Back 4 Blood Beta: Weapons Analytics

Hello everyone, I played Back 4 Blood, I tested the guns and I want to dump my unnecessary analytics on the fluff: sho will be used, sho will be meta, and sho will be unnecessary trash, weapons will be arranged in order, which was on the table, the weapon is used here with the real named, so you can easily find
BUT)Machine guns
1) M249 – this is the best gun from this group, with a long barrel, it drags a little horizontally, and with a muzzle brake shoots at one point, clip size is also large, as well as rate of fire, yes, and here it is like real: machine gun – this is such a compromise between ARKA and a sniper, but the only thing, which is wildly striking: too long recharge, otherwise cool, if you use machine guns, then only this, so it will be very likely to be used
2)RPK – kind of trying to be “ARkoy type with an extended barrel”, but honestly – I don't see any point in using it at all, horizontal recoil even with a muzzle is large, and without him, so in general, Anril somehow gets into, at the same time it has a low rate of fire, small machine gun shop – little of, it also takes a long time to recharge(even with a fast shop), the most useless weapon in this game

B)Rifles
the most controversial weapon class in this game
1) Barrett M95(bolt) – the same useless weapon, like the PKK: still recharges slowly, microscopic shop, the recoil after the shots is incredible, no rate of fire, but these are still flowers, the most important thing: ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ THOSE DAMAGE FALLS? It's a sniper, this is a very specific weapon, and then there is the damage with 247.5 falls to 164.8 – what is this ♥♥♥♥♥♥♥♥♥♥♥♥ in general? its not that, what is useless to use, and even dangerous, because if your teammate plays with this shit, then your efficiency just immediately sags as much as possible, for if he is cornered, then he will come ♥♥♥♥♥♥♥♥♥♥♥♥, because in this case it will be very difficult to fight back, I do not recommend using it in any way, even a pistol will be more useful
2)Phoenix 350L(bolt) – useless weapon too, but a little less, than barrett, recharge faster, it's easier to use, but again: bolts in fact ♥♥♥♥♥♥♥♥♥♥ are not really needed in this game, for you play against hordes of zombies, and those, who have weak points, it is easier to simply extinguish by suppression – will not be used either
3)M1A(semi-auto) – like already and better than the previous two, for while barrett will make one shot 250 damage, the semi-auto will already have time for this time 4 to make such, each on 64 damage, which is essentially the same, only more convenient, even easier to implement, long barrel recoil large, with the muzzle the same, but a bit better, but here, ♥♥♥♥♥♥♥♥♥♥, such a spoonful of shit, that it's just that you can't even see the honey – this is a muzzle flash after shots, which covers the entire scope – Yes, she is short-term, but imagine, that you have constant flashing on the floor of the screen – somehow not very pleasant, it is so? therefore, will most likely be used because of this 50/50, only, when there is no alternative, but without this flash this is the meta of the class of

IN)Arches
one of the best classes and the most balanced, though “neo” also enough

1)Ranch Rifle(Honestly, looks like a Ruger Mini of some kind)) – semi-automatic arch, and the only one in this class, WHICH, ♥♥♥♥♥♥♥♥♥♥, SHOULD BE IN RIFLE CLASS, ♥♥♥♥♥♥♥♥, she has a great return, even with a muzzle brake, and rather the largest even in the game, the shop is small, arch damage(32 units, ♥♥♥♥♥♥♥♥♥♥), and the purpose of the rifle, because the store is on 15 cartridges, same, like semi-auto mode, if she was in the normal damage rifle class(yes even 55 units, do not care), then it would be a meta class, because you can put up with dedication, and so here, too, a flash is visible after the shots, although not so big, but one fig – it's just ♥♥♥♥♥♥♥♥♥♥♥♥, which no one will use, she needs a rebalance in rifles, not arki
2)Carbine M4 – one word meta class – she has everything: good damage, rate of fire, and recoil control, and even with an elongated barrel, he is tilting stupidly to the point, what a fuck, how pleasing to the eye, the only small troublesome – this is the stock size of the store – he's only on 25 cartridges, but otherwise it is imba, what should be the AR-15 – will be used 100%
3)AK-47 – in theory it should be an alternative to M4, but no matter how(more on that later), Yes, she's higher by 9 units of damage, but she has even less store, because of what you will most likely have to sacrifice a store with increased damage, or reload speed(and yet the size of the store becomes the same, like M4 in stock, I mean 25), therefore, although it will be used, but more, as a weapon for fans, Honestly, I see no reason to use it(duck also thrashes him sometimes hard to the side, even with a muzzle)
4) M16 – original, here is exactly the same, even worse fate, than the AK-47 – add to all of the above the firing mode with a cutoff of two rounds – okay there would be a wild rate of fire and a magazine like the M4, then somehow it would be possible to use, but ♥♥♥♥♥♥♥♥♥♥, not only that, also vertical recoil is just some kind of ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥, so even when the sight is installed, the front sight remains stock, which actually only gets in the way, so the oldies just don't have a chance here – will not be used
5)SCAR – here, This is what I can call an alternative to M4, with only one bold BUT: it can only be used with a muzzle, otherwise you will get crazy, that all your damage flies into the environment, not enemies, Yes, the store is small here too, like AK-47, but the damage is higher here, so you can put up with it, so again – this is exactly the alternative to M4, only with damage in exchange for rate of fire and magazine(ironically, that in L4D2 the AK-47 and M16 were just the meta, and then the old people were left out of work)

D)Shotguns
second best and balanced class, in principle, everything is like in lefka

1)AA12 – meta class, little of, what is this AUTOMATIC RAPID SHOTGUN, it's still easy to control, store removable, also the largest in the class, it also recharges very quickly, shorter, will definitely be used(even ♥♥♥♥♥♥♥♥♥♥ for slightly less damage, DPS will cover it all, as well as usability)
2)The rest of the shotguns, which are semi-auto and pump(Super 90 and 870 Express respectively) – I would like to call at least one of this at least somehow an alternative to AA12, but that's about, how to call selik an alternative to khachiroku from nfsug2 – not at all and will never be able to show such a result even close, Super came close to this 90, but this is how to compare 1 step, 10 step and 1000 step, such a gap here in the class, honestly, Super 90 here is the only usable only, if there is no AA12, but in all other respects this is a useless weapon, what is weird, Considering, that in the same left there was a choice between spas and m1014, 870 Express will never be used at all, since it takes a long time to recharge, and the pump for this weapon drives the last nail into the coffin lid, shorter, not worth taking at all
3)TAC14 – although it is also a pump, but I decided to write it down separately – ♥♥♥♥♥♥♥♥♥♥, it's simple, probably, fucking about the same level, as barrett with rueger – tube only on 3 patron, 3, ♥♥♥♥♥♥♥♥♥♥!, recharges albeit quickly, but the pump is just kapets slowly moving back, as if sand was poured there instead of lubrication, shorter, this shit is just swept out at once ♥♥♥♥♥♥♥♥♥♥ in fact

D)Submachine guns
well done here, what did this class do along with ARKs and Shotguns, but in L4D2 you throw out the PP

1)UMP45 – “Damage needed – take the 45th YUMPak!”: this is a PP with ARKA damage in essence, here in principle, as with SCAR and M4 – here UMP plays the role of SCAR – also the highest damage, while the rate of fire is a bit low, and at the same time, everyone can use his anril without a muzzle, shop here, by the way, also on 20 cartridges, but again, along with the alternative will be used(about the alternative later), even though here, quicker, slight overweight(about 46/54%) will be towards the alternative, because she is a little more imbibed
2)MP5 – at all times it was the golden mean among PP, but here the case is about the same, as with the AK-47 – there is simply no point in taking it, because there are better options, and he also has a recoil ♥♥♥♥♥♥♥♥♥♥♥♥ big for PP, even with a muzzle, the only thing, what's good about it – this is the reload speed, but nonetheless, into his furnace
3)VECTOR – Well, as you understood – it is an imbibous alternative to UMP45(like M4 in ARC class), there is also a cool recoil control even with an elongated, and the rate of fire is present, so also the reload speed is the highest here, that even without a fast store you don't feel constrained, therefore will be used, yet again, at the parking lot, for imba in fact
4)UZI – Well, here comes the scapegoat from the class: no damage, horizontal recoil simply ♥♥♥♥♥♥♥♥♥♥♥♥, which, and according to the rest of the stats he is ♥♥♥♥♥♥♥♥♥♥♥♥ in the salad, Besides, except that, store: it is the largest here and will recharge just as quickly, but I don't see the point in it – this is, sure, not shit, like barrett, rueger and so, but not sweet either, similar to M16 +-, will not be used

E)Pistols
common secondary weapon, only it was expanded here, although it didn't make much sense, so I'll do it here 4 categories

1)Pistols without sight(Beretta M9, Beretta M9 with queues, Glock 23, Glock 23 auto, M1911) – will not be used 100%, because here is the same situation, like with pistols under siege before some kind of patch: little of, what a fly kapets, how awkward with pistols(After all, the sights are only for 2 guns are put), so also the trunk leads upwards so, sho i ♥♥♥♥♥♥♥♥ him… Oh, that's not it
Well, shorter, using this whole thing is more expensive for yourself, therefore, everyone will immediately forget about these weapons, but what potential was, original
2)TEC 9 – There is also no scope here, but it's already more pleasant to use, because the barrel does not pull away so much, and it is also automatic + rapid-fire, As I can see: it can be used to repel the hordes together with rifles, otherwise I'm not sure, but so good
3)Pistols with scopes(Desert Eagle, 357 Magnum) – irreplaceable companions of shotguns, only now because of mods they have become even better, moreover, can be used as a deagle, so does the magnum(well magnum will be a little worse, but here's a percentage 10 mb, and that, it's better to use it with a muzzle), with optical sights in general, a fierce bomb, so, they will definitely be used as in the left, at the same time, the combo itself will be even better, taking into account the above
4)Belgian(I ♥♥♥♥♥♥ knows, what is it all about, some kind of double-barreled gun) – also an ambiguous weapon, on the one hand, there is only a doublet mode, from the mods you can only put the butt and the store(lol), so also the enlarged store here is just a useless, but on the other side there is the fact, that he is in the secondary slot, so would be like TAC14, but the slot turns everything upside down, in theory, this is an alternative to TEC 9, but in fact this is a completely different weapon, so here I cannot say for sure about this, but it looks interesting, so I think, which will also be used, although there is a TEC 9, as well as close ones with a card for vampirism

Or)Close combat
here, on the contrary, too much reduced this class, duck also made it a little narrow, whether

1)Bits – low bpm long range, Honestly, will be used only because of the range and horizontal strikes
2)Firefighter ax – useless ♥♥♥♥♥♥♥♥♥♥ with huge damage, but hitting even slower, no radius of attack, duck also vertically
3)Machete – unambiguously imba class, hits fast, damage is good too, also horizontally – recommended
4)Ax – another useless ♥♥♥♥♥♥♥♥♥♥, only no damage, no range, and no attack speed, utter shit

Ž)Throwing
it's a pity, that vomit was not delivered

1)Molotov cocktail – imba, as it burns for a long time, so also the radius is large, will be used
2)Frag grenade – shit, Honestly, too hammer is good because of the radius and burning time

Epilogue
In principle, for the most part, I liked shooting here., there are interesting guns, duck also mods also increase stats, which is good news, but again, rebalance is needed here, otherwise, a large number of guns will simply not be used, hopefully, that it will be corrected
From 1Bow

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