The first complete Russian-language translation of patch # 1, run by the community Discord team “Friendly Fire”.
From “BUT” to “I” + adaptation for understanding.
Game process
- Added new weapons – shovel (starting weapon for the priest);
- Added special excavation sites: hidden safes and burial places;
- Added a new perk for the Navigator, which increases movement speed (replaces hazy vision)
- Added leveling and leveling system:
– Players with an F and D score do not gain experience
– Custom and singles matches do not count. - Added delay before nitroglycerin explosions
- Added new magazines (teaching element), which provide information, based on, where are you and who are you
- Added special bindings for inventory in the settings menu
- Reduced damage on most thrown items
- Changed: Players come alive with 50% health
- Changed: Poison no longer heals when respawning
- Reduced hunger debuff after vomiting poison
- Full rebalancing of points
- Engineer now starts with Ice Ax (earlier – Wooden ax)
- Marine (Marine) now starts with one extra bullet
- Improved wolf and cannibal attack match animation to match damage taken (now they hit more often and it can be seen visually)
- Removed additional reticle from the Spyglass
- Only the host lobby can now operate the ship in the lobby before the start of the match
- Seals now give two meat instead of one
- The ESC menu now shows all players in the game (even after, how do they turn off)
- The player is given a random role, if he did not have time to choose her, and the ship is already sailing away, to start the game.
- The blizzard is now much quieter, if you are in a prison (brig, guard)
- Players now take full damage when knocked down (it was previously reduced)
- Heat from the Lantern, lying on the ground is now exactly the same, like holding it in your hand
- Ice Ax can no longer be found in Key Chests (safes)
- The weapon provides more fuel for the boiler (boiler)
- Players no longer take cold damage while resting (except for a blizzard)
- Fix: Fists are no longer automatically selected when exiting a punishment cell
- Fix: Looting the wolf no longer makes your screen unnecessary “red”
- Fix: Previously, the zoom of the Spyglass could be disturbed at high FOV'a settings
- Fix: Fixed weapon displacement after respawning
- Fix: Fixed setting, related to the custom setting of the number of traitors in the game.
Appearance
- Cannibals have a new look
- New spawn effect for Cannibals
- New look for the Navigator
- Added “wet” effect for characters, when they enter / come out of the water
Animations
- Added new cannibals animations
- Added new shovel animation
- Added new animation for VOIP Talking (the person's mouth moves while talking)
- Added ship control animation
- Fixed attack animation, which is sometimes not visible from a third person
- Various other animation settings
Interface
- Updated user interface for role selection
- Added more languages to the list when creating a game lobby
- Added CJK support, Cyrillic and Thai font for correct display of the player's name
- Added support “snowman emoji”
- Added error message, when Vivox (VOIP) stops working
- Added statistics window after the match, showing the progress of the experience
- Now the text “You won” and “You lose” looks better after the match.
- Fixed: Now error messages do not disappear in the ESC menu
- Fixed message in HUD about, that you have three totems, when you don't really have them
Level design
- Added new excavation sites to The Approach
- Eliminated the chance of nitroglycerin spawning too early in The Approach
- Fix: the workroom door on the ship became inaccessible after opening.
- Fix: the appearance of pieces of ice on a moored ship
- Fix: the appearance of pieces of ice on the ship while sailing
Sound
- Added hit and dig effects for the new Shovel
- Fixed issues with loud sounds when opening a map
- Added new sounds of slowed-down explosion of nitroglycerin
- Added VOIP echo test (you can find the function in the audio settings)
- VOIP audio drops out faster now (with increasing distance)
- Lowered the sound range of the totem
- Fixed abrupt cuts in audio from VOIP
- Added new flesh sound for autopsy
- Fix: Fixed water splash sound, repeating repeatedly with some elements
- Added / updated other sounds
Other
- Game server optimization
- Optimization of work with the client
- Fixed some crashes
RU-Discord to find partners
- For the convenience of finding partners for the game “Dread Hungred” we invite you to join our Discord channel “Friendly Fire”
- Join and start playing[discord.gg]
From Mendelson
Leave a Reply