Did you know, that when a player starts as a tribe, all his pawns will have a bonus to collecting plants, when on the world map? This is a very strong bonus., which inspired me to think, that Tynen could add unusual features to the tribe, due to which the gameplay for the tribe can radically differ from the gameplay for the settlement. The Soul Tree only reinforces this idea..
Considering, that the mechanic itself with the types of settlement “tribe / settlement”, added at the same time, when they added the ability to travel the world and a new ending with a ship in another part of the planets. It is quite logical to assume, that Tynen could have done so on purpose, to play for the tribe, the player played wrong, as a settlement. This idea is confirmed by several uniqueness.:
- Bonus to collecting plants on the world map;
- Recruiting raiders from a tribe is easier, than recruiting raiders from advanced factions;
- The ability to sew clothes and make furniture, which are not available when playing as a settlement;
- The ability to meditate at the tree of the soul;
- The difficulty of researching technology above the Neolithic era.
This is just my guess, but I think, that when Tynen balances things this way, which reduces the effectiveness of what, instead giving increased efficiency to something else. He kind of pushes the player to, so that he emphasizes effective work and ignores ineffective. This is how skill lights work; tribal research and many principles of ideologies.
So in this little tutorial, I want to know, how profitable is it to play as a tribe, using only his strengths and ignoring his weaknesses.
Tribe versus settlement
Tribe necessary 305950 research points, to learn all the unexplored technologies.
Settlement necessary 154300 research points, to learn all the unexplored technologies.
Tribe twice will research all technologies longer. That is that, what the settlement explores in a year, the tribe explores in two years.
You don't even need to count here, when playing as a tribe, pawns are collected in 1.7 times more plants, than when playing as a settlement.
This is one of the strongest abilities of the tribe., thanks to which you can provide yourself with food even without hunting and sowing plants. This will be discussed later in the guide..
By speed and tribe, and the settlement can gain psi abilities very quickly, however, the tribe does not even have to strain for this, and the settlement must seek mercy with sweat and blood.
Tribe, to get psi abilities, you just need to meditate at the tree of the soul. Moreover, the more pawns from the tribe will meditate at the tree of the soul, the more effective is the speed of gaining psi-abilities. Moreover, ritual added in ideology, which allows you to obtain psi-abilities for as little as 12 soul herbs, if there are enough pawns to participate in the ritual, it's almost in 1.6 times faster, than before.
Settlement you will have to wait for quests from the empire and successfully complete them and / or exchange captives and gold for the mercy of the crown. The main way to quickly get psi abilities from the empire, exchange gold for the mercy of the crown, it would take 4355 gold, to get psi abilities up to level six. Get so much gold for just one pawn, which after that you still have to build a luxurious bedroom and feed the best food…Interesting, but clearly inferior to the tribe.
For the tribe, potentially, much easier to play, after all, you can defend yourself with psi abilities without a single wound, and considering, how many pawns can level 6 psi-abilities get in a short time…any raid will not pose a danger.
Moreover, due to the bonus to collecting plants while traveling, the method of obtaining plant foods may differ from the usual, because in one day, pawn with the tenth crop skill, can collect so much food in one day, that as many as five pawns, including the collector himself, you can prepare delicious meals. Stably!
It would be quite logical to assume, that the developer intentionally did this, so that the tribe can be played in a different way, different from the standard. Sure, in future updates this fact will be constantly confirmed, how it happened with the Royalty and Ideology add-ons.
How to provide a tribe with food through caravans
Depending on the biome, on which the caravan will stand, the speed of obtaining food can be different. Here is a list of that, what is the minimum crop skill required for pawns to stop at each biome:
9 level, if you bring the harvested crop to the settlement, for a nutritious paste.
8 level, if you bring the harvested crop to the settlement, for preparing delicious meals using meat and plant foods.
7 level, if you bring the harvested crop to the settlement, for cooking;
5 level, if you bring the harvested crop to the settlement, for a nutritious paste.
4 level, if you bring the harvested crop to the settlement, for preparing delicious meals using meat and plant foods.
8 level, if it is harvested raw;
5 level, if you bring the harvested crop to the settlement, for cooking;
4 level, if you bring the harvested crop to the settlement, for a nutritious paste.
3 level, if you bring the harvested crop to the settlement, for preparing delicious meals using meat and plant foods.
6 level, if it is harvested raw;
4 level, if you bring the harvested crop to the settlement, for cooking;
3 level, if you bring the harvested crop to the settlement, for a nutritious paste.
2 level, if you bring the harvested crop to the settlement, for preparing delicious meals using meat and plant foods.
It is also worth mentioning, that when one pawn falls short of the required level, another pawn, having extra levels, completely fills the missing pawn of the first. Moreover, it allows her to harvest in two, three, etc..
Also worth mentioning is the hunger multiplier for gluttons and smoker's jamb lovers. – they need skill in 1.5 times more than specified
Related Posts:
- RimWorld: Execution (Fast / slow execution methods)
- RimWorld: Execution
- RimWorld: PawnMorpher Complete Guide / Manual / Review
Leave a Reply