This guide is made for a comfortable skating rink for Phasmophobia players. Hopefully, my assemblies will help you to quickly compute the ghost, and your team spirit will go up the hill with him!
Equipment | What is the use of them?
Let's start with the simplest – starting arsenal and what can be done with it? New players in Phasmophobia are limited in the number of items, which are available to them. Initially, practically nothing is available to them.. They walk with sweaty lanterns, without thermometer, without crosses, incense, etc.. Yellow light is not the best, what can be used in the game, but even this small light source can benefit players.
In the screenshot above, all of the beginner's basic inventory is marked., which is available for him at the very beginning of the game. New items can be bought by clicking on the button “Buy“, but to play with the already purchased arsenal, you need to press the button “Add” and put those things, which you need.
- Laser projector – one of the items to search for evidence. You can install it on any flat surface., but so that the laser glow spreads over a large radius, I advise you to put it on the floor. If the contract ghost has such evidence, he will run over it in his white astral form, which will be even better seen with the included night vision. For the ghost to run over the projector, it is not necessary to install the device in its room and not necessarily in different places (are you diagnosed, if you put two projectors on opposite sides of the car and install a camera for each of them). The only ghost, the projection of which is visible only through the camera – Gore. He will also very rarely walk on the projector., if there are players in the room and video cameras on.
- EMI detector – perhaps, the most useful item in the game. This device reacts to the actions of a ghost. If nearby the ghost touched something or otherwise interacted, the detector will start beeping with its bulbs. The third level of EMF – the most accurate level for determining the location of a ghost, it will mean that he moved or threw something. Let me explain to you in general the meanings of different bulbs.! 1 level – default state when turned on / 2 level – interaction (he could open the door, touch the switch, knock on the window, call, etc.), but remember, that interaction may not always be in his room (let's say, flap it can be turned on / off from anywhere in the house, or allow, You can also move the tablet from the Ouija Board from anywhere in the house) / 3 level – object throw (well here obviously, if you heard that something fell, go and measure) / 4 level – manifestation of a ghost or just a paranormal phenomenon / 5 level – only appears on those ghosts, who have such evidence to identify them. Can replace any of the bulbs with a chance 25%, this does not mean that the ghost is super dangerous. Just because you found the activity of a ghost with a detector does not mean that he lives here., this only indicates, that he visited this place and interacted with something (if it is not about the Board or the Shield).
- Lantern – not, well, I’m a moron to explain what it’s and why. It's just a standard flashlight (not powerful, no white lighting), which shines faintly, but still gives no view for reconnaissance of the area. Can be used in large quantities to illuminate specific areas, where you don't want to turn on the light, but a review is necessary.
- Notebook – nasty shit, which the ghost likes to kick more, than scribble anything in it. But at the same time, there is still a possibility, that the ghost will write something in it. Notepad entries can be photographed, it counts for interaction (you can double-click, first – in the process of filling the notebook with a ghost, second – when you see the final recording).
- Radio – one of my favorite things. There are spirit boxes in real life, but in the game the ghosts answer with multiple voices, which you can clearly hear (than in real life). This thing is desirable to use alone with a ghost in his darkened room (if you are sure, what a ghost answers all, you can feel free to come to him with a company).
- UV Flashlight – this is another lamp, that shines with ultraviolet. Thanks to it, you can search for prints on different surfaces. (window, switches, doors), as well as his traces, left after stepping on the salt. Extremely useful item, however, not so good as a main flashlight, he is very dim (yes, ultraviolet, what did you want).
- Video camera – thing, which performs the function immediately after two. Thanks to the ability to turn on night vision right from your hands, a video camera can easily replace a powerful flashlight for you. With it, you can walk around the house without fear and look for ghostly lights.. You can also install it on any surface to watch what is happening from the van..
- Camera – on it you can take pictures of various frauds from a ghost. The photographs taken can be viewed in the magazine by clicking the button “J”. The more stars – the more points, and the more points – the more money you will receive at the end of the contract. For photographs, the maximum can be scraped 40$, which multiply for each difficulty level. On the points system, I can make a separate guide, if you want.
What items to take with you when leaving the van?
Solo assembly #1
- Lamp / Powerful lantern
- EMF
- Camera
If you are planning to quickly find a bone, take your camera with you. In the process of looking for interactions, You can find a bone at your leisure and take a picture of it to get free loot and experience. I don’t know which house you play the most, but EMF at hand will always be useful. Listen for interactions and find a room quickly.
Solo assembly #2
- Lamp / Powerful lantern
- Radio
- EMF
Spit on finding the bone and postpone the photo process until later, look first for a ghost! Go to the interaction sound and measure the number of bulbs on the detector. In the same room, before the ghost is gone, you can fast try the radio. Walk around where there was interaction and get an answer for sure (if the ghost has such evidence). If the ghost gives more interaction, then it's for the best. Go there and see, whether he answers the radio or not. In the early stages of the game, do it – one of the best solutions.
Solo assembly #3
- 2 bottle of salt
- UV Flashlight / Neon stick
- Camera (if you take one bottle)
This assembly is more recommended on houses with one floor.. It is not always possible for a ghost to step on salt right away.. But if you scatter it in different places, one slide for each separate territory, you can determine the place where he walks. Ultraviolet at the same time is necessary for us to quickly eliminate the Mirage (with a 1d21 chance you can quickly identify it). You can take a fotik purely for fun to take pictures of steps.
Solo assembly #4
- Video camera
- UV Flashlight / Neon stick
- Thermometer
Quite a powerful assembly for searching for three clues at once. Listen for interactions while looking for a low temperature room. If he does not give interaction, in any case, you can easily find a room by degrees. I play Professional / Nightmare don't forget to turn on the shield first, otherwise it's not destiny to find the right room. Ultraviolet is needed if the ghost will interact with the windows, doors and switches.
Solo assembly #5
- Video camera
- Notebook
- Laser projector
This build is for confident people, who have a rumor like the look of Duane Jones. While waiting for interactions from the ghost, try looking for ghostly lights. If you still find a room, set the camera with a view of the other two objects in your hands. If you waited only for interaction, and there are no lights around him, try to install devices in that place, where they were heard. Leaving empty-handed in the van, you can safely watch the laser projector or notepad (rare). If you didn't see, look for other clues.
Command assembly #1
First person
- Camera
- Lamp / Powerful lantern
- Any quest item, if there is such a task (candle, salt, Motion Sensor, crucifix, etc.)
- If there are no tasks with items, take a neon stick
Second person
- Video camera
- Notebook
- Laser projector
third person
- EMF
- Radio
- Powerful lantern
Fourth person
- Lamp / Powerful lantern
- UV Flashlight / Neon stick
- Thermometer
I agree, assembly for people with good communication. To play with her, You need to break down into four simple roles. The first person will act as a photographer, his duties will include finding the bone and photographing it, can also take a picture of the item if found. If someone else found the bone, he will need to come up and take a picture of her. The second person will play the role of a cameraman. While you wait for interactions from the ghost, Cameman can look for ghostly lights all over the house. When they already found a room, cameraman sets a camera in her, as well as two items in his inventory and knocks down to watch a laser projector. The third person will play the main role in the contract. Only person, who will carry the EMF in his hands. As soon as any of the interactions have been heard, people with the role of the base should immediately measure the level of the detector and talk privately on the radio receiver in and around it too. The fourth person plays the role of covidaphobe. He will walk with a thermometer and an ultraviolet device.. In case, if the ghost is painfully shy and without lights, covidophobe can find a room by degrees. This assembly will help you quickly pass the contract. Sure, after using your first items after getting out of the van you have to do something else (let's say, assignments) or arrange the remaining equipment. Leave the starter items in the house., they do not need to be brought back to the van.
Command assembly #2
Yes dick knows him, suggest something in the comments. I already got bored of writing this article :DDD Hope, you liked her and was helpful. The author has 900+ hours in this game, so he knows what he is writing about! Make sure to try these builds, especially with my homies in the game.
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