All about Phasmophobia (everything about this game, its foundations, cards, equipment, etc.)

In this guide, you will learn about a game like Phasmophobia, everything about this game, its foundations, cards, equipment, etc.

 

Briefly about this game.

Phasmophobia – game, in which you must find a ghost, point out his evidence, collect a collection of photographs and go further on your business. But it's not as easy as it seems. While searching for a ghost, you will bump into different obstacles: ghostly events, random events and attacks. In the first two cases, the ghost simply gives you a sign, in the second case, the ghost can take your life, so be careful! There are about 10 kart, which differ in their size, architecture, number of rooms, etc.. d. Also in this game there are different difficulties, which we will talk about a little later. In general, the guide is created for beginners and experienced people, who want to tweak their knowledge of the game a little, so we went.

Equipment. Ch.1.

In this section, we will get acquainted with the equipment in this game., which will help you find the ghost:

1. Notebook
Starting equipment, available from the start of the game. With this equipment you can
get evidence “Notepad entries”.

To get this evidence, you need to place the notebook in the ghost's habitat room and
wait, until the ghost starts interacting with him.

2. Video camera
Starting equipment, available from the start of the game. With this equipment you can
get evidence “Ghostly flame” or “Laser projector”.

To make the camera work, you just need to pick it up and get out of the van. Will open
display and you will see everything, what does she broadcast.
The camcorder has a night vision mode. To turn it on, you have to keep
video camera in hand and click on the right mouse button.
The camera can be installed on any flat surface. To install it on
desired position, you must aim at the desired installation location and turn
the camera to the desired direction by holding the left mouse button. Once
the direction and location of the installation are selected - press the letter on the keyboard “F” or that letter,
to which you have an interaction button assigned .

3. EMI sensor (Electromagnetic field)
Starting equipment, available from the start of the game. This equipment will help you find
account “EMF ur. 5”

When the ghost is active, the detector starts to emit sounds in accordance with
the meaning, which the sensor found.

1. Blue - Default value.
2. Green - The interaction of the ghost with the object.
3. Yellow - Ghost is throwing things.
4. Orange - Ghost has revealed itself.
5. Red - Clue . (EMF level 5)

4. Laser projector
Starting equipment, available from the start of the game. This equipment is needed for
identifying evidence “Laser projector”.

For the device to start working, you have to install it on the wall or floor. After
installation projects a grid in a radius 5 meters and 180 degrees.

Ghost, detected by laser projector, looks like translucent
model passing from one point to another with fast speed.

5. Radio
Starting equipment, available from the start of the game. With this equipment you can
get evidence “Radio”.

With this equipment, you can communicate with the ghost by asking him questions.
(Questions in the next section)
Only a few ghosts can respond to the radio.. The question needs to be asked
Only then, when the radio is on, while you should
be in the ghost room.

To get an answer from a ghost, you must fulfill certain conditions, but
exactly:
• The light in the ghost room must be turned off.
• Communication with shy ghosts should be done exclusively by one
a man in a ghost room.
• Ghosts may not respond to questions on the radio at early and late
stages of the game.

6. Ultraviolet Flashlight
Starting equipment, available from the start of the game. With this equipment you can
get evidence “Hand prints”.

To find this evidence, you must turn on the ultraviolet flashlight and shine
on switches, doors, grates, window, cabinet doors. The main condition for
the discovery of this evidence is the fact of the interaction of the ghost with the object. Since
with this flashlight you can see the footprints, left by the ghost thereafter, as
he was like salt

7. Salt
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment used to find evidence “Footprints” (Is not
evidence for detecting a type of ghost). To sprinkle salt, you have to keep it in
hands and hover on the floor, then press the button “F”, to scatter it. Via
one can can be sprinkled 3 piles of salt.

This equipment is required to complete the mission “Make the ghost walk on
salt”

8. Lantern
Starting equipment, available from the start of the game.

Is the main source of illumination in dim or completely
unlit rooms. The light from the flashlight does not affect the mind in any way.
Same, the flashlight can be turned on by pressing the button “T” or “F” with the condition that, what lantern
not in hand.

9. Powerful flashlight
Equipment, which one needs to buy, so that it appears in your inventory.

Improved version of the regular flashlight. Shines stronger than a regular flashlight. Much
simplifies your viewing angle in the dark.

10. Camera
Starting equipment, available from the start of the game. With this equipment you can
photograph evidence.

Equipment is used to photograph the following things:
• Ghost
• Footprints
• Hand prints
• Dirty water
• Ouija board
• Interaction of the ghost with objects and objects
• Dead body
• Bone
• A voodoo doll

This equipment is required to complete the mission “Take a picture of a ghost”.

11. Incense
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment is required to, to calm the ghost and prevent him from hunting.
For, to light the incense, you need to have a lighter in your inventory or light
incense from a burning candle. When incense is set on fire, it emits smoke in
flow 6 seconds. If the ghost is in the radius 6 meters from him, his activity
will increase slightly. The ghost will not be able to start hunting during 90 seconds.
An exception: Spirit, he will not be able to start hunting during 180 seconds.
If you light incense while hunting and throw it at the ghost, then a ghost “Will go blind” on
6 seconds.

This equipment is required to complete missions: “Set fire to incense next to
a ghost” and “Scare the ghost with incense, while he chases the victim”.

12. Motion Sensor
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment is mounted on the wall. This sensor performs two functions at once:
infrared sensor and motion sensor. When installing the sensor, in the van for
a red bar appears on the floor plan monitor.
When passing through the sensor, it will light up with a bright white light, and on the monitor in the van
a characteristic sound will be heard, that someone passed through the sensor. Red stripe on
the mission plan will change color to green at that location, where was the sensor installed.

This equipment is needed to complete the task “Detect the ghost with
motion sensor”.

13. Sound sensor
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment that needs to be mounted on the wall. Sound sensor will pick up any noise
in the room, in which he was hanged. On the monitor in the van where the plan is shown
building, after attaching the sound sensor, the area will be highlighted, by which there will be
work sensor in the room. The detection area is highlighted in yellow. Displayed
the value will be updated every 5 seconds.

14. Lighter
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment used to light incense and candles. Activate the lighter
can be done by right-clicking.

15. Head mount camera
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment, which is attached to the head of a person and the picture from the head camera will be
transmitted to the main monitor in the van.
May help find evidence “Ghostly flame”.

Equipment Part 2.

16. Directional microphone
Equipment, which one needs to buy, so that it appears in your inventory.

The gear will work well on larger and spacious maps, but it will be enough
useless on small maps. For the microphone to work properly, you need to look in
intended direction, where can a ghost dwell. The device helps
detect the noise it makes (Closes / Opens doors, throwing objects,
Steps). The directional microphone has a large detection area and can
capture sounds through walls, which will be useful for detecting
ghost. The directional microphone also picks up sounds, published by other players,
so be careful!

17. Neon stick
Equipment, which one needs to buy, so that it appears in your inventory.

Gear required to detect hand and foot prints. Off state
neon stick does not emit ultraviolet light. To turn on the neon stick,
you must hold it in your hand and press the right mouse button. Neon stick is burning
exactly a minute, but after which it will begin to fade.

18. Crucifixion
Equipment, which one needs to buy, so that it appears in your inventory.

This equipment is used to prevent the start of the ghost hunting phase..
Crucifixion works like a ball. You must throw the crucifix in the ghost room and
within a radius of 3 meters (An exception: Banshi, 5 meters) from the crucifixion.
If the ghost wants to start hunting, crucifixion will prevent it.
The crucifix has two charges.

This equipment is required to complete the mission “Stop the ghost with
crucifix”

19. Candle
Equipment, which one needs to buy, so that it appears in your inventory.

Small light source. You can light a candle in several ways..

When players are holding a candle, they can light it with a lighter in
inventory, pressing the key “F”.
If the candle is not in hand, it can be lit with a lighter or
another burning candle key “F”.

This equipment is required to complete the mission “Make the ghost put out
a candle”.
To complete this task, you have to put a candle in the ghost room and wait,
while he puts it out.

20. Sedative
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment is required to restore the player's sanity. Each jar
restores 40% reason. (Depends on the level of difficulty, on which you play.)

21. Thermometer
Equipment, which one needs to buy, so that it appears in your inventory.

The equipment is used to measure the temperature in the environment.
A thermometer can be used to detect evidence “Subzero temperature” and
is a reliable tool for locating a room and
ghost.

Temperature at or below 10 ° C / 50 ° F (± 2°C/°F) usually indicates, what player
is either in the ghost room, or next to her.

Temperature at or below 0 ° C / 32 ° F (± 2°C/°F) will lead to, what a player's breath
will become visible, indicating and providing evidence of sub-zero temperatures.

22. Tripod
Equipment, which one needs to buy, so that it appears in your inventory.

Equipment used to mount a video camera. You must have free
slot for, to take a tripod. If you pick up another item, tripod
will automatically throw itself out of your hands. The tripod with the camera is installed in that direction,
where are you looking.

Other equipment.

Equipment in the van:
1. Video monitor
Video monitor or computer (English. Computer), located on a table at the back of the van. Is one of the ways to detect a ghostly light, if the ghost has such evidence.

The monitor shows video in real time from all active video cameras in the location, including head-mounted cameras. Using the mouse will switch between cameras, and the keyboard – include / turn off night vision mode. Light sources may interfere with finding the ghostly light , since they are too bright, so it is recommended to disable them .

2. Sound Sensor Monitor
Special screen in the van, located opposite the shelves with equipment and above the activity monitor .

The monitor displays data from up to four sound sensors in the format of histograms: the red bar on the graph displays the sound detected by the sensor. The height of the column depends on the volume of the sound., what sounds are displayed, published as ghosts, and players.

Tracking monitor readings of sound sensors can be useful for locating a ghost's habitat early in the game., since the room is also indicated on the monitor , where is the sensor .

3. Location map
Special screen in the van. Demonstrates a large stake – in information including: floor plan, players position, exits, stairs, location of cameras * (camera, the picture from which is broadcast on the monitor, will be highlighted in green, rest – жылтым) *, the location of the dashboard. To the left of the card there is a switch, which allows you to view different floors on the map. If players install sound sensors, a yellow square on the kata will mark the area of ​​their coverage. If players install motion sensors, red lines on the map mark their coverage area. If the motion sensor is triggered, the card will beep, and the line will change color to green .

4. Mind monitor
Special screen in the van, entitled “Group sanity” , on which the indicators of the mind of the players are displayed. The data is presented as a percentage. The numbers shown are not absolutely correct, the correction is ± 3 %. ( does not work at difficulty level “Nightmare”.)

5. Activity Monitor
Special screen in the van, showing ghost activity, which can have a value from 0 to 10 inclusive At that time, as 0 means, that nothing bothers the ghost, 10 signals a possible hunt(or already started), the doors to the ghost's habitat are closing, the light goes out, ghost shows itself(not always) and the doors to the building are closing, but not blocked. ( does not work at difficulty level “Nightmare”.)

6. Prep Timer
There is a sign over the monitor, which shows how much time you have left, before, how the ghost will begin to be active and lower your sanity faster. At each difficulty level, the time changes.

Items on location.

Each location contains items, which spawn with different chances:

1. Ouija board
Special item. With probability 33 % can appear on any map. Allows you to communicate with ghosts at the cost of the player's sanity. Usually, Ouija board appears in hard-to-reach places: in the basement, in the attic, in bed, closet or pantry.

If the board has been activated, and the player asked a question, which she recognizes, exists 67 % the likelihood of getting an answer and 33 % the likelihood of angering the ghost. The ghost will answer, moving the tablet and writing words. The chance of getting an answer does not depend on the shyness of the ghost..

Can take a picture of the activated board, by placing the board on which – some piece of furniture, and a photo titled “Ouija board” will bring the player a reward in 5$ . You can also take pictures of the ghost's response process, and a photo titled “Interaction” will bring more 5$ .

2. Bone
Bone – this is a special item, which can be found on all maps.
Each contract one bone will spawn at a random location in the research area. The bone type will be randomly selected from one bone type of the human body.

Taking a picture of the bone, You'll get 40, 55 or 70 money points depending on distance, from which the photo was taken. Separately, picking up a bone, you will also receive the following rewards based on difficulty:

Lover: $10 and 10XP
Middle: $20 and 20XP
Professional: $30 and 30XP
Nightmare: $40 and 40XP

Bone picks do not count towards item count, which you can carry with you. After that, how the bone is matched, she disappears, and it cannot be selected in the inventory or made to appear again until the end of the contract.

3. A voodoo doll
Thing, bone-like. If you take a picture of her with a camera, the player will receive a reward at the end of the mission. If you take the doll with you, it will not bring additional reward. If several voodoo dolls appear at the location, for a photo of each of them, players receive a reward.

A voodoo doll can be useful for locating a ghost's habitat. If you pick it up and throw it, she can fly / slide towards the ghost room. If you take a picture of the doll after that, the photo will be placed in the category “Interaction” .

Currently, voodoo dolls can only be found on maps. “Grafton Farmhouse” , “Bleasdale Farmhouse” and “Willow Street House” .

Difficulty level.

In Game “Phasmophobia” there are four difficulties: amateur, average, professional and nightmarish. All difficulties have their preparation time, ghost activity, hunting phases and rewards.

1. Lover
• Normal cash reward
• Normal experience gain
• The preparation phase lasts 5 minutes
• Unusual activity of ghosts
• 10 second hunting phase
• 50% the cost of lost items is returned to dead players.

2. Average
• Unlocks at 10th level
• 2x money reward multiplier
• 1.5x experience multiplier
• The preparation phase lasts 2 minutes
• 1.5x multiplier of the speed of the fall of the mind
• Normal ghost activity
• 30-second hunting phase
• Dead players return 25 % the value of the things they bought.

3. Professional
• Unlocks at 15th level
• 3x money reward multiplier
• 2x experience multiplier
• There is no preparation phase
• 2x multiplier of the speed of the fall of the mind
• Frequent ghost activity
• Minute hunting phase
• Dead players are not refunded the cost of the things they bought.
• The fuse box is turned off at the start of the game.
• Not listed on the task board, does the ghost react to everyone or to those, who is alone.
• The ghost room will occasionally change.

4. Nightmare
• Unlocks at level 20
• 4x cash reward
• ? – experience multiplier
• No time to install
• ? – mind falling speed multiplier
• ? – ghost activity
• ? – second hunting phase
• Dead players are not refunded the cost of the things they bought.
• The fuse box is turned off at the start of the game.
• Not listed on the task board, does the ghost react to everyone or to those, who is alone.
• The ghost room will change periodically.
• The mind monitor and activity monitor are damaged and display random values.
• Death of a player does not stop the hunt phase.
• One of the evidence cannot be found.

Clues.

1. Notepad entries
Notepad entries (English. Ghost Writing) are one of the evidence, which will be needed to determine the type of ghost. Discoverable with notepad.

If a ghost can write in a notebook, then he will do it with a chance 41%, if decides to interact with something. In this regard, he has no restrictions.: he does not care, is the light on, is the notebook upside down, and where does it lie, the main thing, to be near. Sometimes it can turn out like this, that when you take a notebook out of inventory, there may already be records. Or they may appear after, how did you get it, but haven't put it yet.

A photo of a notepad with notes counts as an interaction and will give extra money at the end of the mission. The closer you are to the subject, the more stars you get.

The ghost can write all the possible 6 options with equal chance, and they don't talk about the possible type of ghost.

2. Subzero temperature
Subzero temperature (English. Freezing Temperatures) is evidence, which will be needed to determine the type of ghost.

Detected with a thermometer. Proven, that readings below 0 ° C / 32 ° F refer to evidence.

The temperature starts to drop in the ghost's habitat; if subzero temperature is one of three clues, then the room cools three times faster. When the ghost, which does not have this feature, is in the room, temperature drops to 5 ° C / 40.9 ° F. However, the thermometer has an error of 2 °, so the room can be 3 ° C / 37.9 ° F.

Subzero temperatures also have a visible effect: steam comes out when breathing. This feature allows you to immediately indicate evidence in the journal. Also worth noting, that incense smoke is very similar to breath, so you should be more careful.

3. Hand prints
Hand prints (English. Fingerprints или Handprints) – one of the evidence, which will be needed to determine the type of ghost.

They stay, when the ghost interacts with the environment. Fingerprints can be detected with an ultraviolet flashlight or neon stick.

They can be found on the following items:
• Doors
• Switches
• Window
• Prison cards may have fingerprints on latticed doors
• Also prints can be on the key “Space” in lighting control rooms (block A and B)

4. Ghostly flame
Ghostly flame (English. Ghost Orb) is one of the evidence, which will be needed to determine the type of ghost.

Usually, they are tied to the ghost's habitat, and look like little fireflies or specks of dust. There can be only one light on the screen.

It can be seen in several ways., in which night vision is required:
• Camcorder in hand. The screen allows you to see something, what does she broadcast, and detect the lights.
• Camcorder, remaining in the habitat. Then, what does she broadcast, can be seen through the video monitor.
• KKG. Ask the wearer of the device to stay in the habitat and correct the direction of his gaze, using a video monitor.

5. Radio
Radio (English. Spirit Box) - piece of equipment, which can be used to communicate with a ghost. Some ghosts can respond via radio, which in this case can serve as evidence to determine the type of ghost.

To use the radio, you need to be in the same room with the ghost, or at least three meters from it. The light must be turned off during the process. In the event of a collision with a shy ghost, the player must be alone in the room.

The radio also works while on the floor or other surfaces, while the device must remain on, and the player should be close to him, to ask questions and hear answers.

The radio can be used effectively anywhere, but man, questioner, should be near the ghost.

6. EMI sensor (skills. 5)
5-th level of EMF (English. EMF Level 5) is evidence, which is used to determine the type of ghost.

To detect this evidence, you must have an EMI sensor with you.

When the ghost interacts with objects (eg, phone call), EMF can rise to the fifth level. The chance of this happening is 25%.

If the device is thrown, he will still pick up the fifth level, while the radius of its action will increase.

Earlier EMF photo 5 was counted as a reward for “interaction”. This has been removed from the game..

6. Laser projector
Laser projector (English. D.O.T.S Projector) – basic equipment, which is used to determine the evidence of the same name.

Principle of operation:
Installed, like sensors, but unlike them, maybe on the floor and, for example, on the chandelier. When installed, projects a very large number of green dots and emits a faint sound. Projection angle – 180 degrees, but most of the points are shown directly in front of the instrument.
The working device creates an area, in which the ghost can manifest its silhouette.

Recommendations:
• Currently, it can be very difficult to see the silhouette of a running ghost, as it moves extremely fast, so it's very easy to miss it, not even speaking about, that not every time a ghost runs through the beam.

• Viewing a laser projector with a camcorder (or kkg) with night vision enabled can help, as this will make the silhouette easier to see.

• Placing two laser projectors in a room increases the likelihood of, that you will see the silhouette of a ghost, twice.

• It is also currently possible to define, is the laser projector evidence, listening to it. If the laser projector is constantly “hums” , it means, that you have evidence “Laser projector”.

Classification of ghosts Part 1.

The game has 20 ghosts:

1. Spirit
The spirit does not possess any special powers and is highly susceptible to the effects of incense, making it a kind of benchmark against other types of ghosts. In the absence of evidence, it will be difficult to distinguish a Spirit from any other ghost.. Perfume does not have pronounced features, which can be difficult and confusing for players. They can be shy or active., passive or aggressive, slow or fast when hunting.

Peculiarity: Absent.
Weakness: Using incense will stop the Spirit from 180 seconds, instead of the usual 90.

Clues: EMF (skills. 5), Radio and Notepad Entries.

2. Mirage
Best known for his ability “soar” over the ground, leaving no trace. The most dangerous ability is, that while hunting, Mirage can see players through doors and cabinet doors, what makes you look for more creative hiding places, either have very fast legs.

Peculiarity: *
Weakness: Salt is toxic to this type of ghost.. If it comes in contact with a pile of salt, the activity of the ghost will increase.

Clues: EMF (skills. 5.), Radio Receiver and Laser Projector.

3. Phantom
When the Phantom appears, he can take the form of one of the players, including the appearance of the observer himself. The appearance of the ghost can change with each disappearance and return to the field of view.. This can lead to a dangerous unnoticed fall of the mind., if the beholder does not understand, that he is not really looking at his partner.

Peculiarity: Phantom greatly reduces the level of sanity of players, who look at him for a long time. It extends beyond, and during the hunt.
Weakness: The phantom is afraid of bright flashes, so it can be made to disappear by the camera flash. This does not interrupt the hunt.

Clues: Radio, Hand prints and laser projector.

4. Poltergeist
Poltergeist's ability to manipulate multiple objects, especially doors, makes it easy to identify. However, if the ghost affects multiple lighting or other electronic devices, with a high degree of probability it will be a Genie.

Peculiarity: Poltergeist actively interacts with the environment, which reduces the sanity of nearby players. If they explore the ghost room and nearby places for a long time, Poltergeist can quickly drain them and start hunting..
Weakness: Poltergeist helpless in empty rooms and corridors. In addition, it's a ghost, which can be identified with no evidence at all: a lot of falling objects and opening doors will themselves indicate the Poltergeist.

Clues: Radio, Handprints and Notebook Notes.

5. Banshi
Born hunter, who attacks everyone. Typically hunts down its victims one at a time and then kills.
Unlike the rest of the ghosts, which often change intended targets between hunts, Banshees always chase the same player until then, until they kill him. Despite, which means, that the rest of the players are relatively safe until then, while the intended victim is alive, this makes it harder for the ghost-chosen player to complete the objectives.

Peculiarity: Banshee focuses all his attention on one player, until he kills him. She is also able to start the hunt regardless of the players' sanity level..
Weakness: Banshees are afraid of the Crucifixes, therefore, the radius of termination of hunting for this item increases with 3 to 5 meters. In addition, Banshee's strength is also her weakness, since the rest of the players are relatively safe, while the Banshee pursues his chosen target.

Clues: Hand prints, Phantom Light and Laser Projector.

6. Jinn
Are jealous of their territory and attack, if something threatens him. Also known, that the genie moves faster during the hunt, than other types, but not faster than Revenant.

Genie interacts with electronics more often, than other ghosts. He can make a phone call, turn on the radio, television, and also activate the car alarm. Its scope also affects switches., which can confuse players and make them confuse Genie with Mara and Poltergeist. However, Mara is able to turn off the lights., but can't turn it on again, and Poltergeist interacts more often with larger objects, for example with doors.

Peculiarity: When electricity is on, the Genie moves faster than the players, being at a distance from them, and also uses its power. Reduces sanity faster when the electricity is off. Shows aggression towards players, who are in his room for a long time.
Weakness: When the electricity is on, the Genie leaves the players in relative peace. When the electricity is off, the Jinn's movement speed is reduced to the speed of the players themselves, and also its power is blocked.

Clues: EMF (skills. 5), Handprints and Minus Temperatures.

7. Yuri
Ghost, whose abilities accelerate players' passive sanity reduction. If you process the room, in which the ghost was discovered, incense, this ghost will be deprived of the ability to move around the location for a long time.

Peculiarity: Yurei has a very strong effect on the mind of the players..
Weakness: Using incense in Yurei's habitat will block his ability to move around the location by about 90 seconds.

Clues: Ghostly flame, Subzero temperature and laser projector.

8. Müling
This is a very talkative and active type of ghost.. They say, they become silent while hunting for a prey.

Peculiarity: Mühling will be quieter when hunting.
Weakness: Muhlings make sounds more often than other types of ghosts..

Clues: EMF (skills. 5), Handprints and Notebook Notes.

9. Onryo
Onryo is often called “Wrathful spirit”. He steals souls from the bodies of dying victims, to avenge. It is known, that this ghost is afraid of fire and will do everything, to stay away from him.

Peculiarity: When the fire goes out, Onry may attack you..
Weakness: When he is in danger, this ghost hunts less often.

Clues: Radio, Ghostly light and minus temperature.

10. They are
Aggressive ghost, whose activity level depends on the number of nearby players. This also becomes his greatest weakness., since They are more likely to show themselves in the early stages of the research. They can often roam around their room.

Peculiarity: Oni's activity grows depending on the number of players next to him. He always chases groups of more than one player and attacks them unscrupulously, so indecisive players, who are afraid to walk alone, will be forced to overcome their fear, so as not to face an aggressive ghost.
Weakness: Due to their high activity, They are easy to detect and recognize. If the players split up and start walking one at a time, their activity will decrease and he will attack much less often

Clues: EMF (skills. 5), Subzero temperature and laser projector.

11. Mara
Is the source of all nightmares, making her stronger in the dark. Attacks more often, if the players are indoors with no lights on (flashlights don't count). Most often, he turns off the light and cuts out the shield during his activity. Active Mara, haunting low-sanded players, has the ability to initiate a hunt a few seconds after the end of another, which allows her to compete in aggression even with the Demon.

Peculiarity: Darkness. Under her conditions, Mara becomes more active and attacks much more often.. In addition to that, she herself tries to leave the location without lighting, chopping off switches and switchboards.
Weakness: Shine. Turning on the lights at the location (especially in the ghost dwelling room) reduces activity and attack chance.

Clues: Radio, Ghostly Light and Notebook Notes.

Classification of ghosts Part 2.

12. Revenant
Aggressive ghosts, who can attack everyone indiscriminately and can switch to another target in the middle of the hunt. When detected, start to move slowly, but as soon as the target falls into their field of vision, move faster than any other ghost in the game.

Peculiarity: Revenant moves faster (2x), if he sees at least one target.
Weakness: Hiding from Revenant, it will move with much less (0,5 x) speed.

Clues: Ghostly flame, Notepad entries and minus temperature.

13. Yokai
This is a common type of ghosts., attracted by human voices. They can usually be found in family homes..

Peculiarity: Talking near Youkai makes him angry and makes him attack more often..
Weakness: When hunting, the radius of audibility of voices is greatly reduced.

Clues: Radio, Phantom Light and Laser Projector.

14. Twins
Reported, what these ghosts like to repeat one after another. They attack in turn, to confuse the loot.

Peculiarity: Any Gemini can get angry and start hunting..
Weakness: Gemini often interact with their environment at the same time..

Clues: EMF (skills. 5.), Radio receiver and minus temperature.

15. Raiju
Raiju is a demon, which is powered by electric current. Although the Raiju are generally calm, they can get excited, when overwhelmed with power.

Peculiarity: Raiju can move faster, absorbing energy from nearby electrical appliances.
Weakness: Raiju constantly disable electrical appliances., making this ghost easier to spot during an attack.

Clues: EMF (skills. 5.), Phantom Light and Laser Projector.

16. Hunt
Rare ghost, which can be found in hot climates. It is known, that they often attack in cold weather.

Peculiarity: Hantu moves faster in cold rooms.
Weakness: Hantu moves more slowly in warm rooms.

Clues: Hand prints, Ghostly light and minus temperature.

17. Shadow
Shadows are considered "shy" ghosts. Although signs of their presence are more difficult to detect, if the players stay in the group, chances of attack, like ghost activity, decline.

Peculiarity: If players walk together, The shadow becomes less active and harder to spot.
Weakness: If there are several players in the same room with the Shadow, he will not be able to start the hunt.

Clues: EMF (skills. 5), Notepad entries and minus temperature.

18. Demon
Some of the worst ghosts, which players can meet. Being extremely aggressive, they will attack more often than any other ghosts, therefore it is recommended to have a crucifix with you, what can prevent hunting. but, dealing with demons, players can use the Ouija board without much damage to their sanity.

Peculiarity: The demon attacks more often, than other ghosts.
Weakness: The demon is the only ghost, which does not lower the player's sanity level when answering through the Ouija board.

Clues: Hand prints, Notepad entries and minus temperature.

19. Gore
This type of ghosts can only be seen under the light of a laser projector., when viewed through a camcorder.

Peculiarity: Grief will hide from cameras, if there is someone nearby.
Weakness: Gore rarely strays far from its place of death..

Clues: EMF (skills. 5), Hand prints and laser projector.

20. Obake
Obake - creepy werewolves, capable of taking a variety of forms. They sometimes take on a humanoid appearance., to attract your prey.

Peculiarity: Obake rarely leaves marks when interacting with the environment..
Weakness: Sometimes this ghost changes appearance, in the process, leaving unique traces.

Clues: EMF (skills. 5.), Handprints and Ghostly Light.

Memo:

Cards.

There are about 10 cards in this game.

1. Tanglewood Street House (One-storey house with a basement.)

2. Willow Street House (One-storey house with a large basement.)

3. Edgefield Street House (Two-storey house with a basement.)

4. Ridgeview Road House (A two-storey farmhouse with a middle basement.)

5. Grafton Farmhouse (A two-storey farmhouse.)

6. Bleasdale Farm House (A two-storey farmhouse with a large loft.)

7. Brownstone High School (A two-story school with many rooms.)

8. Prison (A two-story prison with two blocks.)

9. Asylum (A mental hospital with a floor downstairs and many rooms.)

10. Maple Lodge Campsite (Camping camp with a house.)

Questions, which should be asked to the ghost.

Speech
note! There are no mistakes in translation, all phrases are taken from the game files.

General issues
You can ask these phrases and questions while exploring rooms and corridors.

What do you want? - What do you want?
Why are you here? - Why are you here?
Do you want to hurt us? - You want to kill us?
Are you angry? - You're angry?
Do you want us here? - Do you want us to stay?
Shall we leave? - Let's go?
Should we leave? - Maybe we can leave?
Do you want us to leave? - You want us to leave?
What should we do? - What should we do?
Can we help? - Can I help you?
Are you friendly? - You are a friend?
What are you? - What are you?
Where are you? - Where are you?
Are you close? - You are close?
Can you show yourself? - Show up?
Give us a sign? - Give us a sign.
Let us know you are here — Дай нам знать.
Show yourself.
Can you talk? - Tell.
Speak to us — Поговори.
Are you here? - Are you here?
Are you with us? - Are you with us?
Anybody with us? - Anybody here?
Is anyone here? - Is anybody here?
Anybody in the room? - Is in the room?
Anybody here? - Who is there?
Is there a spirit here? - Is there anyone here?
Is there a Ghost here? - There is a ghost here?
Are you a girl? - You are a girl?
Are you a boy? - You're a boy?
Are you male? - You are a man?
Are you female? - You are a woman?
Who are you? - Who are you?
Who is this? - Who is this?
Who are we talking to? - Who are we talking to?
Who am I talking to? - Who am I talking to?
Hello - Hello.
What is your name? - What is your name?
Can you give me your name? - Say the name.
How old are you? - How old are you?
How young are you? - You're young?
What is your age? - How old are you?
When were you born? - When were you born?
Are you a child? - You are a child?
Are you old? - You are an old man?
Are you young? - You are young?
What is your location? - Where are you?
What is your gender? - What's your gender?
What gender? - What gender?
Are you male or female? - Are you a man or a woman?
Are you a man? - You are a guy?
Are you a woman? - You are a girl?

1. Radio
These are the questions you can ask a ghost on the radio.

Can you speak - you can speak?
Can you speak to us -?
Make a noise — Пошуми.
Open a door - Open the door.
Open this door - Open this door.
Turn on the light - Turn on the light.
Turn off the light - Turn off the light.
Are there any ghosts? - Is there?
Give us a sign.
Show us - Show us.
Let us know you are here — Дай нам знать.
Do something - Do something.
Is there anyone with me? - There's someone here?
Scream - Shout.
Are you alone? "Here's one."?
Can we speak? - You can talk?
Would like to speak to you? - Talk to you?
Is there anyone here? - Who's here?
May I ask you? - Ask a Question?
Would you like to talk? - Do you want to talk?
Are you the only one here? - You are here alone?
Are you waiting? - Are you waiting?
Is there anything that I can do? - To do for you?
Do you know who we are? - You know who we are?
Are you happy? - Are you happy?
Are you here all the time? - You are always here?
Are you male or female? - Are you a man or?
Are there children here? - Have children?
Do you want us to leave? - For us to leave?
Can I ask you? - Ask a Question?
Can you make a sound? - You can make some noise?
Show us your presence - Show yourself.
Knock something — Постучи.
Make a sound - Make some.
Open the door - Open the door.
Throw something - Throw something.
Talk to me - Talk to me.
Talk to us - Talk to us.
We mean you no harm - We will not harm you.
We are friends - Friends.
Is this your home? - This is your home?
Can you speak to us? - You can talk to us?

2. Ouija board
List of all questions, which you can ask with the help of the Ouija board

Victim
Who did you kill? - Who did you kill?
Who is your victim? - Who is your victim?
What is the name of the person you killed? - What is the name of your victim?
What is the name of the person you murdered? - What is the name of your victim?
What is your victim? "Your victim."?
Did you murder? - You are a killer?
Who did you murder? - Who did you kill?
Who died? - Who died?

Age
How old are you? - How old are you?
What is your age? - What age are you?
Are you old? - You are old?
Are you young? - You're young?

Death
How long have you been dead? - How long have you?
How many years ago did you die? - How many years ago did you die?
How long have you been here? - How long have you been here?
How long ago did you die? - How long ago did you die?
When did you die? - When you died?

Room
How many are in this room? - How many in this room?
How many people are in this room? - How many people are here?
How many people are here? - How many people are here?
How many ghosts are in this room? - How many ghosts?
How many ghosts are here? - How many of you are here?
Are you alone? - You are alone?
Are we alone? - We are alone?
Who is here? - Who is there?
Who is in this room? - Is in this room?

Location
Where are you? - Where are you?
What is your favourite room? - Your favorite room?
Where is your room? - Your room?
What is your room? - Which of the rooms is your?
Are you here? - Are you here?
Are you close? - You're near?
Are there any spirits? - There are spirits here?
Are you near? - You're near?
Are you around? - Are you nearby?

3. Increased activity
List of words that cause ghosts to enter the action phase

I'm scared - I'm afraid.
I am scared - I'm scared.
Scared - Scared.
Scary - Fear.
Spooky - Scared.
Horror — Ужас.
Scare - Scares.
Frighten - Scare.
Panic - Panic.
Fright - Fright.
Hide - hide.
Run - Run.
Show your presence - Show your presence.
Show us - Show up.
Show me.

From RINTONY

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