Increased chance of ghost events on small maps.
Significantly reduced distance, in which paranormal sounds are heard from a ghost using a parabolic microphone, so now they are next to the ghost.
Push-to-talk will now work when playing alone, if you have the option selected, instead of, to keep the microphone on.
The hunt is now over, if you go out of level after that, how the hunt began.
The doors of the toilet cubicles of the shelter are made straight, to make it easier to find a ghost, if he is in these rooms.
Ghosts should no longer appear in photos, made by other players.
If there is no evidence in the photo, Do you already have a ghost photo?, priority will now return to ghost evidence for photography.
Bug fixed, due to which the paranormal microphone could not hear paranormal sounds.
Bug fixed, because of which you could not photograph the Mirror, when it was on the wall, on the same cards.
Bug fixed, which caused ghost evidence to take precedence on different cameras, if you already had a ghost photo.
Bug fixed, which caused a ghost to open your closet, if I heard you outside before, how did you get in.
Bug fixed, due to which the prison cell light switches turned on the wrong light.
Bug fixed, due to which the banshees could not hear the voices or equipment of the players, non-owners, while hunting.
Bug fixed, due to which the ghost only performed ghost events around the host.
Bug fixed, due to which the light in the room did not flicker during the hunt.
Bug fixed, which did not turn on the TV in the Maple Hut.
Bug fixed, due to which the use of the Voodoo Doll without sanity did not cause hunting.
Bug fixed, which caused the Phantom to disappear only in the first photo you took.
Bug fixed, due to which the ghost remained near the dead body after killing someone, if you didn't see anyone.
Bug fixed, which caused the ghost to search your last known location until the end of the hunt, if you haven't seen another player. Now it will only search for a short amount of time.
Bug fixed, because of which the ghost gave EMF 2 when trying to interact with the door, when he didn't move the door.
Bug fixed, due to which fingerprints sometimes appeared on the doors, when the ghost didn't interact with them.
Bug fixed, due to which you could not interact with some prison showers.
Bug fixed, due to which interaction with drawing gave EMF 2 instead 3.
Bug fixed, due to which the ghost still had priority for photos after, like you already had a photo of a ghost.
Bug fixed, due to which Raiju changed speed too slowly when reaching the electronic
Bug fixed, caused three female characters to have audio interruptions when holding equipment.
Bug fixed, from which you could pass a bear and a mobile phone through the main door, what made the ghost think, that you are on the other side.
Bug fixed, due to which the voodoo doll did not appear in the correct position for non-hosts.
Bug fixed, which caused the tarot card to make a hitting sound after being fully used.
Bug fixed, due to which the ghostly mirror still displayed the last frame of the room, when it broke.
Bug fixed, due to which some noise values continued to be displayed on the parabolic microphone when there was no sound.
Bug fixed, due to which the interaction of the Twins could stop the hunt.
Bug fixed, caused the player's volume to reset when loading back into the main menu.
Bug fixed, from which you could hear other players, when they were completely disabled.
- All about Phasmophobia (everything about this game, its foundations, cards, equipment, etc.)
- Phasmophobia: New Questions Ouija Boards
- Phasmophobia: Update “Cursed domain” v0.5.0
- Phasmophobia: Update “Nightmare” v0.4.0
- Phasmophobia: How to identify evidence in the new update V0.3.0