Phasmophobia: Update “Nightmare” v0.4.0

This guide describes all the changes in the update “Nightmare” (version 0.4.0)

 

I_Maple Lodge_I camping map


– Brand new medium sized map with picnic areas, games, several tents, log cabin and haunted lake.
– Maple Lodge has more unique properties, higher density of objects and more visual details.
– Minimum Spec Computers Should Have No Problem, but if you have outdated equipment, you can see the FPS drop.
– Other locations will receive more detailed elaboration and more unique objects later..
– In the future, other locations will receive a new design for the mini-map in the truck., to match the Maple Lodge camp.


I_Difficulty levels_I


All difficulty levels have been overhauled. We hope, that these changes will make each difficulty more unique and provide more options for players of all skill levels.
Some doors will now open randomly based on difficulty.

Lover: recommended for new ghostbusters!
– Long preparation time
– Long initial hunting period
– Short hunting time
– Sedative pills restore sanity
– Reimbursement of half the cost of lost equipment in case of death

Middle: already have ghost hunting experience.
– Average preparation time
– Average initial hunting period
– Average hunting time
– Sedative pills restore sanity
– Electric meter switched off
– Fewer seats, to hide
– Reimbursement of part of the cost of lost equipment in case of death

Professional: for experienced ghost hunters.
– It is very rare for a ghost to change its preferred room.
– No time to get ready
– Short initial hunting period
– Long hunt
– Sedative pills restore little sanity
– Electric meter switched off
– Much less cover

Nightmare: new difficulty for the best ghostbusters, designed as a test mode for those, who are looking for the most intense gameplay, which phasmophobia might suggest.
– The ghosts will show no evidence
– The ghost sometimes changes preferred room
– No time to get ready
– Shortest initial hunting period
– Long hunt
– Kills increase the duration of the current hunt
– Sedative pills restore very little sanity
– Electric meter switched off
– Almost no cover
– Paranormal interference has damaged some of your monitoring equipment


I_Weather_I


Everytime, when you conclude a contract, the location will have different weather, which will add new styles of gameplay and make each contract unique. Changes in temperature will make it difficult to locate a ghost, rain or wind will impair your hearing, and thick fog will impair visibility.
– Clear sky
– Fog
– Light rain
– Shower
– Strong wind
– Light snow


I_Ouija Board_I


Ouija board didn't make so much sense, as we would like, so it was updated. Now you trade your sanity for information.
Ouija board now significantly reduces your sanity, when the ghost answers.
If the ghost doesn't answer, you will only lose a small fraction of your mind.
The Demon's Weakness Changed, to reflect these changes.


I_News_I


Several new types of ghosts have been spotted. These new types of ghosts have an increased chance of spawning during Halloween.:
– Onrio
– Twins
– Obake
– Raiju

– When crouching, the player collider now shrinks, to fit the player model.
– Ghosts will now disrupt electronic equipment whenever, when they are visible.
– Ghosts can now blow out lighters.
– Using the walkie-talkie will now attract ghosts while hunting.
– Now the walkie-talkie will only play static sounds, when near a ghost.
– Lighters and candles are now extinguished, when it is raining heavily and when they are thrown.
– New icons appeared on the truck map screen.
– The ghost can now interact with multiple souls in certain locations.
– You can now place sound and motion sensors on the floor


I_Changes_I

– The base speed and acceleration of all ghosts when chasing a player has been slightly increased.
– Reduced hunting duration on small and medium maps.
– Ghosts now have a low chance of not leaving fingerprints when interacting with the environment.
– Fingerprints now disappear through 60 seconds.
– Ghosts in the attic and basement are now less likely to roam.
– Attic and basement ghosts will now only move to the next floor, and not on the other side of the card.
– All contracts are now always available for selection on the map screen.
– Sanity mean will now be accurate, not random.
– The difficulty of the contract will now be equal to the difficulty by default, the last time you played.
– Map description replaced with difficulty description.
– The bone can now be a random human body bone and has new visuals.
– The footsteps of the ghost can now only be heard then, when the ghost moves.
– Screen resolution change in log now offers confirmation
– Freezing temperature evidence has been changed to reflect the new weather, requiring lower thermometer readings. Breathing hasn't changed
– The on / off indicator of the fuse box is split into two different indicators instead of one, which changes color.
– Ghostly sounds are now disappearing, rather than suddenly stop.
– New textures for handprints and ghost footprints.
– Lighters are now disabled, when they are put in inventory.
– Ghosts can now blow out candles when the lights are on.
– Several rooms have been renamed Edgefield, Bleasdale и Grafton.
– All ghost events will now last at least 1 give me a sec.
– Window knocking will now make noise on a parabolic.
– Photos have been replaced in several photo frames
– Heartbeat will now fade in and out, the volume is also lowered.

I_Correct_I


– Corrected English grammar and punctuation in the magazine on several pages.
– Bug fixed, due to which ghosts did not always display walking animations for ghost events.
– Bug fixed, due to which only the host could turn off the car alarm.
– Bug fixed, due to which the salt placement highlight was visible on the walls after viewing the floor.
– Bug fixed, because of which salt could be put on the prison stairs inside the wall.
– Bug fixed, due to which "No code in the clipboard" and "No" were not translated.
– Bug fixed, due to which the sounds of footsteps continued after, how did you stop.
– Bug fixed, because of which the hunt did not end, if the host ran away while hunting.
– Bug fixed, which caused the game to crash with multiple monitors at different resolution scales.
– Bug fixed, because of which the ghost sang, simultaneously making the sounds of the hunt.
– Bug fixed, because of which you could hold a tripod with the camera turned on while hunting, and the ghost did not find you.
– Bug fixed, which caused the color picker buttons to be flipped in the main menu.
– Bug fixed, because of which you could see ghosts with a laser projector through walls, where there was no laser projector.
– Fixed exploit, where you could use the camera on a tripod, to make the ghost think, what are you inside.

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