a description of the triangle and how it affects the game.
A triangle can be good ,average and terrible(how did you ♥♥♥♥♥♥♥♥♥♥?)
Good - generators are located as far away. If you have just such a triangle, then even in the 3rd it is not difficult to win.
Medium - usually in it 2 generators are located close, and the last one is far(or just lined up all over the map). such a triangle a maniac can not control badly, but it can be taken away from the generator and started.
Terrible - generators are located as close to each other as possible. Such a triangle (if the maniac is not down) not won.
1: this type of card is the rarest. this is for example a suffocating pit or a yamaoko shrine.
this type has a pronounced division of the card into 2 parts with transition between them.
a place of rest for Azarov
generators are often located on them 3:1:3, but it also happens 4:1:2
the tactics for a good triangle on them is simple
1 the generator in the junction must be repaired
2 on one part of the map, all generators should not be turned on
examples of good triangles:
suffocating pit
middle triangle example:
bad triangle example:
for a successful triangle you need
1 – fix the central generator( if he is)
2- leave generators in the corners of maps
example of a good triangle:
dom thomsonov
middle triangle example:
bad triangle example:
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