How to enable the developer console in The Forest?
Cheats in The Forest, player related
godmode off - cancel the previous code;
save - save the game anywhere;
revealcavemap - open the whole map, including surface and dungeons;
unlimitedHairspray on - endless hair spray;
unlimitedHairspray off - cancel the previous cheat;
itemhack on - consumables will never run out;
itemhack off - cancel the previous cheat;
energyhack on - endless energy and stamina;
energyhack off - cancel the previous code;
survival on - enable survival mode. You will need to eat on time, drink and stuff;
survival off - turn off survival mode;
killlocalplayer - kill a player in multiplayer mode;
revivelocalplayer - revive a player in multiplayer;
killmefast - kill a player in local mode;
fakehitplayer - fake hit;
speedyrun on - fast run. Keep in mind, if you run too long, you can die;
speedyrun off - cancel the previous cheat;
Cheats (codes, console commands) for The Forest - for weapons, subjects, things, weapon, endless resources, construction, etc.. d.
invisible on - cannibals and other enemies do not see you. You can walk underwater, and dirt and paint stop staining you;
invisible off - cancel the previous cheat;
setvariationextra Jacket - put on a jacket (if it is not on the player);
setvariationextra None - remove jacket (if there is);
decaynextmeat - change the state of the meat (fresh, edible, spoiled);
poison - cause a poisoning effect on your hero. To heal, need to use aloe;
hitlocalplayer (number from 0 to 100) - cause damage to your hero. Its value is set by the number;
setstat full - restore all stats to the maximum (health, endurance, energy);
setstat Health (number from 0 to 100) - set the health level to a given value;
setstat Stamina (number from 0 to 100) - set the endurance value;
setstat Energy (number from 0 to 100) - set energy value;
setstat Sanity (number from 0 to 100) - set the sanity level;
setstat Fullness (number from 0 to 100) - set the value of the satiety level;
setstat BatteryCharge (number from 0 to 100) - set the battery charge on flashlights;
Cheats (codes, console commands) for The Forest - for weapons, subjects, things, weapon, endless resources, construction, etc.. d.
setSkill runTime (number from 0 to 100) - set available fast run time;
setSkill lungTime (number from 0 to 100) - set swimming time underwater;
setSkill ath (number from 0 to 100) - set the level of athleticism.
How to change (to change) difficulty level in The Forest
setdifficultymode peaceful - set low ("peaceful") difficulty level, in which monsters and cannibals will disappear completely;
setdifficultymode normal - set the normal difficulty level;
setdifficultymode hard - set the difficulty level to hard;
setdifficultymode hardsurvival - set the maximum difficulty level (survival mode);
setgamemode standard - standard game mode;
setgamemode creative - creative game mode (building without consuming resources);
Setting the time and lighting in The Forest
advanceday - skip one game day;
setcurrentday (number) - jump to the specified game day;
timescale (number) - change the speed of the game. 0 - pause, 1 - standard speed, 2 - a little faster and so on (raise higher 20 undesirable);
gametimescale (number) - changes the speed of the day / night cycle;
lightingtimeofdayoverride (number, eg, 12:00) - set any time in the game;
lightingtimeofdayoverride off - disable the previous code;
lightingtimeofdayoverride morning - set morning lighting. It will be active, until you turn it off;
lightingtimeofdayoverride noon - put lighting, corresponding to noon;
lightingtimeofdayoverride night - set the night in the game;
lightingtimeofdayoverride sunset - set lighting as during sunrise.
Setting the environment and weather in The Forest
allowsunshine off - make the weather foggy;
terrainrender on - enable terrain;
terrainrender off - turn off terrain;
plantallgardens - plant plants in all beds;
growalldirtpiles - muddy puddles will appear in the game, which are necessary for disguise;
cutdowntrees (number) - cut down a given number of trees;
cutdowntrees (number)% - cut down the specified percentage of trees;
cutgrass (number) - remove grass in a given radius;
forcerain light forcerain 2 - change the weather to light rain;
forcerain medium forcerain 3 - change the weather to medium rain;
forcerain heavy forcerain 4 - change the weather to rain;
forcerain cloud forcerain 5 - cloudy weather;
forcerain sunny forcerain 6 - sunny weather.
Indicators in The Forest
deviceDebugInformation on - Shows your device statistics;
deviceDebugInformation off - hide statistics;
achievementloglevel log - logging the progress process;
achievementloglevel error - A list of all errors;
achievementloglevel all - show achievements and mistakes;
achievementloglevel none - Remove all lists, related to this command;
showgamestats - show statistics of your game;
pmactivestatelabels on - Show current animal behavior;
pmactivestatelabels off - cancel the previous command;
clear - clear the console.
Cheats for clothes in The Forest
addClothingById (number from 1 to 3) - hats;
addClothingById (number from 4 to 8, 31) - pants;
addClothingById (number from 10 to 12) - sweaters with long sleeves;
addClothingById (number from 14 to 17) - sweaters with short sleeves;
addClothingById (number from 18 to 20) - sleeveless jackets;
addClothingById (number from 21 to 24) - T-shirts;
addClothingById (number from 25 to 28 and 30) - long sleeved shirts;
addClothingById (9, 29, 32, 33) - sets of clothes.
Cheats on animals in the Forest
killallanimals - Kill all nearby animals (over time they will be reborn);
animals off - remove all animals from the game;
animals on - return animals;
birds off - remove birds from the game;
birds on - return birds;
spawnanimalquiet - add another animal of the same type, which you caught, if the trap is nearby;
spawnanimal rabbit –(number) - add the specified number of rabbits (eg, spawnanimal rabbit –10);
spawnanimal lizard –(number) - create several monitor lizards;
spawnanimal deer –(number) - add the specified number of deer;
spawnanimal turtle –(number) - create sea turtles;
spawnanimal tortoise –(number) - spawn several forest turtles;
spawnanimal raccoon –(number) - add raccoons;
spawnanimal squirrel –(number) - create multiple proteins;
spawnanimal boar –(number) - add boars;
spawnanimal crocodile –(number) - create multiple crocodiles.
Codes for enemies in the Forest
killallenemies - kill all enemies in the game, except worms (after a while they will be reborn);
killallworms - kill all worms;
enemies on - completely remove enemies from the game;.
enemies off - cancel the previous cheat;
veganmode on - enemies will only be in caves;
veganmode off - cancel the previous code;
vegetarianmode - enemies appear only at night;
knockdownclosestenemy - knock down the nearest enemy. Cheat may not work on creepy mutants;
killclosestenemy - kill the nearest enemy;
killendboss - Kill the final boss;
astar on - disable a given route for enemies, after which they will roam anywhere;
astar off - cancel the previous cheat;
spawnregularfamily - create from 3 to 6 common cannibals;
spawnpaintedfamily - add from 3 to 6 painted ogres;
spawnskinnedfamily - create by 3 to 6 masked cannibals;
spawnskinnyfamily - add from 2 to 5 skinny cannibals
spawnmutant male_skinny - Spawn a skinny male mutant;
spawnmutant female_skinny - Spawn a skinny mutant female;
spawnmutant skinny_pale - add a skinny and pale mutant;
spawnmutant male - Spawn a normal male mutant;
spawnmutant female - add a normal female mutant;
spawnmutant fireman - Spawn a fire mutant;
spawnmutant pale - add a pale mutant;
spawnmutant armsy - Spawn a hand mutant;
spawnmutant vags - add virginia;
spawnmutant baby - create a mutant baby;
spawnmutant fat - add fat;
spawnmutant worm - Spawn a worm;
spawnmutant girl - add the final boss.
Subject and consumable items in The Forest
removeallitem - remove all items from the player;
spawnallpickups - revive all items, which have already been collected;
addallstoryitems - add all story items;
removeallstoryitems - remove all story items;
additem (number from 29 to 310) - add the specified item to your inventory;
spawnitem (number from 29 to 310) - put the specified item on the ground next to you;
removeitem (number from 29 to 310) - remove the specified item from inventory (if there is more than one, then everything will be deleted).
List of items in The Forest - cards, the keys, bows, etc.. d.
31 - wiring diagram;
33 - the cloth;
34 - leaf from a tree;
35 - lizard meat;
36 - set of batteries;
37 - alcohol;
38 - banknotes;
41 - watch;
42 - feather;
43 - signal flare;
44 - flare gun;
46 - head;
47 - leg;
48 - lighter;
49 - medicines;
51 - Lantern;
53 - stone;
54 - belief;
56 - a spear;
57 - stick;
60 - teeth;
61 - player;
63 - pedometer;
67 - calendula;
68 - healing poultice;
69 - cassette No. 1;
71 - Molotov cocktail;
74 - survival guide;
75 - upgraded stick;
76 - rabbit meat;
77 - rabbit;
78 - log;
79 - homemade bow;
80 - ax from the plane;
81 - tennis ball;
82 - small stone;
83 - arrow;
86 - rusty ax;
87 - stone ax;
88 - modern ax;
89 - chocolate bar;
90 - hand;
91 - coins;
92 - lizard skin;
94 - scull;
95 - homemade club;
96 - club;
97 - echinacea;
98 - chicory;
100 - herbal energetic;
101 - head bomb;
103 - aloe seeds;
104 - resin;
105 - upgraded stick;
106 - modernized stone;
107 - cartridge for flare gun;
108 - improvement of damage done;
109 - soda;
110 - food tray;
112 - black honeysuckle;
113 - snowberry;
114 - blueberry;
115 - amanita;
116 - common chanterelle;
117 - cassette No. 2;
118 - cassette No. 3;
119 - cassette No. 4;
120 - cassette No. 5;
122 - walkie-talkie;
123 - meat;
126 - deer skin;
127 - a fish;
129 - rabbit fur;
130 - bag for berries;
131 - blue paint;
132 - orange paint;
133 - head from a broken toy;
134 - hand from a broken toy;
135 - leg from a broken toy;
136 - a torso from a broken toy;
137 - camouflage;
138 - Alpenstock;
139 - map of the cave №2;
140 - crucifixion;
141 - tortoise shell;
142 - pot;
143 - rebrizer;
144 - oxygen cylinder;
145 - Burduk;
147 - magazine "Practicing Caver";
148 - magazine "Yacht";
149 - magazine "Below the limestone";
150 - Bible;
152 - yacht photo;
153 - photo of Virginia # 1;
154 - latin document;
155 - photo of Virginia # 2;
156 - the first part of the peninsula map;
157 - the second part of the peninsula map;
159 - the fourth part of the peninsula map;
165 - the third part of the peninsula map;
169 - full map of the peninsula;
173 - compass;
175 - dynamite;
176 - milk bag;
177 - upgraded spear;
178 - bones;
179 - broken toy;
180 - katana;
181 - oyster;
182 - a photo of a teddy bear;
183 - a piece of newspaper with a message, that the children are missing;
184 - tennis racquet;
185 - the head of a rabbit;
186 - boar head;
187 - the head of a deer;
188 - the head of a crocodile;
189 - raccoon head;
190 - the head of a lizard;
191 - the head of a seagull;
192 - squirrel head;
193 - turtle head;
194 - goose head;
195 - shark head;
196 - peninsula map;
197 - a sheet with a list of passengers;
198 - metal tray;
199 - snowshoes;
200 - quiver for arrows;
201 - rabbit boots;
202 - a piece of newspaper "Fortune";
203 - the book "Dark-haired man";
204 - bone armor;
205 - echinacea seeds;
206 - blueberry seeds;
207 - small meat;
208 - Timmy's drawings;
209 - magazine "Reality!»;
210 - key card;
211 - blackberry;
212 - healing poultice +;
213 - herbal energetic;
214 - bag for stones;
215 - a bag for sticks;
216 - sketch of obelisk # 1;
217 - sketch of obelisk # 2;
218 - journal "Scientist on Ethics";
219 - Megan's school photo;
220 - photo of cache number 1;
221 - photo of the cache number 4;
222 - photo of the cache number 5;
223 - photo of cache number 6;
224 - photo of cache number 8;
225 - photo of the cache number 3;
226 - photo of the cache number 2;
227 - photo of cache number 9;
229 - cargo declaration;
230 - flintlock pistol;
231 - old bullets;
232 - the first part of the flintlock pistol;
233 - the second part of the flintlock pistol;
234 - the third part of the flintlock pistol;
235 - the fourth part of the flintlock pistol;
236 - the fifth part of the flintlock pistol;
237 - the sixth part of the flintlock pistol;
238 - seventh part of the flintlock pistol;
240 - paint brush;
241 - the eighth part of the flintlock pistol;
242 - golden key card;
243 - court order;
244 - termination notice;
245 - autopsy report;
246 - the first page of the Bible;
247 - the second page of the Bible;
248 - Megan crayons;
249 - photo of the obelisk;
250 - drawing of the obelisk;
251 - drawing by Megan: flowers;
252 - drawing by Megan: dad;
253 - drawing by Megan: Unicorn;
254 - drawing by Megan: dinosaur;
255 - letter "Can shoot down a plane";
256 - Megan's email;
257 - repair hammer;
258 - polaroid photos of key card number 1;
259 - polaroid photos of key card number 2;
260 - polaroid photos of key card number 3;
261 - chainsaw;
262 - gasoline;
263 - chainsaw advertisement;
265 - machete;
267 - video camera;
269 - videotape No. 1;
270 - videotape No. 3;
271 - video cassette No. 4;
272 - video cassette No. 2;
273 - video cassette No. 6;
274 - videotape No. 5;
275 - mushroom-raincoat;
276 - psilocybe;
277 - olive omphalot;
278 - reindeer rogues;
279 - modern bow;
280 - electrical tape;
281 - slingshot;
282 - bag for small stones;
283 - homemade bow with flashlight;
287 - modern bow with flashlight;
288 - chainsaw with flashlight;
289 - flintlock pistol with flashlight;
290 - spear bag;
291 - hair fixation spray;
292 - boar skin;
293 - raccoon skin;
294 - artifact;
295 - the head of the arm;
296 - the head of a mutant baby;
297 - the fat man's head;
298 - Virginia head;
299 - warm suit;
301 - creepy armor;
305 - Artifact key;
306 - crossbow;
307 - crossbow bolts;
308 - scheme No. 1;
309 - scheme No. 2;
310 - scheme No. 4;
311 - scheme No. 5.
Moving around the map in The Forest
goto boat - go to the deck of a yacht;
goto yacht - teleport inside the yacht;
goto hull - move to the plane;
goto geeselake - go to Goose Lake;
goto cave1 - teleport to the first cave;
goto cave2 - move to the second cave;
goto cave3 - go to the third cave;
goto cave4 - teleport to the fourth cave;
goto cave5 - Move to the fifth cave;
goto cave6 - go to the sixth cave;
goto cave7 - teleport to the seventh cave.
Besides, you can enter the coordinates of the point you want using coordinates (x, and, with). The command will look like "goto x y z".
Cheats for construction in The Forest
buildermode off - cancel the previous cheat;
buildhack on - creative mode. Construction without the cost of resources;
buildhack off - cancel the previous cheat;
buildallghosts - Instantly build all projects (outlines of future buildings);
cancelallghosts - cancel all projects;
placeallghosts - place a building project right in front of the player;
loghack on - the transported logs will be endless, while one of them is in your hands. The mode will turn off, if you throw away the log or use a weapon;
loghack off - cancel the previous mode.
List of items, related to construction in The Forest
PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1 - a bed in a cave;
PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1 - alpine tree house without rope;
PlaceBuiltObjects TreeHouseChalet_Built_Rope 1 - alpine tree house with rope;
PlaceBuiltObjects TreeHouse_Built_Anchor 1 - tree house without a rope;
PlaceBuiltObjects TreeHouse_Built_Rope 1 - tree house with a rope;
PlaceBuiltObjects TreePlatform_Built_Anchor 1 - a platform on a tree without a rope;
PlaceBuiltObjects TreePlatform_Built_Rope 1 - platform on a tree with a rope;
PlaceBuiltObjects TreesapCollectorBuilt 1 - resin storage;
PlaceBuiltObjects Ex_WallChunkBuilt 1 - wall;
PlaceBuiltObjects Trap_FishBuilt 1 - fish trap;
PlaceBuiltObjects ArmorMannequinBuilt 1 - rack for armor;
PlaceBuiltObjects ArrowBasketBuilt 1 - basket for arrows;
PlaceBuiltObjects Bed_Built 1 - bed;
PlaceBuiltObjects Birdhouse_Built 1 - birdhouse;
PlaceBuiltObjects BoneBasketBuilt 1 - bone basket;
PlaceBuiltObjects BoneChair_Built 1 - bone chair;
PlaceBuiltObjects BoneFrame_Built 1 - bone frame for painting;
PlaceBuiltObjects BonFireBuilt 1 - big bonfire;
PlaceBuiltObjects CeilingSkullLightBuilt 1 - ceiling lamp;
PlaceBuiltObjects ChairBuilt 1 - chair;
PlaceBuiltObjects Chandelier_Built 1 - bone chandelier;
PlaceBuiltObjects Decoration_deerSkinBuilt 1 - decorative deer skin;
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 - outdoor weapons storage;
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 - decorative rabbit fur;
PlaceBuiltObjects Decoration_skullBuilt 1 - decorative skull;
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 - hunting trophy;
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 - wall bed;
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 - wall hooks for weapons;
PlaceBuiltObjects DryingRackLiteBuilt 1 - Dryer;
PlaceBuiltObjects EffigyBigBuilt 1 - big scarecrow;
PlaceBuiltObjects EffigyRainBuilt 1 - handy scarecrow;
PlaceBuiltObjects EffigySmallBuilt 1 - little scarecrow;
PlaceBuiltObjects Ex_FloorBuilt 1 - custom gender;
PlaceBuiltObjects Ex_GardenBuilt 1 - custom bed;
PlaceBuiltObjects Ex_PlatformBuilt 1 - platform;
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 - stone wall;
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 - stone path;
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 - a fence made of sticks;
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 - an old fence;
PlaceBuiltObjects Ex_ZiplineBuilt 1 - frame rope descent ;
PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1 - bone fencing;
PlaceBuiltObjects Ex_CraneBuilt 1 - crane / elevator;
PlaceBuiltObjects Ex_EffigyBuilt 1 - your scarecrow;
PlaceBuiltObjects HolderExplosives_Built 1 - shelf for explosives;
PlaceBuiltObjects HolderSnacks_Built 1 - Big cupboard;
PlaceBuiltObjects HouseBoat_Small 1 - houseboat;
PlaceBuiltObjects LargeRaftBuilt 1 - big raft;
PlaceBuiltObjects LeafHutBuilt 1 - temporary shelter;
PlaceBuiltObjects LogCabinBuilt 1 - log house;
PlaceBuiltObjects PlatformBuilt 1 - platform;
PlaceBuiltObjects RopeBuilt 1 - climbing rope;
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 - rope descent from a tree;
PlaceBuiltObjects FireBuilt 1 - simple bonfire;
PlaceBuiltObjects FireBuiltRockPit 1 - fireplace;
PlaceBuiltObjects Fireplace_Built 1 - fireplace;
PlaceBuiltObjects FireStandBuilt 1 - fire on a stand;
PlaceBuiltObjects GazeboBuilt 1 - gazebo;
PlaceBuiltObjects ShelterBuilt 1 - hunting shelter;
PlaceBuiltObjects SkinRack_Built 1 - shelving for skins;
PlaceBuiltObjects SkullLightBuilt 1 - skull lamp;
PlaceBuiltObjects LogCabin_Small_Built 1 - little house;
PlaceBuiltObjects LogHolderBuilt 1 - small storage of logs;
PlaceBuiltObjects LogHolderLargeBuilt 1 - large storage of logs;
PlaceBuiltObjects MedicineCabinet_Built 1 - middle cabinet;
PlaceBuiltObjects MultiSledBuilt 1 - sled;
PlaceBuiltObjects MultiThrowerBuilt 1 - catapult;
PlaceBuiltObjects RabbitCageBuilt 1 - rabbit cage;
PlaceBuiltObjects RaftBuilt 1 - small raft;
PlaceBuiltObjects RockHolderBuilt 1 - small stone storage;
PlaceBuiltObjects RockHolderLargeBuilt 1 - large storage of stones;
PlaceBuiltObjects RockSidePlatformBuilt 1 - side platform;
PlaceBuiltObjects SmallTableBuilt 1 - table / bedside table;
PlaceBuiltObjects SpikeDefenseBuilt 1 - defensive spikes ;
PlaceBuiltObjects StickMarkerBuilt 1 - stick-marker;
PlaceBuiltObjects Stick_HolderBuilt 1 - small stick storage;
PlaceBuiltObjects Stick_HolderLargeBuilt 1 - large storage of sticks;
PlaceBuiltObjects TableBuilt 1 - table;
PlaceBuiltObjects Target_Built 1 - wooden target;
PlaceBuiltObjects Trap_Deadfall 1 - trap "Falling death";
PlaceBuiltObjects Trap_LeafPileBuilt 1 - leaf trap;
PlaceBuiltObjects Trap_RabbitBuilt 1 - animal trap;
PlaceBuiltObjects Trap_RopeBuilt 1 - loop trap;
PlaceBuiltObjects Trap_SpikeWall 1 - Trap "Happy Birthday";
PlaceBuiltObjects WallBuilt_Doorway 1 - main wall ;
PlaceBuiltObjects WallBuilt_Window 1 - wall with a window;
PlaceBuiltObjects WaterCollector_Built 1 - catchment;
PlaceBuiltObjects WeaponRackBuilt 1 - weapon rack;
PlaceBuiltObjects WoodCouch_Built 1 - sofa;
PlaceBuiltObjects WoodFrame_Built 1 - a frame made of sticks for a picture;
PlaceBuiltObjects WorkBenchBuilt 1 - wooden bench;
PlaceBuiltObjects Trap_swingingRockInTree 1 - rope swing trap;
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 - explosive wire trap;
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 - stretching Molotov;
PlaceBuiltObjects WalkwayStraightBuilt 1 - wooden path;
PlaceBuiltObjects WallBuilt 1 - main wall.
Canceling commands and deleting saves
resetstatsandachievements - reset achievement information and account statistics;
clearallsettings - reset all settings, including key assignments. Changes take effect after restart;
clearsaveslot all - delete all saves;
clearsaveslot sp (number from 1 to 5) - clear the specified lot of single-player game save;
clearsaveslot mp (number from 1 to 5) - clear the given lot of multiplayer game save.
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