

A shadow of the past
– recognize gloria as a sister (Gloria + 1 = 2, Lydia + 1 = 3)

Nobleman's lot
– follow brother's orders (Nobility + 1 = 3, Stamina -5 = 15, Stefan + 2 = 2)

The trial of the offenders
– to convince the father (Unity + 1 = 8, Nobility + 1 = 4, Spirituality + 1 = 3, Stamina -5 = 10)

………………………………………………………………………………………………………………………………………….
special events:

Forbidden love
– help stefan (Spirituality + 1 = 4, Resourcefulness + 1 = 4)

Not a childish question
– confirm concerns (Nobility + 1 = 5, Resourcefulness + 1 = 5)

Poets
– keep a secret (Resourcefulness + 1 = 6, Gloria + 1 = + 3)
………………………………………………………………………………………………………………………………………….

Agony
– prevent grandfather (Nobility + 1 = 6, Resourcefulness + 1 = 7, Stamina -5 = 5)

Last honors
!ask for blessings! (Robert + 1 = 4, Stefan + 1 = 3)
(if you do not choose this option, then at the end of the game there will not be enough relationship points with Robert, to convince him to become a rebel or glasses with stefan, so as not to break off relations with him. it is generally not recommended to lose points with Stefan, if you collude with gloria).

Fugitive
– prevent otton (Sophia: Trust, Sophia + 1 = 2)

Last night
-go to nathan (Stamina + 10 = 15, Nathan + 1 = 3)

3. Youth


No special comments needed here, the chapter is short and unremarkable. We choose the path of the uncouth and do not give out the brothers to Felippe.

Arrival in the capital

– go to the show (Manipulation + 1 = 13, Eloquence + 1 = 10, Stamina -5 = 10

Luke's sermon
-confront (Diplomacy + 1 = 12)

The city does not sleep

– secret salon (Secret plans + 1 = 13)

Guest from the past
– to help (Secret plans + 1 = 14, Valor + 1 = 12, Sophia + 1 = 3)

Three shares
runaway

The bonds of friendship
– let it be as it is (Stamina + 5 = 15)

Uncaught
– print flyers (Manipulation + 1 = 14, Diplomacy + 1 = 13)

Before the march

– rely on nobles and priests (Diplomacy + 1 = 14, Theology + 1 = 10)

March of the collars

– stop sofia (!* Sophia: Trust; Eloquence + 1 = 11, Manipulation + 1 = 15)

Trap
– divert attention (Secret plans + 1 = 15, Stamina -5 = 10, Sophia + 1 = 4)

Recruitment
cheat Felippe (Lost on the loose)

4. Peace (part 1)

Reputation as before – empty place
Relationships with useless characters are not counted., paradoxically, Felippe joins their circle

In this chapter there are two incompatible moments associated with Sophia, namely
Love with Sophia requires , so that you kill Philippe and choose the ending of the chapter “Last straw“. In turn, the ending “Last straw” deprives you of the opportunity in the 5th chapter to choose a peaceful outcome, since you will have a starting relationship with the clergy 0, you can only raise +1, and for a peaceful outcome it is required 2.

The peaceful outcome of the 5th chapter is possible only when choosing the ending in the chapter 4 “Free city“, when choosing which with Sophia cannot end with love.
So decide for yourself what is ideal for you.: city ​​in blood, but love with Sophia, or a happy outcome for everyone except Sophia, for you will have to betray her, to become a leader.

For the exodus The last straw on the side of the sophia in the chapter 5 required 20 Manipulation, to convince her to surrender power to you
Exodus Free City and peaceful exodus in Chapter 5 require 20 Secret plans.

Further guide is made with a choice Free city and the most favorable outcome for all residents.

“Rush order” and “freedom of speech” lead at the end to the church +5, as a result, the fanaticism of the new faith with the executions of the old believers. Can one of the printing options be made secret, then there won't be +5, or leave it as it is and burn the old faith to the ground, as you wish.

Homecoming
– talk to stefan (Stephen + 1 = + 2, Gloria -1 = + 3)

The first steps
– hire spies (Spy network + 1 = 5)
(author's comment: a little later there will be an event to save the brothers from prison, for which we will need to have a spy network minimum 5, so first we raise the spy network on 2 points, after which you can not bother with its increase at all)

Reception at the Brante House
– share news from the capital (Diplomacy + 1 = 15, Manipulation + 1 = 16, Stephen + 1 = + 3)

Between the devil and the deep sea
– send gloria to valora (!* Manipulation >= 12, Gloria >= 2; Wealth -1 = 4, Manipulation + 1 = 17, Eloquence + 1 = 12)

Last straw
– agree with felippe (Spy network + 1 = 6, Stamina + 1 = 15, Sophia -1 = 4)
(author's comment: spy network becomes 6, the event with brothers is in progress, then you don't have to worry about the spy network, Almost
if the spy network is not high, an event will occur in which felippe will try to bring you out into the open. not to betray anyone and not to die will cost 10 reserve of strength, if the spy network is downgraded to 2, this will be the second lice check event, which will have give more 10 reserve of strength. Keep in mind, if you deviate from this guide and play on your own).

Hot hearts

– publish a collection of poetry (!* Gloria >=2, Manipulation >=12, Complete Gloria's Event in Chapter 2.; Excitement + 1 = 5, Spy network -1 = 5, Wealth + 2 = 6, Manipulation + 1 = 18)

A gift to the family
– distribute to the nobility (Diplomacy + 1 = 16, Secret plans + 1 = 16)

Caring Citizen
keep the conversation private (Wealth + 1 = 7, Mayer Egmont = Collusion)
(mandatory for a peaceful outcome)

old friend
– have dinner (Stamina + 10 = 25, Thomas + 1 = + 5)

Gunpowder plot
– reach an agreement (Cache, Diplomacy + 1 = 17)

Call of the ancestors
to give supremacy to Stefan (Unity -1 = 7, Stefan + 2 = 5, Diplomacy + 1 = 18, Stamina + 5 = 30)
(Steph should be now +5 for collusion with gloria)

Errors of youth
– make an escape (!* Secret plans >=14; The reserve of forces burns out, Secret plans + 1 = 17, Wealth -1 = 6)

………………………………………………………………………………………………………………………………………….special event:
Gunpowder barrel
– refuse (Sophia -1 = 2)
(province at the end will not be in such an ass, how if you give, so go for a walk Sophia)
………………………………………………………………………………………………………………………………………….

Visiting the mayor

– resolutely refuse (Valor + 1 = 13)
(we don't give a shit about him, but the reserve of forces is for us further, oh, how we need it)

Brothers in misfortune
– blackmail a judge (Spy network -1 = 4, Diplomacy + 1 = 19, Stefan = + 5, Nathan + 1 = + 3)
(this is where the first two plus signs to the spy network came in handy)

freedom of speech
– print and distribute (!* Eloquence >= 12 we have just 12; Church +1, Excitement + 1 = 6, Spies + 1 = 5, Wealth -1 = 5, Theology + 1 = 11)

Blast wave
– take advantage of the turmoil (Abundance +1, Spies -1 = 4, Wealth + 2 = 7, Secret plans + 1 = 18, Diplomacy + 1 = 20)

White tree festival
– turn to mother (!* Lydia >=3; Unity + 1 = 8, Manipulation +1-19, Gloria -1 = + 2)

Dinner party
– agree (Power +1, Abundance -1, Excitement + 1 = 7, Unity + 1 = 9, The reserves of strength are consumed, sadness).
………………………………………………………………………………………………………………………………………….
Stephen's plan
– refuse (since we are taking gloria, Stephen -2 = + 3, The reserve of forces burns out, Unity + 1 = 10)

Illegitimate
-to help (if you want to, for the family to support the revolution, for uncountable I see no reason to refuse. you know very well its share in your own skin, dismissal illogical)
………………………………………………………………………………………………………………………………………….

Personal accounts
– follow Sophia (Spy network + 1 = 5, Secret plans + 1 = 19, Stamina -5 = 25)
(the most gimmicky choice, but we need a point of secret plans, just for him)

Difficult goodbye
– wish you a good trip (Stamina + 5 = 30)
(you can't choose anything else anyway)

Legion in the city
– call people to riot (Excitement + 1 = 8, Spies -1 = 4, Eloquence + 1 = 13)
………………………………………………………………………………………………………………………………………….
Noise and fury
– take control (Abundance + 1 = 3, Excitement + 2 = 10, Spies -1 = 3, Secret plans + 1 = 20 , Wealth -1 = 6)

Suspicious persons
– deny guilt (Stamina -10 = 20)

The hunt for thomas

– take out (Spies -1 = 2, Wealth -1 = 5, Thomas Saved)
(rake ♥♥♥♥♥♥♥♥♥♥, since Otto is not in disgrace for the sake of 20 Points of Secret Affairs)

A Sound of Thunder

– lie (Stamina -10 = 10, Manipulation + 1 = 20)
(you can also ask for forgiveness, but dying from a piece of shit doesn't seem like a perfect walkthrough to me)
………………………………………………………………………………………………………………………………………….

Rush order
– fulfill a request (Church +1, The excitement burns out, Spies -2 = 0, Reputation -2 = 0, Theology + 1 = 12)
(at this stage, don't give a damn about the spy network. for some reason, the developers did not provide for punishment for the player for the failure of the spy network, which, in principle, is very strange for the position of the protagonist. in the future, you can simply not go from scratch and not be afraid of anything)
(if both of the previously marked solutions ended +1 for the church – fanatical ending of the new faith, how good for you, decide for yourself)

………………………………………………………………………………………………………………………………………….
At midnight
– fulfill the requirements (!* Secret plans 16 or Manipulation 18; Excitement -3 = 7, Spies + 1 = 1)
(generally a perfect outcome, earlier 2 Unrest points burned, now -3, which opens all roads for Free city. you can even put a bolt on Philippe, the developers did not make any further cards from him for the network failure, you can keep the rest of the game at zero, you won't get anything)

4. Peace (part 2)

Lesser evil
– threaten (Stephen -3 = - + 1, Unity -1 = 8, Gloria + 2 = + 4)
(unless you collude with gloria, then Stefan will not leave and the family will not join the rebellion. it is possible not to join the rebellion again, as you like)

There was little space in the previous part, so I will explain here for the choice of collusion with Gloria:
You – runaway, unlike the branches of the nobleman and the priest, you fully drank the injustices of this world. Refusing a sister entails the most chauvinistic and dismissive response in the game., which absolutely does not match your character. So, when conspiring with Gloria, the role-playing of an unsuccessful revolutionary is also taken into account..

Dangerous cargo
– protect egmont (Excitement + 1 = 8, We no longer count the spy network)
(mandatory choice for “peaceful city”)

In the scaffold
– give strength (Stamina -10 = 10, Unity can be disregarded from now on).

Broken branch
keep in touch (!* Stefan>=1)
(I want to wish good luck to all those, who will try to enter this chain on their own. i killed more replay for this guide, than when I played myself. developed here come off with their calculator in full. any pissed-off point from childhood for a bereft makes it impossible to maintain ties with Stefan)

Thomas's wedding
– witness an oath (Stamina + 10 = 10)

Repentance
– call mother (Stamina + 5 = 15)

Family council
(only decision, Power reserve 20, Dead grandfather -5, who doesn't give a shit)

Insomnia
seek refuge (key decision for a good ending, Philippe's murder – Sophia's last drop ending, and then the world with tempest in the head 5 impossible).

Masks dropped
support mayer

5. Insurrection


The family joins the rebellion: Stefan shouldn't be in the house (we did it…), minimum +2 with Father

Enjoy.

Since we have 12 Theology Nathan can choose “This is part of the plan” or “Let the elder ask”. As anyone, both are positive for Nathan.

We get rid of Sophia (for this they saved up 20 Secret plans), otherwise there will be an end to the massacre.
Get rid of her peacefully with 20 Manipulation is impossible, since a love relationship is required, but they are not available, if choose “Free city”, love only with “The last straw”.

We help everyone, saving a family. Save the family in either of two ways: even by troops, at least convince,that you are on the same side. The numbers are enough for a peaceful outcome anyway.

Battle of Anisotti

– Make peace –

Results of the uprising:

The city gained freedom without unnecessary massacre
Rights and freedoms of everyone
The old faith collapsed
Prosperous land
Low order, but there is nothing to be done, high order only while maintaining an empire. In this game, you cannot achieve a completely white outcome..
Anything is better, than the ending “The last drop” with the destruction of the legion's troops, for the province is slipping into total poverty and crime.

The whole family lives and lives, a family – heroes of the uprising.
If the Family did not help the uprising, then Gloria will regret it, although in fact this will not negatively affect her in any way, not father.
Stefan has done business in the capital, if you don't keep in touch with him, he will be executed. In our version, it has a good ending..

All important characters are alive and helping the new order (well, except for Otto and Felipe, who were put on trial and executed).
Mayer Egmont died heroically in chapter 4 for his ideals. It is impossible to save him for the Beast.. If you choose the path “The last drop”, Sophia will personally shoot him.
Sophia was hanged for trying new bloody uprisings and betraying the cause of the glorious revolution.

From Rivazar

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4 Comments

  1. in fact, Sophia can be corrected and without killing she will remain the leader of the uprising and there will be no massacre, etc., but here it is written as if it is impossible to do otherwise, I 2 once passed the Path of the Beast with Sophia and the destruction of the legion and there was no such thing as poverty and robbery in the provinces, one of my best endings, and so a cool guide and path,thanks for the hard work)

  2. Thanks heaps for the guide, have had multiple failed runs trying to get this right haha absolute legend!

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