Rogue Company: Phantom what you need to know about this sniper?

Today we will take a look at a sniper like the Phantom.

 

Chapter 1 Phantom

And so we will disassemble this agent with the main weapon:

LR15 – Sniper rifle

Chapter 2 Duel

  • Duelists

Self-sufficient killers, from which teammates expect high performance and aggressive play. Their skills and abilities help them to achieve this success..

From this, we must understand that when playing as a Phantom, we need an appropriate purchase and style of play..
Let's start with the purchase, skip the pistol round.
And so you bought the LR-15, what to buy next ?
Since playing as a sniper you need the maximum efficiency of your rifle possession and speed, you must build your purchase in the following way.

  • Basic purchases

I remind you that you have already bought the LR-15 so that you can move around in the scope with a normal speed and not a slow one, you do not need to buy a skill.

Hunter
You do not receive a movement penalty,looking through the scope.
This skill will allow you to better move and get out of cover in the scope. Which is not very important because we need speed!

Next, you need to upgrade your LR-15 to 2 level, why before 2 ? and not to 3.
As I said, we are interested in speed and convenience..
1- level gives us more 2 additional cartridge.
2- the level just gives us: Increase aiming speed and also decrease recoil. What is very important to us!
3- On 3 level we have the following improvement “damage does not drop at a distance, and the damage from headshots increases. And then you think, and yet why don't we buy this improvement? ?
I give you an example from personal experience., for the time that I gave this agent and this 1 day 4 o'clock 57 minutes.(in-game profile statistics)
I have never had a situation where the distance was so great that the damage fell less than standard 53 on body contact. That is, even with the greatest distance, you carry 53 hp to the opponent, means you need to do in any case 2 hitting the enemy's body to take it out(except for armor, etc.).
If you hit the head, you inflict 105 minimal damage at again a very long distance, that is, you kill the enemy. And at an average distance in the area 140 hp. That is, this is certain death, even with armor.(Except for the newly turned on armor of the chuck in which it decreases gradually) But still this improvement is needed but not at this stage..

Throwing ax
The next thing you need to get is a throwing ax and bring it up to max level..

Since you will probably have situations when you will be rushed by several opponents or taken by surprise, an ax is the best and most reliable way to quickly take out the enemy..

  • Other purchases

And so these were the main recommendations, now we go further, the next purchases will be very situational and only you can decide how to do better.
Next, we need the following purchases(this list is my approximate purchase option always): Bloodlust, Sleight of hand, Evasion, Grenade, 3 sniper rifle upgrade level, 1 and 2 pistol upgrade level.
In what sequence to make these purchases, it's up to you personally, I wrote my version. But then again, don't forget these purchases are very situational..

Chapter 3 Support

Now let's move on to the so-called support style.
As in the case of the Duel variant, we must select the appropriate shopping variation for this style of play..

We repeat some steps from the previous chapter.

Let's start with the purchase, skip the pistol round.
And so you bought the LR-15, what to buy next ?
Since playing as a sniper you need the maximum efficiency of your rifle possession and speed, you must build your purchase in the following way.

  • Basic purchases

I remind you that you have already bought the LR-15 so that you can move around in the scope with a normal speed and not a slow one, you do not need to buy a skill.

Hunter
You do not receive a movement penalty,looking through the scope.
This skill will allow you to better move and get out of cover in the scope. Which is not very important because we need speed!

Next, you need to upgrade your LR-15 to 2 level, why before 2 ? and not to 3.
As I said, we are interested in speed and convenience..
1- level gives us more 2 additional cartridge.
2- the level just gives us: Increase aiming speed and also decrease recoil. What is very important to us!
3- On 3 level we have the following improvement “damage does not drop at a distance, and the damage from headshots increases. And then you think, and yet why don't we buy this improvement? ?
I give you an example from personal experience., for the time that I gave this agent and this 1 day 4 o'clock 57 minutes.(in-game profile statistics)
I have never had a situation where the distance was so great that the damage fell less than standard 53 on body contact. That is, even with the greatest distance, you carry 53 hp to the opponent, means you need to do in any case 2 hitting the enemy's body to take it out(except for armor, etc.).
If you hit the head, you inflict 105 minimal damage at again a very long distance, that is, you kill the enemy. And at an average distance in the area 140 hp. That is, this is certain death, even with armor.(Except for the newly turned on armor of the chuck in which it decreases gradually) But still this improvement is needed but not at this stage..

Moving on to important purchases playing as Phantom as support

In my opinion, again, playing in this type, you need to stay behind your team and make the appropriate impact, monitor the enemy and give information about his movements, you will need your gadget.

Velcro sensor
This device attaches to any surface and detects any enemy in its area of ​​action.
You can place it in your rear and be sure that the enemy does not catch you by surprise. Unless of course he breaks it, but also a shot you can hear. Which again will give you information about a suitable opponent in the back.

Grenade
A grenade that explodes after a short delay, that is, picking it up and holding down the G button, the grenade starts counting down to the explosion. Do not overexpose it in your hands, it may end up undermining yourself for you.
This gadget will help you in various situations, block the passage of the enemy for a while. Inflict any damage by forcing the enemy to remain in cover, or kill the enemy altogether.

Which of these gadgets to buy first or which one to improve is up to you again, it all depends on many factors. Choose wisely.

  • Other purchases

And so these were the main recommendations, now we go further, the next purchases will be very situational and only you can decide how to do better.
Next, we need the following purchases(this list is my approximate purchase option always): 3 sniper rifle upgrade level, Bullet Pathfinders, Throwing ax, Sleight of hand, Bloodlust, 1 and 2 pistol upgrade level, Evasion
In what sequence to make these purchases, it's up to you personally, I wrote my version. But then again, don't forget these purchases are very situational..

Chapter 4 A Few Tips

1 Sitting in cover

Don't get up in the same place twice, thus you will give the enemy an easy shot. Try to change the angle, the height, under which you look out of hiding. Also, being behind cover, it is advisable not to walk from side to side..
But don't forget to use it against your opponent., catch his head with your aim!

2 Squat

Squatting gives you a smaller hitbox , narrows your spread , makes you less visible and allows you to move silently. Therefore, do not forget about it, you can also use it in battle. In a shootout with the enemy, spam squats thereby avoiding shots, but this may not always help you !

3 Focus on the entire battlefield and not on a specific target

The broadest newbie problem in all games – focus on one kill or target and ignore everything else: Steps, ability, character phrases shots, etc..
Keep a close eye on everything, what's going on around you or outside.

4 Finish off enemies instantly

If you were able to deal enough damage to the enemy, he will be knocked down. Try to finish off the enemy until he crawled behind cover. But! if you are sure that it will not frame you and the enemy's allies will not kill you at this moment.

5 Changing the camera angle (right / left hand)

A very important function in a third person game. Being in cover by changing your hand in the right direction, you can shoot.

6 Don't forget about your gadgets and abilities

In RoCo, agents' abilities can prejudge the outcome of a round or an entire match, depending on how you use them. You need to understand that this is a team game and build on this “ligaments”. For example, use mutually beneficial agents. Whose abilities will help others.

7 Where to shoot ??

Try to shoot only in the heads, I don't think it's worth explaining why,good luck!

8 Enemy weapon

Pick up enemy rifles pistols machine guns, replacing the pistol with any of these weapon classes will significantly increase your success in the current round

Who is Phantom ?

Wiki

Phantom – sniper, member of Rogue Company, which does great damage in long-range combat. Her ability “nano smoke” identifies enemies, in the area of ​​smoke. Her passive ability delays enemy health regeneration, when he takes damage from a firearm.

 

Biography

Phantom – it is the object of the illegal genetic program blacksite, The phantom was trained from birth to be the perfect killer. Her skills are on sale at the highest price. Saved by Trench, she broke out of her mental state. She learns about the world for the first time, who is she really, and makes his own choice regarding, who does she want to become.

Personality

Phantom – egocentric, confident, selfish and daring. She tends to show great pride in her talent for shooting people and, as follows from her quotes, enjoys it. Every time, when she is in trouble, she want, to have her teammates around, To help, but if she makes a mistake for herself on the battlefield, Phantom does not want, to worry about it. Although, when the Phantom helps his teammates, she makes them understand, which only helps them because of the mission, but not because, that she likes them. She very often taunts the enemy and, when she is left to carry out a mission alone, becomes very brave and confident in her victory.

Armament

Weapon
Primary weapon
Additional weapon
LR15 – Sniper rifle
P12K – Pistol
Nightshade – Assault rifle
Throwing ax

Gadgets
Grenade
Velcro sensor

From Un1oN

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