
An overview of starter ships and their modifications from a beginner to beginners.
Introduction
Hello everyone. I started playing highfleet recently and played enough 10 hours, however, I spent almost all of this time trying out the initial ships and constant restarts to find the optimal setup.
Immediately writing an important disclaimer. I am writing this small analysis solely because I want to and I did not find information about the ships in the quick access., to explain to a beginner what it is all about, how does it work and what is it for. In the game, I reached maximum 20-30 percent, so my humble review is naturally not complete, however, this is the advantage. My task is not to assemble an uberbombatten flotilla that blows apart strike groups with one spit at all stages of the game. (for this there are already guides for creating imbalanced flying coffins), and collecting a balanced flotilla and solving the initial problem “what to take”. Yes, our assistant Peter rightly notes: “take the reds” and this, partly, truth, but reality, as always, a little harder.
In short theses:
-I'm in the game recently, my review from newbie to newbie. A plus, naturally, I propose a discussion.
– my task, without spoilers, is to outline the advantage of certain ships at the beginning of the game with a reserve for the future.
– consider ships and their modifications while maintaining immersion and no realism. Well, I really do not like pumped flying coffins with two layers of armor. So there will be only original ships and their light modifications..
– the calculation is based on the average player's skill. Let's try without destroying “Roaring” shock groups.
– All modifications, prepositional me, easy enough to install and no visual presentation, but I am attaching screenshots of modified ships.
Sorted out with the beginning, so now to tasty.
Immediately writing an important disclaimer. I am writing this small analysis solely because I want to and I did not find information about the ships in the quick access., to explain to a beginner what it is all about, how does it work and what is it for. In the game, I reached maximum 20-30 percent, so my humble review is naturally not complete, however, this is the advantage. My task is not to assemble an uberbombatten flotilla that blows apart strike groups with one spit at all stages of the game. (for this there are already guides for creating imbalanced flying coffins), and collecting a balanced flotilla and solving the initial problem “what to take”. Yes, our assistant Peter rightly notes: “take the reds” and this, partly, truth, but reality, as always, a little harder.
In short theses:
-I'm in the game recently, my review from newbie to newbie. A plus, naturally, I propose a discussion.
– my task, without spoilers, is to outline the advantage of certain ships at the beginning of the game with a reserve for the future.
– consider ships and their modifications while maintaining immersion and no realism. Well, I really do not like pumped flying coffins with two layers of armor. So there will be only original ships and their light modifications..
– the calculation is based on the average player's skill. Let's try without destroying “Roaring” shock groups.
– All modifications, prepositional me, easy enough to install and no visual presentation, but I am attaching screenshots of modified ships.
Sorted out with the beginning, so now to tasty.
ROOK

Moreover, there is an important point in the bomb mechanic: they are quite tangible after dropping and can be hit by your ship after detaching. That is, they took aim, sblsili, but at the last moment they decided to strafe to the right of enemy fire and at the same time captured the already detached, but the bomb had not yet had time to fly off the ship and threw it a little further and that's all – the bomb is flying in the wrong direction, where did you aim. And this is at its best. The situation is quite possible, when did you drop the bomb, strafanulis down and caught her with his own head with a predictable result. It turns out, that it is no longer possible to hang a bunch of bombs as it turns out, it is necessary that they are preferably located under the belly in a horizontal position. As a result, I decided to improve Rook drastically, attach cannons and add engines for maneuverability. I.e, the ship would no longer be just a bomber, and in a corvette bomber. I asked a logical question, “and nahu… why, when you can just hang a couple of bombs on a normal ship”. Sobsna, this question and buried the Rook in my eyes. Below you can see my attempt to upgrade this kid..

ЯРС

LIGHTNING

Very large ships are also a problem. – they lack firepower, maybe you will be able to successfully dodge volleys and missiles, but while you are picking these flying coffins, you will simply run out of fuel.
As a result, we have an excellent ship – convoy interceptor, who is quite capable of capturing cities, especially if we improve it a little, which is what we will talk about now.
As I wrote above, I wanted to make a shock corvette out of Rook. What for, when there is lightning? We hang a couple of bombs under it and all the joy. At first I took 2 rook and 2 lightning. Now we can take 3 or even 4 lightning.
You can also take care of the air defense of our flotilla. We put a couple of R-9 “sprint” and a radar for fire control, the cheapest MR-2M, and now a multitasking corvette useful at all stages of the game is ready. This will not make our design more expensive or heavier.. Rockets are not expensive, a plus, if anything, you can remove a couple from sevostopol, if needed. You can rightly note, and inscribed on the shock corvette of the missile defense missile, you can just dabble. I agree, I will answer, however, we need missiles to protect the entire convoy. The bottom line is, what if we let “sprints” only from the flagship, then they have a good chance of missing the target, and if you launch rockets from different positions, then almost always the package gets lost.
However, if the toad is pressing hard, put the radar on the combat corvette, then you can not bet (although sprints are cheap, and radar too, but on the other side 4 air defense lightning is already a bit bold, you can take 2 Air defense version, and two regular), since we will upgrade “wave” just below and without air defense we will definitely not stay.
We take 1-2 Lightning is required to intercept, rest – of your choice.

If you want to completely make a luxury premium version of Lightning, you can hang active defense Broadsword-1. It does not make the ship much heavier, gives good protection, but a circular and even a half-way installation is not sickly so will increase the cost of the ship, so choose yourself.
WAVE


FENEK

НАВАРИН

BUREVESTNIK


WANDERER

GLADIATOR


CHEETAH

Even in the description they write, that it is too expensive for an artillery duel. Well, then we will leave it in the hangar.
TRIUMPHATE

MERLIN

Aviation, in principle, can be quite effective if you use NURs or FABs against ships, plus the plane can be replaced quite cheaply and quickly, but it takes a long time to repair the ship, however, large strike groups usually have air defense, and when cities are attacked, the alarm is raised, so there is a double edged sword. Best of all aviation, it seems to me, will reveal itself in reconnaissance and false strikes. With intelligence, think, all clear, planes fly fast and far, although they see little, but false strikes are cool stuff.
Take a different road, and you yourself arrange a strike on one of the cities, where the nearest strike group is sent, which needs to be bypassed. A plus, aircraft can be used to defend themselves against other aircraft and even missiles. The only advice about this particular ship I can give one – a little expensive. Once I saw a mercenary on a smaller aircraft carrier in the city, cost 20 more than pieces. This price is just right, so you can either try to make an avik in the editor or start without it and hope to find it in the hike.
CORMORAN

SEVASTOPOL

From Anarch
Related Posts:
- HighFleet: SCANNERS and how to work with them
- HighFleet: Hidden cities, or why do we need a ground-based radar mode
- HighFleet: Game mechanics and tips for a beginner
- HighFleet: How saves work in the game
Leave a Reply