I will try to talk about playable SCPs and how to play them better., well, fight against them of course!
Also, all have SCPs have their own sounds that can be turned on by clicking on the right mouse button.
Lives – 5000.
Damage – One Hit Kills.
Speed – Tallest SCP.
Peculiarity – Breaking neck
Weaknesses – Can't move when looked at.
Management – Quite difficult to manage, if you get used to it, everything will be fine.
Game tactics – Stay close to other SCPs if possible, at the very beginning of the round, go immediately to kill everyone in the light zone. If MTF / Chaos arrives, try to get around them in the back., because they have a numerical superiority on their side and with concentrated fire they will easily kill you.
SCP tactics 173 – Alone you will die. Try to keep the crowd and shoot him with everything there is. If moving towards you – move back and close the doors to slow it down, shooting in parallel.
Lives – 5000.
Damage – One Hit Kills.
Speed – Slowest among SCP.
Peculiarity – When struck, sends to the pocket dimension.
Weaknesses – Very slow.
Management – Quite easy controls.
Game tactics – Try to drive the target to a standstill, save stamina for the crowd. I do not advise to go to the crowd, they will not kill, but they can take a lot of lives!
SCP tactics 106 – Stay as far away as possible due to its capture range.
Crush with fire, stick in a group.
Lives – 5000.
Damage – One Hit Kills.
Speed – Average.
Peculiarity – Zombie creation.
Weaknesses – Lack of stamina.
Management – As simple as possible.
Game tactics – Stay close to other SCPs if possible. At the beginning of the round, try to find a light zone and create as many zombies as possible before MTF / Chaos arrives. Ambush and break into crowds unexpectedly, don't forget to save up stamina!
SCP tactics 049 – Stay away. Crush with fire. If you want to stay in a group, then act in concert.!
Lives – 300.
Damage – About 50 for a blow.
Speed – Just below SCP 049
Peculiarity – There is not
Weaknesses – Low life and low damage, very weak alone.
Management – Simple.
Game tactics – Stay close to other SCPs if possible, best with SCP 049 to protect him!
SCP tactics 049-2 – Just shoot, half a clip from the Rooster or MP5 will be enough for accurate shooting.
Lives – 2000.
Damage – About 50 for a blow.
Speed – Slightly slower than SCP 173.
Peculiarity – Endless stamina. Doesn't see targets that don't move.
Weaknesses – Doesn't see targets that don't move
Management – Quite easy to manage
Game tactics – Stay close to other SCPs if possible. Try to attack from a suspender. Use your endless stamina. Don't go headlong into the crowd!
SCP tactics 939 – At the sight of him, squat down and move only on them.
Due to the rather small number of lives, it can be easily killed by the crowd.
Lives – 1000.
Damage – Kills with 1 blow.
Speed – At rest, slightly faster than SCP 106; Aggressive, slightly slower than SCP 173
Peculiarity – Furious when looked at.
Weaknesses – Slow, can only attack in rage.
Management – Difficult to control in a moment of rage
Game tactics – Stay close to other SCPs if possible. Due to the small number of lives, it is easy to kill you, so do not stick out in large groups, it's best to kill people one by one.
SCP tactics 096 – Don't look him in the face, if you looked, then at the moment when he falls into a rage, try to destroy his lives with your shots as much as possible. To kill him, a small detachment will be enough. If he still gets aggro and runs after you – run to the nearest elevator and close the doors behind you.
Lives – 2000.
Damage – About 50 for a blow.
Speed – Slightly faster than SCP 106.
Peculiarity – Invisibility.
Weaknesses – Doesn't see targets that don't move. Visible in night vision devices.
Management – Due to its slowness, there may be discomfort in driving
Game tactics – Stay close to other SCPs if possible. Use your invisibility,make ambushes.
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